Wanderers (comics)

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Wanderers
Cover to Wanderers #1, art by Ken Steacy.
Publication information
PublisherDC Comics
First appearanceAdventure Comics #375 (December 1968)
Created byJim Shooter (script)
Win Mortimer (art)
In-story information
Base(s)30th century
Member(s)Aviax (Ornitho)
Celebrand
Dartalon (Dartalg)
Elvar (Elvo)
Psyche
Quantum Queen
Re-Animage (Immorto)

The Wanderers are a fictional group of superheroes appearing in comics published by DC Comics. They first appeared as allies of the Legion of Super-Heroes in Adventure Comics #375 written by Jim Shooter, illustrated by Win Mortimer with a cover by Neal Adams.[1] DC published a thirteen-issue series featuring the team in the late 1980s.

Fictional history

Pre-Crisis

In their first appearance, the Wanderers were introduced as a team of adventurers that had existed for several years before the Legion of Super-Heroes were formed.[2] The team's symbol was a mandala which their leader wore across his neck. The Wanderers were:

  • Celebrand – the leader and the group's strategist.
  • Psyche – mistress of emotions.
  • Quantum Queen – able to project or turn herself into any type of quantum energy.
  • Elvo – master swordsman who wields an
    energy sword
    .
  • Dartalg – expert with blowguns and darts. Has several types of darts for use, such as exploding darts.
  • Ornitho – born with wings and is able to shapeshift into any other bird.
  • Immorto – expert marksman who cannot be killed, instead his body automatically rejuvenates.

After meeting the Legion, the Wanderers were accidentally exposed to radiation from the Nefar Nebula which turned them evil. They stole a valuable gemstone and faced various Legion members in contests of strength. The Legion managed to figure out what had happened to the Wanderers and reverse the process. The two teams parted as friends.[2]

The Wanderers then reappeared as guests at

Duo Damsel and Bouncing Boy's wedding,[3] and also reappeared during the Legion's clash with Darkseid.[4]

Post-Crisis

In June 1988, the Wanderers appeared in their own eponymous title, written by Doug Moench, which ran for thirteen issues. Original artist Steve Dillon redesigned the characters, but was replaced by Dave Hoover and Robert Campanella who redesigned them again.[5] In this series, all the Wanderers were killed then recreated by Clonus, their Controller mentor, with upgraded powers and drastically different bodies with the exception of Celebrand, whose cloning attempt failed:

  • Dartalon (formerly Dartalg) – now changed into an almost monstrous form, with quills coming out of his body and out of his hand like talons instead of his simply using them as weapons.
  • Elvar (formerly Elvo) – now owned an energy sword that fired emotion-triggered blasts.
  • Re-Animage (formerly Immorto) – now had the power to heal and revive other people.
  • Aviax (formerly Ornitho) – retained his original powers.
  • Psyche – retained her original name and powers.
  • Quantum Queen – retained her original name and powers.

The new Wanderers ultimately solved the murder of their original selves and became agents of the United Planets.[6] On their final mission, they successfully created a clone of their former leader Celebrand and opted to follow mysterious aliens into another dimension.[7]

Five Years Later

Inexplicably, Dartalon was later seen among Leland McCauley's collection of captive statues.[8]

2004 Legion

In the continuity of the

Plant Lad and recreated the team.[9] The Wanderers then joined forces with the Legion to stop a Dominator invasion of the U.P.[10] After helping the Legion defeat the Dominators, the Wanderers were offered Legion membership by Supergirl[11] but fled when Mekt was later arrested for mind-controlling the population of Winath.[12] Other members of the team included a figure resembling Tyr and the team's co-ordinator Tarik.[13]

The members of this version of the Wanderers includes:

  • Grav – anti-grav acrobat.
  • Inferno – generates heat and light.
  • Jeyra Entinn – Saturnian telepath.
  • Kid Quake – generates earthquakes.
  • Kromak – able to graft body parts together.
  • Mekt Ranzz
    – team leader. Generates electricity.
  • Micro Lass – giant who shrinks down to six feet.
  • Nemesis Kid – powers unknown.
  • Physo – powers unknown.
  • Plant Lad
    – accelerates plant growth.
  • Polar Boy – slows molecular movement.
  • Telekinesis – telekinetic.
  • Thoom – super-strength.
  • Vrax Gozzl
    Coluan
    who possesses a tenth-level intellect.
  • White Witch
    – spellcasting.

Earth-247 Legion

Following the events of

Gates decide to remain behind with the original Legion, the former to explore her new world and locate lost relatives & the latter to provide a non-humanoid voice for the group.[14]

References

  1. .
  2. ^ a b Adventure Comics #375 (Dec. 1968)
  3. ^ Superboy (vol. 1) #200 (Feb–March 1974)
  4. ^ Legion of Super-Heroes (vol. 2) #294 (Dec. 1982)
  5. ^ Penfold, Steve (2011-02-22). "Practitioners 19: Steve Dillon". Beyond the Bunker. Archived from the original on 2015-09-26. Retrieved 2015-09-25.
  6. ^ Wanderers #5 (Oct. 1988)
  7. ^ Wanderers #13 (April 1989)
  8. ^ Legion of Super-Heroes vol. 4, #39 (January 1993)
  9. ^ a b Supergirl & the Legion of Super-Heroes #25 (Feb. 2007)
  10. ^ Supergirl & the Legion of Super-Heroes #27-30 (April–July 2007)
  11. ^ Supergirl & the Legion of Super-Heroes #31 (Aug. 2007)
  12. ^ Supergirl & the Legion of Super-Heroes #33 (Oct. 2007)
  13. ^ Supergirl & the Legion of Super-Heroes #21 (Oct. 2006)
  14. ^ Final Crisis: Legion of 3 Worlds #5 (Sept. 2009)

External links