Super Street Fighter II
Super Street Fighter II: The New Challengers | ||
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Arcade system CP System II | |
Super Street Fighter II: The New Challengers
Super Street Fighter II was followed in 1994 by Super Street Fighter II Turbo, a fifth version of Street Fighter II, which further balances the characters and adds features.
Characters
All twelve World Warriors from the previous Street Fighter II games return, many with basic and special techniques refined to adjust the overall balance.[3] Some of the characters received new special techniques such as Ryu's Fire Hadōken (renamed Shakunetsu Hadōken in the Street Fighter Alpha series), a flaming Shoryuken for Ken,[4] Zangief's Atomic Buster, and M. Bison's Devil Reverse.
Four newcomers are introduced:
Gameplay
Super Street Fighter II features the following changes from Street Fighter II: Hyper Fighting.
Graphics and audio
The
Other new features
Super Street Fighter II features a new scoring system tracking
Players choose one of eight character color schemes: the character's original color scheme, their color scheme from Champion Edition and Hyper Fighting, or one of five new color schemes.
The faster game speed introduced in Hyper Fighting was reduced to the same speed level as Champion Edition. The faster game speed would later return in Super Turbo.[citation needed]
Tournament Battle
An alternate version of Super Street Fighter II features eight-player single-elimination tournament gameplay. Super Street Fighter II: The Tournament Battle requires four networked arcade cabinets. This edition consists of three sets of four simultaneous matches: the initial eliminations, the semifinals, and the finals. After the first set, the players are re-arranged by outcome. The winning players are sent to either of the first two cabinets, and losing players are sent to the others. In the finals, the players competing for first place are sent to the first cabinet, the third-place players to the second cabinet, and so on.
Home Versions
Super NES
The Super NES version of Super Street Fighter II, released on June 25, 1994 in Japan, and during the same month in North America and Europe, is the third Street Fighter game released for the console, following the original Street Fighter II and
Mega Drive/Genesis
The Mega Drive/Genesis version was released simultaneously with its SNES counterpart in all three regions, almost identical. Like the SNES version, the Genesis version supports the XBAND online network although only for its North American release. The Genesis version is on a 40 Megabit cartridge, with additional voice clips of the announcer such as stating the names of the fighters (in place of "you win" or "you lose" on the SNES version). In the Options menu, the player can choose to play the Super Battle mode on "Normal" or "Expert" difficulty; the latter increases the number of opponents from the arcade version's 12 to all 16 characters. Several levels of speed can also be chosen.
Sharp X68000
The
Fujitsu FM Towns
The FM Towns version was released exclusively in Japan on October 28, 1994. The player characters reproduced faithfully from the arcade version, but the backgrounds lack the original's parallax scrolling effect. The Q-Sound soundtrack of the arcade version is reproduced faithfully in this version, with an arranged version offered as an alternative (this version later featured in the 3DO version of Super Turbo and console versions of Hyper Street Fighter II). A color edit that allows players to alter each character's color scheme was added. Like the X68000 version, it also included an adapter for the CPS Fighter joystick controller.
Other Versions
Super Street Fighter II was ported to
The game was ported to the Amiga computer by Freestyle Software[7] and published by U.S. Gold in 1995.
It is in the original
A home arcade cabinet featuring Super Street Fighter II, Turbo, and Champion Edition, was released by Arcade1Up.[8]
It is in the Street Fighter 30th Anniversary Collection for the Nintendo Switch, Xbox One, Windows and PlayStation 4.[9]
Reception
Contemporary reviews | ||||||
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Review scores | ||||||
Publication | Scores | |||||
Arcade | Mega Drive/Genesis
|
Super NES
| ||||
Computer & Video Games
|
92%[10] | 88%[11] | 90%[12] | |||
Electronic Gaming Monthly | 27/40[13] | 28/40[14] | ||||
Famitsu | 31/40[15] | 30/40[16] | ||||
GameFan | 268/300[17] | 280/300[18] | ||||
GamePro | 4.5/5[19] | 4.5/5[20] | 4.5/5[21] | |||
GamesMaster | 94%[22] | 95%[23] | ||||
Mega | 94%[24] | |||||
MegaTech | 96%[25] | |||||
Total! | [26] | |||||
Video Games [de] | 91%[27] | 92%[28] |
Aggregator | Score | |
---|---|---|
Nintendo Life [33] | | |
Official Nintendo Magazine | 94%[34] |
Arcade
In Japan, Game Machine listed Super Street Fighter II in its November 1, 1993 issue as being the most-popular table arcade game at the time.[35] It became the sixth highest-grossing arcade game of 1994 in Japan.[36]
In North America, Capcom launched the game with up to 1,000 Super Street Fighter II units distributed to arcade operators on a revenue-sharing basis.
In early 1994, Capcom projected sales of Super Street Fighter II to reach 100,000 arcade units sold worldwide.[40]
Home Versions
In Japan, the Super Famicom version was the third best-selling video game of 1994 with 941,000 sales that year,[41] In North America, it topped the Sega Genesis and Super NES sales charts for two months in 1994, from July[42] to August.[43] By the end of the year, the Sega Genesis version had outsold the SNES version in the United States, with the Genesis version becoming one of the year's top ten best-selling video games in the region.[44] Eventually, 2 million copies were sold worldwide.[45]
GamePro gave a generally positive review of the Genesis version. They wrote that it was a solid conversion of the arcade game, but "Super was never the game it could have been in the arcades, and the same imbalances and flaws that hurt the coin-op still affect the home versions." They said the new features were "pretty cosmetic or just downright boring and unimportant", and that music and voices of the Genesis version were all inferior to the SNES version, but concluded "Super is still Street Fighter" and "Street Fighter is still the best fighting game ever made".[20] They gave a more positive review for the SNES version, while citing some of the same issues with the core game.[21]
Electronic Gaming Monthly gave the SNES version 28 out of 40 (7 out of 10 average), with all four reviewers concurring that though it was the best version of Street Fighter II to date, the additions were limited given how many versions had already been released, and Capcom should have put out a Street Fighter III with new mechanics instead.[14] They made similar comments on the Genesis version, and two of the reviewers additionally criticized it more than the Super NES version, such as the poor quality of the digitized voices.[13]
Accolades
In the February 1994 issue of Gamest, Super Street Fighter II was nominated for Best Game of 1993, ultimately ranked at third. In the category of Best Fighting Games, Super won three more third-place prizes in the categories of "Best Fighting Games", "Best Graphics", and "Best VGM" (video game music). Cammy, who was introduced in Super, placed fifth in the list of Best Characters of 1993, with Dee Jay and T. Hawk at 36 and 37.[46][47]
In 1994, Mega magazine listed Super Street Fighter II as the second Best Game of All Time.[48] In 1995, Total! rated the game 6th on its "Top 100 SNES Games." They lauded Super Street Fighter II writing: "One of the finest beat-‘em-ups and one of the most well-crafted games ever."[49] In 2018, Complex ranked the game 26th on their "The Best Super Nintendo Games of All Time."[50]
In 2009, Official Nintendo Magazine ranked the game 10th on a list of the greatest Nintendo games of all time.[51]
Notes
References
- ^ "Software List (Released by Soft Licensees)". セガ 製品情報サイト (in Japanese). Sega. Retrieved May 15, 2023.
- ^ "Nintendo pledges hot new titles on the way soon". Grimsby Evening Telegraph. November 14, 1994. p. 21. Retrieved November 26, 2023.
And finally, December 2 sees the launch of Super Street Fighter II (SNES, £59.99p)..
- ^ a b IGN Staff (February 16, 2009). "IGN Presents the History of Street Fighter". IGN. Retrieved February 7, 2010.
- ^ "Super Street Fighter 2 Collection: Two Classics Plus One from Japan". Electronic Gaming Monthly. No. 97. Ziff Davis. August 1997. p. 103.
- ^ "Super Street Fighter II (DOS, 1996)". MobyGames. Retrieved May 8, 2024.
- ^ "Super Street Fighter II Turbo (DOS, 1995)". MobyGames. Retrieved May 8, 2024.
- ^ "Freestyle". GDRI. Retrieved May 8, 2024.
- ^ Devore, Jordan (July 25, 2018). "Arcade1Up's home arcade cabinets look fabulous".
- ^ Alexander, Julia (December 10, 2017). "Street Fighter 30th Anniversary Collection coming in May 2018". Polygon. Retrieved December 22, 2017.
- ^ "Arcade Action" (PDF). Computer and Video Games. No. 145 (December 1993). November 15, 1993. pp. 112–4.
- ^ Computer and Video Games, issue 153 (August 1994)
- ^ "Super Street Fighter 2 review from Computer + Video Games 156 The Essential Guide - Amiga Magazine Rack". abime.net. Retrieved November 29, 2016.
- ^ a b "Review Crew: Super Street Fighter II". Electronic Gaming Monthly. No. 62. EGM Media, LLC. September 1994. p. 36.
- ^ a b "Review Crew: Super SFII". Electronic Gaming Monthly. No. 61. EGM Media, LLC. August 1994. p. 32.
- ^ "スーパーストリートファイターII ザ ニューチャレンジャーズ まとめ [メガドライブ] / ファミ通.com". Famitsu.com. August 17, 2016. Retrieved January 20, 2017.
- ^ "スーパーストリートファイターII [スーパーファミコン] / ファミ通.com". famitsu.com. Retrieved August 11, 2021.
- ^ GameFan, volume 2, issue 8 (August 1994), page 30
- ^ GameFan, volume 2, issue 8 (August 1994), page 31
- ^ GamePro, issue 55 (February 1994), page 36
- ^ a b "ProReview: Super Street Fighter II". GamePro. No. 61. IDG. August 1994. p. 40.
- ^ a b "ProReview: Super Street Fighter II". GamePro. No. 60. IDG. July 1994. pp. 34–35.
- ^ GamesMaster, issue 20 (August 1994), pages 44-46
- ^ GamesMaster, issue 19 (July 1994), pages 37-42
- Future Publishing, issue 23, page 50, August 1994
- ^ "Game Index". MegaTech. No. 42 (June 1995). May 31, 1995. pp. 30–1.
- ^ NegCon. "Super Street Fighter II: The New Challengers (Super NES) - N.i.n.Retro (New is not Retro) v3+". ninretro.de. Retrieved November 29, 2016.
- ^ "Super Street Fighter II (Mega Drive)". Video Games [de]. No. 8/94. August 1994. pp. 98–9. Retrieved November 29, 2016.
- ^ "Come closer, my friend! Super Street Fighter II (Super Nintendo)". Video Games [de]. No. 8/94. August 1994. pp. 96–7. Retrieved November 29, 2016.
- CBS Interactive. Archived from the originalon December 9, 2019. Retrieved May 16, 2020.
- ^ Whitehead, Dan (February 8, 2008). "Virtual Console Roundup". Eurogamer. Retrieved August 12, 2021.
- ^ "Super Street Fighter II - GameSpot.com". Archived from the original on September 11, 2012. Retrieved September 8, 2012.
- ^ Thomas, Lucas M. (February 7, 2008). "Super Street Fighter II: The New Challengers Review". ign.com. Retrieved November 29, 2016.
- Nintendo Life. Retrieved August 12, 2021.
- ^ "Virtual Console Review: Super Street Fighter II - Official Nintendo Magazine". February 1, 2008. Archived from the original on February 1, 2008. Retrieved November 29, 2016.
- ^ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 460. Amusement Press, Inc. November 1, 1993. p. 25.
- ^ 第8回 ゲーメスト大賞 [8th Gamest Awards]. Gamest (in Japanese). Vol. 136 (January 1995). December 27, 1994. pp. 40–59. alternate url
- ^ "Hot Off The Press! Revenue Sharing". RePlay. Vol. 19, no. 1. October 1993. p. 9.
- ^ "The Player's Choice - Top Games Now in Operation, Based on Earnings-Opinion Poll of Operators: Best Video Software". RePlay. Vol. 19, no. 2. RePlay Publishing, Inc. November 1993. p. 10.
- ^ "Equipment Poll - Video & Pinball Combined". Play Meter. Vol. 20, no. 1. Skybird Publishing. January 1994. p. 8.
- ^ "Japan Company Handbook: Second Section". Japan Company Handbook: Second Section. No. 1. Toyo Keizai. Spring 1994. p. 758.
Sales of "Street Fighter II Turbo" aimed at 4.2 mil units, and commercial-use "Super Street Fighter II" at 100,000 units, in current term.
- Dengeki Oh (in Japanese). MediaWorks. Archived from the originalon September 20, 2001. Retrieved September 16, 2021.
- ^ "EGM's Hot Top Tens" (PDF). Electronic Gaming Monthly. September 1994. p. 44.
- ^ "EGM's Hot Top Tens" (PDF). Electronic Gaming Monthly. October 1994. p. 48.
- The NPD Group, Inc., Port Washington, NY; ranked by units sold
- ^ "Platinum Titles". Capcom. Retrieved October 19, 2021.
- ^ 第7回ゲーメスト大賞. GAMEST (in Japanese). No. 107. p. 20.
- ^ "Fatalities on SNES!!". GamePro. No. 61. IDG. August 1994. p. 25.
- ^ Mega magazine Top 50 feature, Mega, Future Publishing, issue 24, page 74, September 1994
- ^ "Top 100 SNES Games". Total! (43): 39. July 1995.
- ^ Knight, Rich (April 30, 2018). "The Best Super Nintendo Games of All Time". Complex. Retrieved February 11, 2022.
- ^ East, Tom. "100 Best Nintendo Games – Part Six". Official Nintendo Magazine. Future plc. Archived from the original on February 20, 2011. Retrieved September 9, 2022.
Bibliography
- All About Capcom Head-to-Head Fighting Games 1987–2000. A.A. Game History Series (Vol. 1) (in Japanese). Dempa Publications. September 2000. ISBN 4-88554-676-1.
External links
- Super Street Fighter II at the Killer List of Videogames