WebKit
Initial release | November 4, 1998 June 7, 2005 (WebKit sourced) | (KHTML released)
---|---|
Preview release | Nightly[3]
|
Repository | github |
Written in | C++[4] |
Operating system | macOS, iOS, Linux,[5] Microsoft Windows[6][7] |
Type | Browser engine |
License | LGPLv2.1 (rendering engine, JavaScript engine), BSD 2-Clause (additional contributions from Apple)[8] |
Website | webkit |
WebKit is a
WebKit started as a
Its
, and implements browser features such as following links when clicked by the user, managing a back-forward list, and managing a history of pages recently visited.WebKit is open source and available under the BSD 2-Clause license[15][8] with the exception of the WebCore and JavaScriptCore components, which are available under the GNU Lesser General Public License. As of March 7, 2013, WebKit is a trademark of Apple, registered with the U.S. Patent and Trademark Office.[16]
Origins
The code that would become WebKit began in 1998 as the KDE HTML (
According to Apple, some changes which called for different development tactics involved macOS-specific features that are absent in KDE's KHTML, such as Objective-C, KWQ (pronounced "quack") an implementation of the subset of Qt required to make KHTML work on macOS written in Objective C++, and macOS calls.[21]
Split development
The exchange of code between WebCore and KHTML became increasingly difficult as the code base diverged because both projects had different approaches in coding and code sharing.[22] At one point KHTML developers said they were unlikely to accept Apple's changes and claimed the relationship between the two groups was a "bitter failure".[23] They claimed Apple submitted their changes in large patches containing multiple changes with inadequate documentation, often in relation to future additions to the codebase. Thus, these patches were difficult for the KDE developers to integrate back into KHTML.[24] Also, Apple had demanded that developers sign non-disclosure agreements before looking at Apple's source code and even then they were unable to access Apple's bug database.[25]
During the publicized "divorce" period, KDE developer Kurt Pfeifle (pipitas) posted an article claiming KHTML developers had managed to backport many (but not all) Safari improvements from WebCore to KHTML, and they always appreciated the improvements coming from Apple and still do so. The article also noted Apple had begun to contact KHTML developers about discussing how to improve the mutual relationship and ways of future cooperation.[26] In fact, the KDE project was able to incorporate some of these changes to improve KHTML's rendering speed and add features, including compliance with the Acid2 rendering test.[27]
Following the appearance of a story of the fork in the news, Apple released the source code of the WebKit fork in a public
The WebKit team had also reversed many Apple-specific changes in the original WebKit code base and implemented platform-specific abstraction layers to make committing the core rendering code to other platforms significantly easier.[29]
In July 2007, Ars Technica reported that the KDE team would move from KHTML to WebKit.[30] Instead, after several years of integration, KDE Development Platform version 4.5.0 was released in August 2010 with support for both WebKit and KHTML, and development of KHTML continued until 2016 before it was officially discontinued in 2023.[31][32]
Open-sourcing
On June 7, 2005, Safari developer
In mid-December 2005, support for
WebKit's JavaScriptCore and WebCore components are available under the GNU Lesser General Public License, while the rest of WebKit is available under the BSD 2-Clause license.[8]
Further development
![]() | This section needs to be updated.(July 2015) |
Beginning in early 2007, the development team began to implement
In November 2007, the project announced that it had added support for media features of the HTML5 draft specification, allowing embedded video to be natively rendered and script-controlled in WebKit.[36]
On June 2, 2008, the WebKit project announced they rewrote JavaScriptCore as "SquirrelFish", a bytecode interpreter.[37][38] The project evolved into SquirrelFish Extreme (abbreviated SFX), announced on September 18, 2008, which compiles JavaScript into native machine code, eliminating the need for a bytecode interpreter and thus speeding up JavaScript execution.[39] Initially, the only supported processor architecture for SFX was the x86, but at the end of January 2009, SFX was enabled for macOS on x86-64 as it passes all tests on that platform.[40]
WebKit2
On April 8, 2010, a project named WebKit2 was announced to redesign WebKit. Its goal was to abstract the components that provide web rendering cleanly from their surrounding interface or application shell, creating a situation where, "web content (JavaScript, HTML, layout, etc) lives in a separate process from the application UI". This abstraction was intended to make reuse a more straightforward process for WebKit2 than for WebKit. WebKit2 had "an incompatible API change from the original WebKit", which motivated its name change.[41]
The WebKit2 targets were set to Linux, macOS, Windows, GTK, and MeeGo-Harmattan.[42][43] Safari for macOS switched to the new API with version 5.1.[44] Safari for iOS switched to WebKit2 with iOS 8.[45]
The original WebKit API has been renamed WebKitLegacy API.[46] WebKit2 API has been renamed just plain WebKit API.[47]
Use

WebKit is used as the rendering engine within
Installed base
New web browsers have been built around WebKit such as the
Ports
The week after Hyatt announced WebKit's open-sourcing, Nokia announced that it had ported WebKit to the
In June 2007, Apple announced that WebKit had been ported to Microsoft Windows as part of Safari. Although Safari for Windows was silently discontinued[64] by the company, WebKit's ports to Microsoft's operating system are still actively maintained.[65][66] The Windows port uses Apple's proprietary libraries to function and is used for iCloud[67] and iTunes[68] for Windows, whereas the "WinCairo" port is a fully open-source and redistributable port.[69][70]

WebKit has also been ported to several toolkits that support multiple platforms, such as the
There was also a project synchronized with WebKit (sponsored by Pleyo)
Web Platform for Embedded
Web Platform for Embedded (WPE) is a WebKit port designed for embedded applications; it further improves the architecture by splitting the basic rendering functional blocks into a general-purpose routines library (libwpe), platform backends, and engine itself (called WPE WebKit). The GTK port, albeit self-contained, can be built to use these base libraries instead of its internal platform support implementation. The WPE port is currently maintained by Igalia.
Forking by Google
On April 3, 2013, Google announced that it would produce a fork of WebKit's WebCore component, to be named
Components
WebCore
WebCore is a layout, rendering, and
WebKit passes the Acid2 and Acid3 tests, with pixel-perfect rendering and no timing or smoothness issues on reference hardware.[85]
JavaScriptCore
JavaScriptCore is a framework that provides a
On June 2, 2008, the WebKit project announced they rewrote JavaScriptCore as "SquirrelFish", a bytecode interpreter.[37][38] The project evolved into SquirrelFish Extreme (abbreviated SFX, marketed as Nitro), announced on September 18, 2008 further speeding up JavaScript execution.[39]
An optimizing just-in-time (JIT) compiler named FTL was announced on May 13, 2014.[88] It uses LLVM to generate optimized machine code. "FTL" stands for "Fourth-Tier-LLVM", and unofficially for faster-than-light, alluding to its speed.[89] As of February 15, 2016, the backend of FTL JIT is replaced by "Bare Bones Backend" (or B3 for short).[90]
See also
References
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External links
- Official website
- Official website for WebKitGTK
- SunSpider 1.0 JavaScript Benchmark Archived December 15, 2018, at the Wayback Machine