Waterworld (video game)

Source: Wikipedia, the free encyclopedia.
Waterworld
Composer(s)
Jon Dunn (VB)[3]
Dean Evans (SNES)[3]
Platform(s)Virtual Boy, Super NES, Game Boy, MS-DOS, Microsoft Windows
ReleaseSuper NES, Game Boy
Virtual Boy
MS-DOS, Microsoft Windows
October 31, 1997[2]
Genre(s)Action
Mode(s)1–9 players (alternating)

Waterworld is a series of

video games released for the Super Nintendo Entertainment System, Virtual Boy, MS-DOS, Microsoft Windows and Game Boy, based on the film of the same name, along with unpublished versions for the Mega Drive/Genesis,[4] Sega Saturn,[5] Atari Jaguar, 3DO and PlayStation.[6] These games were produced by Ocean Software. The SNES and Game Boy games were released only in Europe in 1995 and the Virtual Boy game was released exclusively in North America in November 1995. It was released for PC in 1997. The game received widespread negative reviews and the version released for the Virtual Boy is generally considered to be the worst game of its 22 releases
.

Versions

Virtual Boy

The game is focused around the Mariner's (the main character)

personal water crafts called Smokers. It is a form of 3D shoot 'em up, similar to that of the All-Range Mode in Star Fox 64
.

The objective is to keep the Smokers from grabbing Atollers (inhabitants of Atoll) placed around the playing field. To keep them from being captured, the player must shoot the Smokers using the L and R buttons on the Virtual Boy's controller while moving around with either of the two directional pads.

Like all other Virtual Boy games, Waterworld uses a red-and-black color scheme and uses parallax, an optical trick that is used to simulate a 3D effect.[7] Multiplayer functionality was originally advertised for this version of Waterworld,[8] but the Virtual Boy's link cable was never released, and multiplayer was not implemented in the final release.[9]

Super NES

Waterworld for Super NES was released in 1995 in Europe by Ocean Software. It was only released in PAL territories,[10] but an NTSC version had been scheduled for release in December 1995, and given a lengthy preview in that month's issue of Nintendo Power.[11]

The game is played from an overhead/isometric perspective with the player controlling the Mariner's boat on the ocean. The point of the game was to destroy the Smokers' boats and dive for sunken artifacts, at which point the game switches to a side on perspective so that the player can directly control the Mariner underwater.

Game Boy

The

platform game, released in PAL regions in 1995. As with the SNES version, this too was planned to be released in North America in December, receiving a short preview in Nintendo Power.[12]

The player controls the Mariner, where levels take place both underwater and on land. The Mariner can run, crawl, jump, and swing across stage elements, as well as use a gun to defeat enemies. Additionally, there are isometric sections where he must sail on his trimaran, avoiding mines and shooting at Smokers.

Genesis

A Sega Genesis port of the Super NES version was also produced by Ocean. Planned for release in Europe in fall 1995, it was never distributed. A complete version of the game was eventually leaked on the internet.

Saturn

The cancelled Sega Saturn version of the game was to feature a 3D virtual ocean with a dynamic surface.[8] It began development in late 1994.[13]

Jaguar

The cancelled Atari Jaguar version was announced in early 1995 and planned to be released in the same year.[14][15][16]

3DO

The 3DO version was announced in 1995 and planned to be published by Interplay.[17]

PC

In April 1995, Interplay Entertainment announced that they had garnered the rights to make a Waterworld game.[18] The game was developed by Intelligent Games and published by Interplay. It was released for MS-DOS and Microsoft Windows personal computers in 1997. It is a real-time strategy video game. The game contains 25 missions. In the game, players play as a War Chief and lead a taskforce of 2 to 14 men depending upon the mission. The main objective of the game is to amass enough hydro (fresh water), food, weapons, and critical information to successfully evade the "Smokers" and revert the inundated world to its former glory.[19]

Reception

Waterworld received predominantly negative reviews. GameSpot gave the PC version a review score of 4.5/10.[19] The SNES version was also poorly received, but has been praised for its soundtrack.[20] French magazine Consoles + considered the Game Boy version to be the best, scoring it an 83% and praising its graphics and gameplay while criticizing its music.[21]

The Virtual Boy version gathered particularly negative reviews for its poor gameplay and graphics. Sir Garnabus of GamePro panned it for having slow controls, bad collision detection, and the same enemies and victims in every level. He also criticized the lack of any backgrounds apart from the sunset, saying this mutes the 3D effect.[22] Dave Frear of Nintendo Life claimed that the game was "crap", adding "with severely flawed visuals it can’t even gain points for impressing technically".[23] The author of The Ultimate History of Video Games, Steven L. Kent, considers Waterworld to be the worst video game of all time.[24] Seanbaby called Waterworld "the most horrible thing to ever be put inside a Virtual Boy".[4]

See also

References

  1. Nintendo Life
    . Retrieved May 22, 2021.
  2. ^ "Waterworld (1997)". GameSpot. Retrieved May 22, 2021.
  3. ^ a b "Waterworld (Game)". VGMdb. Retrieved May 22, 2021.
  4. ^ a b "6 Real Video Games That Were Too Insane To Release". Cracked. 3 February 2011. Archived from the original on 2017-02-05. Retrieved 3 February 2017.
  5. ^ "Waterworld". Electronic Gaming Monthly. No. 83. Ziff Davis. June 1996. p. 93.
  6. Hobby Hi-Tech (in Spanish). No. 5. Axel Springer SE
    . July 1995. p. 57.
  7. ^ "Backwards Compatible: The Virtual Boy". Good Game. 2009-06-01. Archived from the original on July 12, 2015. Retrieved 2015-04-13.
  8. ^ a b "Waterworld". GamePro. No. 88. IDG. January 1996. p. 56.
  9. ^ "Steve Woita « Interviews « Planet Virtual Boy". Vr32.de. November 23, 1993. Archived from the original on November 9, 2007. Retrieved October 17, 2013.
  10. ^ "Waterworld". SNES Central. Retrieved May 22, 2021.
  11. ^ Waterworld. Nintendo Power. 1995. pp. 46–52.
  12. ^ "Pak Watch". Nintendo Power. No. 79. December 1995. p. 110.
  13. ^ "Sega Gamers' Day". Electronic Gaming Monthly. No. 87. Ziff Davis. October 1996. p. 115. After spending almost two years in development, Waterworld for the Saturn is nearing completion.
  14. ^ "OCEAN OF AMERICA DIPS INTO 'WATERWORLD(TM)' AT E3". Nine Lives. April 25, 1995. Archived from the original on December 14, 2004. Retrieved 2018-09-29.
  15. Hobby Hi-Tech (in Spanish). No. 4. Axel Springer SE
    . June 1995. p. 81.
  16. ^ "Short ProShots – Waterworld". GamePro. No. 75. IDG. October 1995. p. 165. Archived from the original on 2018-09-30. Retrieved 2018-09-29.
  17. ^ "Reportage – Interplay surfe sur la vague Hollywoodiene – Waterworld, le jeu d'arcade". Joystick (in French). No. 63. Anuman Interactive. September 1995. p. 156.
  18. ^ HAMASHIGE, HOPE (14 April 1995). "Irvine Firm Picks Up Rights for 'Waterworld' Games". Archived from the original on 2016-03-07. Retrieved 2015-07-13 – via LA Times.
  19. ^ a b Dultz, Marc (2 December 1997). "Waterworld Review". Archived from the original on 2018-09-14. Retrieved 2018-09-14.
  20. ^ Byrd, Matthew (August 8, 2018). "25 Underrated Video Game Soundtracks". Den of Geek. Retrieved May 22, 2021.
  21. ^ "Waterworld". Consoles + (in French). November 1995.
  22. ^ "ProReview Portable Systems: Waterworld". GamePro. No. 92. IDG. May 1996. p. 70.
  23. ^ Frear, Dave (22 June 2009). "Waterworld Review – VB". Nintendo Life. Archived from the original on 2017-02-04. Retrieved 3 February 2017.
  24. ^ "History of Gaming: The Best and Worst Video Games of All Time". PBS. Archived from the original on 2011-11-03. Retrieved 2006-06-30.

External links