Wine (software)
Original author(s) | Bob Amstadt, Eric Youngdale |
---|---|
Developer(s) | Wine authors[1] (1,755) |
Initial release | 4 July 1993 |
Stable release | 9.0[2]
/ 16 January 2024 |
Repository | gitlab |
Written in | C |
Operating system | |
ARM | |
Available in | Multilingual |
Type | Compatibility layer |
License | LGPL-2.1-or-later[5][6] |
Website | winehq.org |
Wine
In a 2007 survey by desktoplinux.com of 38,500 Linux desktop users, 31.5% of respondents reported using Wine to run Windows applications.[8] This plurality was larger than all x86 virtualization programs combined, and larger than the 27.9% who reported not running Windows applications.[9]
History
Bob Amstadt, the initial project leader, and Eric Youngdale started the Wine project in 1993 as a way to run Windows applications on
The project has proven time-consuming and difficult for the developers, mostly because of incomplete and incorrect
The Wine project originally released Wine under the same MIT License as the X Window System, but owing to concern about proprietary versions of Wine not contributing their changes back to the core project,[14] work as of March 2002 has used the LGPL for its licensing.[15]
Wine officially entered beta with version 0.9 on 25 October 2005.[16] Version 1.0 was released on 17 June 2008,[17] after 15 years of development. Version 1.2 was released on 16 July 2010,[18] version 1.4 on 7 March 2012,[19] version 1.6 on 18 July 2013,[20] version 1.8 on 19 December 2015[21] and version 9.0 on 16 January 2024.[22] Development versions are released roughly every two weeks.
Wine-staging is an independently maintained set of aggressive patches not deemed ready by WineHQ developers for merging into the Wine repository, but still considered useful by the wine-compholio fork. It mainly covers experimental functions and bug fixes. Since January 2017, patches in wine-staging begins to be actively merged into the WineHQ upstream as wine-compholio transferred the project to Alistair Leslie-Hughes, a key WineHQ developer. As of 2019[update], WineHQ also provides pre-built versions of wine-staging.[23]
Corporate sponsorship
The main corporate sponsor of Wine is CodeWeavers, which employs Julliard and many other Wine developers to work on Wine and on CrossOver, CodeWeavers' supported version of Wine. CrossOver includes some application-specific tweaks not considered suitable for the upstream version, as well as some additional proprietary components.[24]
The involvement of
Other corporate sponsors include
Design
The goal of Wine is to implement the Windows APIs fully or partially that are required by programs that the users of Wine wish to run on top of a Unix-like system.
Basic architecture
The programming interface of Microsoft Windows consists largely of dynamic-link libraries (DLLs). These contain a huge number of wrapper sub-routines for the system calls of the kernel, the NTOS kernel-mode program (ntoskrnl.exe). A typical Windows program calls some Windows DLLs, which in turn calls user-mode gdi/user32 libraries, which in turn uses the kernel32.dll (win32 subsystem) responsible for dealing with the kernel through system calls. The system-call layer is considered private to Microsoft programmers as documentation is not publicly available, and published interfaces all rely on subsystems running on top of the kernel. Besides these, there are a number of programming interfaces implemented as services that run as separate processes. Applications communicate with user-mode services through RPCs.[29]
Wine implements the Windows
Libraries and applications
Wine allows for loading both Windows DLLs and Unix
Wine tracks its state of implementation through automated unit testing done at every git commit.[31]
Graphics and gaming
While most office software does not make use of complex GPU-accelerated graphics APIs, computer games do. To run these games properly, Wine would have to forward the drawing instructions to the host OS, and even translate them to something the host can understand.
- XAudio
- As of February 2019[update], Wine 4.3 uses the FAudio library (and Wine 4.13 included a fix for it) to implement the XAudio2 audio API (and more).[33][34]
- XInput and Raw Input
- Wine, since 4.0 (2019), supports game controllers through its builtin implementations of these libraries. They are built as Unix shared objects as they need to access the controller interfaces of the underlying OS, specifically through SDL.[32]
- Direct2D
- Wine 4.0 supports Direct2D 1.2.[32]
Direct3D
Much of Wine's DirectX effort goes into building WineD3D, a translation layer from Direct3D and DirectDraw API calls into OpenGL. As of 2019, this component supports up to DirectX 11.[32] As of 12 December 2016, Wine is good enough to run Overwatch with D3D11.[35] Besides being used in Wine, WineD3D DLLs have also been used on Windows itself, allowing for older GPUs to run games using newer DirectX versions and for old DDraw-based games to render correctly.[36]
Some work is ongoing to move the Direct3D backend to Vulkan API. Direct3D 12 support in 4.0 is provided by a "vkd3d" subproject,[32] and WineD3D has in 2019 been experimentally ported to use the Vulkan API.[37] Another implementation, DXVK, translates Direct3D 9, 10, and 11 calls using Vulkan as well and is a separate project.[38]
Wine, when patched, can alternatively run Direct3D 9 API commands directly via a
User interface
Wine is usually invoked from the command-line interpreter: wine program.exe
.[41]
winecfg
There is the utility winecfg
that starts a graphical user interface with controls for adjusting basic options.
Third-party applications
Some applications require more tweaking than simply installing the application in order to work properly, such as manually configuring Wine to use certain Windows DLLs. The Wine project does not integrate such workarounds into the Wine codebase, instead preferring to focus solely on improving Wine's implementation of the Windows API. While this approach focuses Wine development on long-term compatibility, it makes it difficult for users to run applications that require workarounds. Consequently, many third-party applications have been created to ease the use of those applications that do not work out of the box within Wine itself. The Wine wiki maintains a page of current and obsolete third-party applications.[43]
- Winetricks is a script to install some basic components (typically Microsoft DLLs and fonts) and tweak settings required for some applications to run correctly under Wine.[44] It can fully automate the install of a number of applications and games, including applying any needed workarounds. Winetricks has a GUI.[45] The Wine project will accept bug reports for users of Winetricks, unlike most third-party applications. It is maintained by Wine developer Austin English.[46]
- Q4Wine is an open GUI for advanced setup of Wine.
- IEs4Linux is a utility to install all versions of Internet Explorer, including versions 4 to 6 and version 7 (in beta).[48]
- Wineskin is a utility to manage Wine engine versions and create wrappers for macOS.[49]
- PlayOnLinux is an application to ease the installation of Windows applications (primarily games). There is also a corresponding Macintosh version called PlayOnMac.
- Lutris is an open-source application to easily install Windows games on Linux.[50]
- Bordeaux is a proprietary Wine GUI configuration manager that runs winelib applications. It also supports installation of third-party utilities, installation of applications and games, and the ability to use custom configurations. Bordeaux currently runs on Linux, FreeBSD, PC-BSD, Solaris, OpenSolaris, OpenIndiana,[51][52] and macOS computers.
- Bottles is an open-source graphical Wine prefix and runners manager for Wine based on GTK4+Libadwaita. It provides a repository-based dependency installation system and bottle versioning to restore a previous state.[53]
- WineGUI is a free and open-source graphical interface to manage Wine. It allows you to easily create Wine bottles and install Windows applications or games.[54]
Functionality
The developers of the
Wine also includes its own open-source implementations of several Windows programs, such as
The Wine Application Database (AppDB) is a community-maintained on-line database about which Windows programs works with Wine and how well they work.
Backward compatibility
Wine ensures good
Backward compatibility in Wine is generally superior to that of Windows, as newer versions of Windows can force users to upgrade legacy Windows applications, and may break unsupported software forever as there is nobody adjusting the program for the changes in the operating system. In many cases, Wine can offer better legacy support than newer versions of Windows with "Compatibility Mode". Wine can run
Wine partially supports Windows console applications, and the user can choose which backend to use to manage the console (choices include raw streams, curses, and user32).[63] When using the raw streams or curses backends, Windows applications will run in a Unix terminal.
64-bit applications
Preliminary support for 64-bit Windows applications was added to Wine 1.1.10, in December 2008.[64] As of April 2019[update], the support is considered stable. The two versions of Wine are built separately, and as a result only building wine64 produces an environment only capable of running x86-64 applications.[65]
As of April 2019[update], Wine has stable support for a WoW64 build, which allows both 32-bit and 64-bit Windows applications to run inside the same Wine instance. To perform such a build, one must first build the 64-bit version, and then build the 32-bit version referencing the 64-bit version. Just like Microsoft's WoW64, the 32-bit build process will add parts necessary for handling 32-bit programs to the 64-bit build.[65] This functionality is seen from at least 2010.[66]
MS-DOS
Early versions of Microsoft Windows run on top of MS-DOS, and Windows programs may depend on MS-DOS programs to be usable. Wine does not have good support for MS-DOS, but starting with development version 1.3.12, Wine tries running MS-DOS programs in DOSBox if DOSBox is available on the system.[67] However, due to a bug, current versions[needs update] of Wine incorrectly identify Windows 1.x and Windows 2.x programs as MS-DOS programs, attempting to run them in DOSBox (which does not work).[68]
Winelib
Wine provides Winelib, which allows its shared-object implementations of the Windows API to be used as actual libraries for a Unix program. This allows for Windows code to be built into native Unix executables. Since October 2010, Winelib also works on the
Non-x86 architectures
Support for Solaris SPARC was dropped in version 1.5.26.
ARM, Windows CE, and Windows RT
Wine provides some support for
Wine for Android
On 3 February 2013 at the FOSDEM talk in Brussels, Alexandre Julliard demonstrated an early demo of Wine running on Google's Android operating system.[72]
Experimental builds of WINE for Android (x86 and ARM) were released in late 2017. It has been routinely updated by the official developers ever since.[4] The default builds do not implement cross-architecture emulation via QEMU, and as a result ARM versions will only run ARM applications that use the Win32 API.[73]
Microsoft applications
Wine, by default, uses specialized Windows builds of Gecko and Mono to substitute for Microsoft's Internet Explorer and .NET Framework. Wine has built-in implementations of JScript and VBScript. It is possible to download and run Microsoft's installers for those programs through winetricks or manually.
Wine is not known to have good support for most versions of Internet Explorer (IE). Of all the reasonably recent versions, Internet Explorer 8 for Windows XP is the only version that reports a usable rating on Wine's AppDB, out-of-the-box.[74] However Google Chrome gets a gold rating (as of Wine 5.5-staging),[75] and Microsoft's IE replacement web browser Edge, is known to be based on that browser (after switching from Microsoft's own rendering engine[76]). Winetricks offer auto-installation for Internet Explorer 6 through 8, so these versions can be reasonably expected to work with its built-in workarounds.
An alternative for installing Internet Explorer directly is to use the now-defunct IEs4Linux. It is not compatible with the latest versions of Wine,[77] and the development of IEs4Linux is inactive.
Other versions of Wine
The core Wine development aims at a correct implementation of the Windows API as a whole and has sometimes lagged in some areas of compatibility with certain applications. Direct3D, for example, remained unimplemented until 1998,[78] although newer releases have had an increasingly complete implementation.[79]
CrossOver
CodeWeavers markets CrossOver specifically for running
As of 2012, CrossOver includes the functionality of both the CrossOver Games and CrossOver Pro lines therefore CrossOver Games and CrossOver Pro are no longer available as single products.[83]
CrossOver Games was optimized for running Windows video games. Unlike CrossOver, it didn't focus on providing the most stable version of Wine. Instead, experimental features are provided to support newer games.[84]
Proton
On 21 August 2018,
Valve had already been collaborating with CodeWeavers since 2016 to develop improvements to Wine's gaming performance, some of which have been merged to the upstream Wine project.
Proton is fully open-source and available via GitHub.[90]
WINE@Etersoft
The Russian company Etersoft has been developing a proprietary version of Wine since 2006. WINE@Etersoft supports popular Russian applications (for example, 1C:Enterprise by 1C Company).[91]
Other projects using Wine source code
Other projects using Wine source code include:
- OTVDM,[92] a 16-bit app compatibility layer for 64-bit Windows.
- ReactOS, a project to write an operating system compatible with Windows NT versions 5.x and up (which includes Windows 2000 and its successors) down to the device driver level. ReactOS uses Wine source code considerably, but because of architectural differences, ReactOS code (such as DLLs written specifically for it, like ntdll, user32, kernel32, gdi32, and advapi) is not generally reused in Wine.[93] In July 2009, Aleksey Bragin, the ReactOS project lead, started[94] a new ReactOS branch called Arwinss,[95] and it was officially announced in January 2010.[96] Arwinss is an alternative implementation of the core Win32 components, and uses mostly unchanged versions of Wine's user32.dll and gdi32.dll.
- WineBottler,[97] a wrapper around Wine in the form of a normal Mac application. It manages multiple Wine configurations for different programs in the form of "bottles."
- Wineskin, an open source Wine GUI configuration manager for macOS. Wineskin creates a wrapper around Wine in the form of a normal Mac Application. The wrapper can also be used to make a distributable "port" of software.[98]
- Odin, a project to run Win32 binaries on OS/2 or convert them to OS/2 native format. The project also provides the Odin32 API to compile Win32 programs for OS/2.
- Virtualization products such as Parallels Desktop for Mac and VirtualBox use WineD3D to make use of the GPU.
- WinOnX, a commercial package of Wine for macOS that includes a GUI for adding and managing applications and virtual machines.[99]
- WineD3D for Windows, a compatibility wrapper which emulates old Direct3D versions and features that were removed by Microsoft in recent Windows releases, using OpenGL. This sometimes gets older games working again.[100]
- Apple Game Porting Toolkit, a suite of software introduced at Apple's Worldwide Developer Conference in June 2023 to facilitate porting games from Windows to Mac.[101]
Discontinued
- fork from the last MIT-licensed version of Wine in 2002. Much like CrossOver Games, TransGaming's Cedega was targeted towards running Windows video games. On 7 January 2011, TransGaming Inc. announced continued development of Cedega Technology under the GameTree Developer Program. TransGaming Inc. allowed members to keep using their Cedega ID and password until 28 February 2011.[102]
- Intel Macwithout any changes in source code.
- Darwine: a port of the Wine libraries to
- E/OS LX: a project attempting to allow any program designed for any operating system to be run without the need to actually install any other operating system.
- Pipelight: a custom version of Wine (wine-compholio) that acts as a wrapper for Windows NPAPI plugins within Linux browsers.[108] This tool permits Linux users to run Microsoft Silverlight, the Microsoft equivalent of Adobe Flash, and the Unity web plugin, along with a variety of other NPAPI plugins. The project provides an extensive set of patches against the upstream Wine project,[109] some of which were approved and added to upstream Wine. Pipelight is largely obsolete, as modern browsers no longer support NPAPI plugins and Silverlight has been deprecated by Microsoft.[110]
Reception
The Wine project has received a number of technical and philosophical complaints and concerns over the years.
Security
Because of Wine's ability to run Windows binary code, concerns have been raised over native Windows viruses and malware affecting Unix-like operating systems[111] as Wine can run limited malware made for Windows. A 2018 security analysis found that 5 out of 30 malware samples were able to successfully run through Wine, a relatively low rate that nevertheless posed a security risk.[112] For this reason the developers of Wine recommend never running it as the superuser.[113] Malware research software such as ZeroWine[114] runs Wine on Linux in a virtual machine, to keep the malware completely isolated from the host system. An alternative to improve the security without the performance cost of using a virtual machine, is to run Wine in an LXC container, as Anbox software is doing by default with Android.
Another security concern is when the implemented specifications are ill-designed and allow for security compromise. Because Wine implements these specifications, it will likely also implement any security vulnerabilities they contain. One instance of this problem was the 2006 Windows Metafile vulnerability, which saw Wine implementing the vulnerable SETABORTPROC escape.[115][116]
Wine vs. native Unix applications
A common concern about Wine is that its existence means that vendors are less likely to write native Linux, macOS, and BSD applications. As an example of this, it is worth considering IBM's 1994 operating system,
OS/2 offered excellent compatibility with DOS and Windows 3.1 applications. No, this is not an error. Many application vendors argued that by developing a DOS or Windows app, they would reach the OS/2 market in addition to DOS/Windows markets and they didn't develop native OS/2 applications.[117]
However, OS/2 had many problems with end user acceptance. Perhaps the most serious was that most computers sold already came with DOS and Windows, and many people didn't bother to evaluate OS/2 on its merits due to already having an operating system. "Bundling" of DOS and Windows and the chilling effect this had on the operating system market frequently came up in United States v. Microsoft Corporation.
The Wine project itself responds to the specific complaint of "encouraging" the continued development for the Windows API on one of its wiki pages:
For most people there remain a handful of programs locking them in to Windows. It's obvious there will never be a Microsoft Office ported to Linux, however older versions of programs like TurboTax won't be ported either. Similarly, there are tens of thousands of games and internal corporate applications which will never be ported. If you want to use Linux and rely on any legacy Windows application, something like Wine is essential... Wine makes Linux more useful and allows for millions of users to switch who couldn't otherwise. This greatly raises Linux marketshare, drawing more commercial and community developers to Linux.[118]
Also, the Wine Wiki page claims that Wine can help break the
This brings us to the chicken and egg issue of Linux on the desktop. Until Linux can provide equivalents for the above applications, its market share on the desktop will stagnate. But until the market share of Linux on the desktop rises, no vendor will develop applications for Linux. How does one break this vicious circle?
Again, Wine can provide an answer. By letting users reuse the Windows applications they have invested time and money in, Wine dramatically lowers the barrier that prevents users from switching to Linux. This then makes it possible for Linux to take off on the desktop, which increases its market share in that segment. In turn, this makes it viable for companies to produce Linux versions of their applications, and for new products to come out just for the Linux market. This reasoning could be dismissed easily if Wine was only capable of running Solitaire. However, now it can run Microsoft Office, multimedia applications such as QuickTime and Windows Media Player, and even games such as Max Payne or Unreal Tournament 3. Almost any other complex application can be made to run well given a bit of time. And each time that work is done to add one application to this list, many other applications benefit from this work and become usable too.
Have a look at our Application Database to get an idea on what can be run under Wine.
The use of Wine for gaming has proved specifically controversial in the Linux community, as some feel it is preventing, or at least hindering, the further growth of native
Microsoft
Until 2020, Microsoft had not made any public statements about Wine. However, the Windows Update online service will block updates to Microsoft applications running in Wine. On 16 February 2005, Ivan Leo Puoti discovered that Microsoft had started checking the Windows Registry for the Wine configuration key and would block the Windows Update for any component.[125] As Puoti noted: "It's also the first time Microsoft acknowledges the existence of Wine."
In January 2020, Microsoft cited Wine as a positive consequence of being able to reimplement APIs, in its amicus curiae brief for Google LLC v. Oracle America, Inc.[126]
See also
- Anbox
- Columbia Cycada
- Darling (software)
- Executor (software)
- List of free and open-source software packages
- Linux kernel API
- Mono (software)
- PlayOnLinux
- PlayOnMac
- ReactOS
- Windows Interface Source Environment
- Windows Subsystem for Linux
Notes
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Further reading
- Jeremy White's Wine Answers – Slashdot interview with Jeremy White of CodeWeavers
- "Mad Penguin: An Interview with CodeWeavers Fouder[sic] Jeremy White". 25 May 2004. Archived from the original on 7 October 2015.
- Appointment of the Software Freedom Law Center as legal counsel to represent the Wine project
- Wine: Where it came from, how to use it, where it's going – a work by Dan Kegel