Final Fantasy Tactics: The War of the Lions

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Final Fantasy Tactics: The War of the Lions
Ivalice Alliance
Platform(s)PlayStation Portable, iOS, Android
Release
May 10, 2007
  • PlayStation Portable
    • JP: May 10, 2007
    • EU: October 5, 2007
    • AU: October 8, 2007
    • NA: October 9, 2007
    iOS
    • WW: August 4, 2011[1]
    Android
    • JP: February 14, 2013[3]
    • WW: June 4, 2015[2]
multiplayer

Final Fantasy Tactics: The War of the Lions (Japanese: ファイナルファンタジータクティクス 獅子戦争, Hepburn: Fainaru Fantajī Takutikusu Shishi Sensō) is a tactical role-playing game developed and published by Square Enix for the PlayStation Portable (PSP). The game is an updated version of Final Fantasy Tactics made for the PlayStation, which was released in 1997.[4]

The War of the Lions is the second announced game in Square Enix's "

medieval era
of human history along with the typical magic and supernatural abilities found in most Final Fantasy games. Players control a mercenary named Ramza who finds himself embroiled in a civil war and an ancient demonic evil that has begun to take hold over the world. A noble by birth, he is forced to re-evaluate his opinion of commoners when his lowborn best friend starts a revolution against the ruling powers of Ivalice.

The game was overhauled during development to take advantage of the PSP's screen ratio and technical abilities which resulted in new cutscenes, the capacity for multiplayer, and other features. War of the Lions also includes new playable characters from other Final Fantasy titles, such as

Balthier from Final Fantasy XII and Luso Clemens from Final Fantasy Tactics A2: Grimoire of the Rift, as well as returning favorite Cloud Strife from Final Fantasy VII
, who was playable in the original release of the game. The War of the Lions received strong reviews upon its release and has since been adapted for mobile phones and tablet devices.

Content and gameplay

Final Fantasy Tactics: The War of the Lions is a

The combat of War of the Lions can be compared with board games such as chess, with each piece corresponding to a party member in Ramza's current roster of fighters.

job in the Final Fantasy tradition, from standard swordsmen and archers to magic specialists to even more exotic positions, like the dragoon and dancer.[16] Fulfilling actions during a battle grants experience and job points to each character, the latter of which can be used to purchase new abilities.[17] There are 22 jobs available in The War of the Lions. Once a character has learned a skill from a job, they have permanent access to it, although only one primary group of skills is available at a time and is job-dependent. Many abilities, such as those related to movement or being struck by an enemy, can still be equipped if the character later changes jobs.[18] The game also features permadeath — if a character is incapacitated from excessive damage and is not healed within several turns, they are permanently dead and cannot be used again in battle.[19]

Outside of battles, players can move around on an overworld map. This is not free movement like other Final Fantasy games; instead, Ramza can only go from point to point on the map. Crossing a wilderness location may lead to a

random battle.[15] In cities and towns, the players can buy new equipment, recruit fresh soldiers, and send party members out on automated missions to earn cash and other rewards.[7]
Later in the game, the player can earn additional rewards by poaching creatures during battles.

Another addition to the game is a wireless multiplayer mode, both for cooperative and competitive play. In competitive play, opposing teams may place traps onto the battlefield, and these traps are hidden from the opponent. To ease identification, teams are assigned colors. The battle ends after a set number of rounds, and the team with the most remaining HP is declared the winner. The winner may then receive an item randomly generated from treasure chests.[20] Multiplayer is not included in the iOS version, however.[8]

Development

Final Fantasy Tactics: The War of the Lions was revealed in December 2006, in the

full motion videos, and extra job classes among other new features.[21] The title was originally made for the PlayStation console in 1997. Takamasa Shiba, the remakes game's producer, said that Square Enix decided to "re-envision the game a decade later". Because of the extensive gameplay and deep storyline, the PlayStation version would "compel players to spend hours playing it". Shiba cited this, as well as the system's portability, as the main reasons why Square chose to develop for the PlayStation Portable. The subtitle of The War of the Lions was chosen as it describes "the backdrop for the story of the two main characters Ramza and Delita", as well as illustrating the multiplayer gameplay.[22]

Following the trend of

New character classes were chosen at the beginning of development, with a staff member who loved the original Tactics title assigned to balance the new jobs within the game.[26] The new classes are the Onion Knight, taken from Final Fantasy III, and the Dark Knight, which was previously only available to one character, Gaffgarion. The Dark Knight in the remake has additional abilities and thus the original Dark Knight class was renamed to "Fell Knight". The Fell Knight class is still unique to Gaffgarion.[23]

In animation, main protagonist Ramza Beoulve is depicted in the foreground, with his sister Alma and another woman in the background. A subtitle reads "Where would you now take her?"
One of the new cutscenes in The War of the Lions. The developers chose to go with cel-shaded animation, giving the impression of pencil-drawn imagery.

The North American localization of The War of the Lions has full audio voice acting for the video sequences in the game.[28] The slowdown and sound downgrade, though acknowledged by the localizers, was not a priority for them to fix, being stated as "out of their hands".[29] Various reviewers have differing opinions about how the slowdown issue has been addressed; one of the previews of the North American version claims that the slowdown has been reduced, stating that "now the technical issues are about on par with the minor slowdown exhibited in the PS1 release and are no longer distracting", while others claimed that the slowdowns still "occur when performing attacks or spells in battle".[30][31]

Because of vocal criticism of the original English language translation, a whole new translation was commissioned for the remake.

polytheistic belief system.[32]

Other platforms

A PlayStation Network version was released on March 9, 2011, in Japan, and in North America on July 18.[34] In response to player's requests that Square Enix release more of their catalogue on mobile phones, a project to port "War of the Lions" commenced.[35] Rebuilding the game for a touch interface and not having the PlayStation Portables shoulder buttons took much time and "trial and error", relying on the work done to adapt previous Final Fantasy titles.[35] Certain iOS features were not supported including Game Center since the game is not "inherently competitive".[35]

The War of the Lions for iOS was released in 2011, with the iPhone version released on August 4.[36] An iPad version was released on February 23, 2012.[37] An Android port was released through the Square Enix Market on February 14, 2013, in Japan, featuring enhanced graphics, a higher draw speed, and controls optimized for a touchscreen.[38] An iOS update was promised, and when released also included multiple iCloud save slot support.[38][39] The Android version was globally launched on Google Play on June 4, 2015 without cloud saving.[2]

Reception

The War of the Lions reached the top of Japanese gaming charts, and sold 100,000 copies in the first month of release in the United States.

Ultimate Hits edition sold an additional 19,488 copies in Japan.[52]

As of December 2007, The War of the Lions on the PSP has a score of 88/100 at the aggregate review site Metacritic based on 41 reviews,[41] 88% at GameRankings based on 47 reviews.[40] In comparison, the original Final Fantasy Tactics scored 83 from 12 reviews at Metacritic.[53] Critics in general were pleased that the game had been remade, as it was considered a cult hit in its original incarnation but copies had become difficult to find.[10][15][54] The War of the Lion's tactical gameplay was widely praised as deep and engaging, as battles could proceed along any number of lines depending on party composition and player strategy.[7][55] Reviewers liked the focus on player choice on the battlefield, such as approaching an engagement with defense in mind, or alternatively hitting enemies hard and fast in a kind of blitzkrieg.[56] The Job system, especially its complexity, customization, and ability to influence battles, was commended.[14][19][56] GameTrailers wrote: "Even up to now, Final Fantasy Tactics job classing structure is still one of the best the genre has seen; a feature-rich and flexible system matched only by its equally complex battle engine".[15] The new jobs were also appreciated.[7][55]

The War of the Lions' new translation was frequently commented upon. Reviewers felt that while its narrative was florid, even

Shakespearean, it was an improvement over the original, which was described as confusing and convoluted.[14][15] The story itself was also lauded for its depth and maturity, although commentators did note that its large cast of characters was occasionally difficult to follow.[7][19] The new cel-shaded cutscenes were very popular and described as "magical", "beautiful", and "outstanding".[10][19][56] There were some comments that the sprites, textures, and environmental visuals in general had not been improved,[15][54] with the exception of new spell animations.[10] The sound was both praised and criticized, with observations about beautiful music but grating camera sound effects.[7][17][19][57]

The negative comments about The War of the Lions focused on the game's slowdown during battles and its difficulty. Some party actions slow down the game's framerate and decrease the audio quality, becoming most apparent when casting spells or using special abilities that require different lighting effects.

PlayStation LifeStyle's review.[55] The difficulty was widely considered punishing and perhaps discouraging to new players.[7][14][57] Eurogamer's Rob Fahey said: "[The game's] difficulty curve is somewhat peculiar - to put it charitably...We certainly encountered some battles that were ludicrously easy, and a couple (especially early on) so hard that we had to re-equip and fight a few random battles before trying again".[17]

The iOS version was less well received than the PSP edition. While reviewers echoed positive comments about the storyline and gameplay, they were displeased with the removal of multiplayer, graphical issues that still had not been fixed, and most importantly, the price point at initial release.

USgamer on the other hand listed the remake as one of the best ever made.[59]

Final Fantasy Tactics: The War of the Lions has received acclaim in more recent years. In 2022, GamesRadar hailed Final Fantasy Tactics: The War of the Lions as the 11th best PSP game ever made.[60] In 2023, Cultured Vultures ranked Final Fantasy Tactics: The War of the Lions at #1 in their list of the best PSP games of all time.[61]

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External links