Geolocation-based video game
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A geolocation-based video game or location-based video game is a type of video game where the
Technology
Geolocation-based video games use GPS.
Games such as
Legality
The nature of location-based gaming may mean that certain real-world locations will be visited by higher-than-normal numbers of people who are playing the game, which generally has been received favorably by nearby attractions or local businesses. However, these games may generate activity at locations that are privately-owned or have access limits, or otherwise cause undesirable congestion.
The interaction of location-bound augmented reality with
One issue experienced during the
Another claim raised against Niantic is that the placement of profitable game elements on land without permission of the land's owners is
Some attempts at legislative regulation have been made in the United States.
Concerns
In a paper titled "Death by Pokémon GO", researchers at Purdue University’s Krannert School of Management claim the game caused "a disproportionate increase in vehicular crashes and associated vehicular damage, personal injuries, and fatalities in the vicinity of locations, called PokéStops, where users can play the game while driving."[17] Using data from one municipality, the paper extrapolates what that might mean nationwide and concluded "the increase in crashes attributable to the introduction of Pokémon GO is 145,632 with an associated increase in the number of injuries of 29,370 and an associated increase in the number of fatalities of 256 over the period of 6 July 2016, through 30 November 2016." The authors extrapolated the cost of those crashes and fatalities at between $2 billion and $7.3bn for the same period.
Notable examples
- Pokémon Go
- Harry Potter: Wizards Unite (discontinued)
- Ingress
- Geocaching
- BotFighters[18]
- Dragon Quest Walk
- Shadow Cities (discontinued)
- Maguss (discontinued)
- Minecraft Earth (discontinued)[19]
- Cluetivity
See also
- Transreality gaming
References
- ^ Borge, Ariel (July 11, 2016). "The story behind 'Pokémon Go's' impressive mapping". Mashable. Retrieved July 13, 2016.
- ^ Velloso, Eduardo; Carter, Marcus (July 12, 2016). "Some places should be off limits for games such as Pokémon GO". The Conversation. Retrieved July 13, 2016.
- ^ "Holocaust Museum, Auschwitz want Pokémon Go hunts out". USA Today. Retrieved July 13, 2016.
- ^ Phillips, Tom (July 12, 2016). "Holocaust museum pleads: stop playing Pokémon Go here". Eurogamer. Retrieved July 13, 2016.
- ^ Kravets, David (July 20, 2017). "Augmented reality wins big in 1st Amendment legal flap". Ars Technica. Retrieved July 20, 2017.
- ^ McClure 2017, p. 364-366.
- ^ McEvoy, Fiona J (June 4, 2018). "What Are Your Augmented Reality Property Rights?". Slate. Retrieved May 31, 2022.
- ^ Mallick 2020, p. 1068-1072.
- ^ McClure 2017, p. 341-343.
- ^ McClure 2017, p. 347-351.
- ^ Conroy 2017, p. 20.
- ^ a b McClure 2017, p. 351-353.
- ^ Conroy 2017, p. 21-22.
- ^ McClure 2017, p. 354-355.
- ^ "Judge halts Wisconsin county rule for apps like Pokemon Go". Associated Press. July 21, 2017.
- ^ McClure 2017, p. 356-357.
- SSRN 3073723.
- ISBN 978-3-7643-8414-2
- ^ "Minecraft Earth coming to an end". January 5, 2021.
Works cited
- Conroy, Declan T (2017). "Property Rights in Augmented Reality". Michigan Telecommunications and Technology Law Review. 24 (1).
- McClure, William (November 1, 2017). "When the Virtual and Real Worlds Collide: Beginning to Address the Clash Between Real Property Rights and Augmented Reality Location-Based Technologies Through a Federal Do-Not-Locate Registry". SSRN 3906369.
- Mallick, Samuel (2020). "Augmenting Property Law: Applying the Right to Exclude in the Augmented Reality Universe". Vanderbilt Journal of Entertainment and Technology Law. 19 (4).