Tekken (video game)

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Tekken
Arcade system
Namco System 11

Tekken (鉄拳) is a fighting game developed and published by Namco. It was originally released for arcades in 1994, and ported to the PlayStation the following year. The game was well-received by critics. It is the first entry in the Tekken series, with a sequel, Tekken 2, being released in 1995.

Gameplay

Players choose a character from a lineup and engage in hand-to-hand combat with an opponent. Tekken allows the player to control each of the fighter's four limbs independently.[2] The player can watch the animation on screen and figure out the appropriate command (if the character kicks low with their right leg, the move is likely to be executed by pressing down and right kick or a similar variation). By default, there are two rounds of combat. However, the players have a choice from one to five rounds, as well as options for the time limit of each round. If the time limit for the round expires, the character with more health remaining will be declared the winner; if one does not exist, the round will be a draw.

The name of the location is displayed in the bottom right corner of the screen. The locations are representations of real places and included Acropolis, Angkor Wat, Chicago, Fiji, King George Island, Kyoto, Marine Stadium, Monument Valley, Sichuan, Venice, and Windermere. In addition, unlike most fighting games of the period, the locations are not linked to a specific character, being randomised during gameplay with no ability for players to select a stage in Vs mode.

Characters

The original arcade version features eight playable fighters. Each has a special "sub-boss" associated with them, who will be fought in Stage 8, followed by the final boss, Heihachi Mishima. The sub-boss characters are clones in terms of moveset, with only a handful of moves distinguishing them from the original.

All sub-bosses and Heihachi were never made playable in the original arcade version. When the game was ported to the PlayStation, however, they were made unlockable by clearing Arcade Mode using different characters. In addition, the console version also adds Kazuya's alter ego, Devil, who serves as Heihachi's final boss; and can be unlocked as a costume for Kazuya by completing the Galaga-based minigame. A total of 17 playable fighters exist in the console version. A cutscene is unlocked when the player finishes the home version's Arcade Mode with each of the original eight characters.

Playable characters

^a Unlockable character in home version, unplayable in arcade version
^b Home version exclusive and unlockable and palette swap

Plot

When

Lee Chaolan
to become his rival.

21 years later, a full-grown Kazuya travels across the world, competing in martial arts competitions and emerging as an undefeated champion, with the only blemish on his record being a draw against

Paul Phoenix
, an American fighter. To prove his power and worth, Heihachi organizes and announces the King of Iron Fist Tournament. Kazuya enters the tournament and goes on to defeat many competitors, including Lee, and narrowly beats Paul after an intense battle. He takes on Heihachi in an emotionally heated father-son match in the tournament's final stages; ultimately, Kazuya is victorious, and he exacts revenge by throwing Heihachi's body off the same cliff where he had once faced his own trial. Smiling to himself, Kazuya assumes control of the Mishima Zaibatsu.

Development and release

Tekken was not originally conceived as a fighting game. The project began as an internal

Sega Model 2 arcade board, before the development of Tekken was later moved to the System 11 after the meeting with Kutaragi.[6]

The game was originally going to be titled Rave War, but in its final stages of development it was changed to Tekken.[7] Also known as Rave Wars, the prototype was demonstrated at the Amusement & Music Operators Association (AMOA) Expo in September 1994, before being renamed Tekken upon release.[8]

Directed by Virtua Fighter designer

video game competition tournaments in twelve cities.[10]

Originally released for the arcades in late 1994, Tekken was later ported to the PlayStation. The console version allowed players to unlock mid-boss characters when the game was beaten and had full-motion videos. The PlayStation 2 version of Tekken 5 features the arcade version of Tekken (being an emulated version of its arcade counterpart as well as the other two that were included in the arcade history mode). In 2005, Namco re-released Tekken as part of the NamCollection compilation for the PlayStation 2 to celebrate the company's 50th anniversary.

Reception

Commercial

In Japan, Game Machine listed it on their February 1, 1995 issue as being the fifth most-popular arcade game for the previous two weeks.

arcade conversion kits of 1995.[19]

Tekken was the first PlayStation game to sell over a million units.[22] In Japan, it sold 942,000 units in 1995, making it the fourth best-selling home video game of 1995, below Dragon Quest VI, Chrono Trigger and Virtua Fighter 2.[23] Tekken was also a best-seller in the United Kingdom,[24] where it was the top-selling game in October[25] and December 1995.[26] In the United States, the game sold 786,556 units,[27] for a combined 1,728,556 units sold in Japan and the United States.

Guinness World Records Gamer's Edition
2008. These include, "First PlayStation Game to Sell Over One Million Units", "First Fighting Game To Feature Simulated 3D", as well as a record for the entire series as "The Best Selling Fighting Series for PlayStation Consoles."

Critical

Tekken was well-received by game critics. The arcade prototype Rave War demonstrated at AMOA 1994 received a positive preview from Electronic Gaming Monthly, with a writer for the magazine comparing it favorably with Virtua Fighter 2 and stating "I found Rave War quite a bit more fun to play."[28]

On release of the PlayStation version, Famicom Tsūshin (Famitsu) scored Tekken a 38 out of 40,[12][13] while giving it an 8 out of 10 in their Reader Cross Review.[29] Edge opined that, despite "lacking the overall visual allure" of Virtua Fighter 2, Tekken "not only matches" the "style and quality of Sega's character animation, but it pushes its rival to the wire in playability terms, too."[6] GamePro called the PlayStation version "one of the best arcade-to-home translations ever" and commented that while the graphics look rough and blocky compared to Battle Arena Toshinden, the moves all have a clear and definite usefulness. They also praised the absence of ring-outs and the sound effects, and concluded "With impressive controls, lots of fighters, and strategic gameplay, Tekken makes Toshinden look more like pretty fighting than a real fight."[30] Maximum called it "far and away the finest beat 'em up to grace this super console so far", citing the well-balanced player characters, "innovative" control mechanic of assigning one button to each limb, complexity of the moves, and ten playable boss characters, and arguing that the game is superior to Toshinden in both gameplay and graphics. However, they did criticize the poor PAL optimization of the European release.[17] Like GamePro, Next Generation considered the game's graphics to be its weakest point, specifically the lack of animation on the backgrounds. They nonetheless considered it a new standard for polygonal fighting games, remarking in particular that the controls are easy to master and every character in the game has their own unique and compelling special move.[18] In 1996, GamesMaster ranked the game 49th on their "Top 100 Games of All Time."[31]

Notes

  1. ^ Published in North America by Namco Hometek and in Europe by Sony Computer Entertainment Europe.

References

  1. ^ "Tekken (Registration Number PA0000704272)". United States Copyright Office. Archived from the original on May 31, 2021. Retrieved October 8, 2021.
  2. ^ a b "Tekken". GamePro. No. 68. IDG. March 1995. p. 38.
  3. ^ a b "An Audience With: Katsuhiro Harada – on 20 years of Tekken and the future of fighting games". Edge. September 23, 2013. Archived from the original on September 26, 2013. Retrieved November 21, 2014.
  4. ^ a b "Namco". Next Generation. 1 (1): 70–73. January 1995.
  5. 1UP.com. Archived from the original
    on July 19, 2012. Retrieved November 21, 2014.
  6. ^ a b c d e "Tekken". Edge. Vol. 3, no. 21. June 1995. pp. 66–70.
  7. ^ "Tekken (Rave War) [Arcade - Beta]". Unseen64. July 5, 2010. Archived from the original on May 3, 2016. Retrieved October 8, 2021.
  8. ^ "Hot Off The Press: How Street It Is". RePlay. Vol. 20, no. 4. January 1995. p. 3.
  9. .
  10. ^ "Tekken On Tour: Namco America Takes Its Newest Video Fighter To The Front Lines On A 12-City Promotional Blitz Across The U.S. And Canada". RePlay. Vol. 20, no. 5. February 1995. pp. 41–2.
  11. EMAP. May 1995. pp. 26–31. Archived
    (PDF) from the original on January 30, 2022. Retrieved October 15, 2021.
  12. ^ a b NEW GAMES CROSS REVIEW: 鉄拳. Weekly Famicom Tsūshin. No.330. Pg.30. 14 April 1995.
  13. ^ a b PLAYSTATION CROSS REVIEW: 鉄拳. Weekly Famicom Tsūshin. No.333. Pg.21. 5 May 1995.
  14. ^ "R.I.P. PlayStation: The best of 1995-2001". Hyper. No. 90 (April 2001). February 28, 2001. pp. 44–51.
  15. ^ "Tekken Review". IGN. October 26, 1996. Archived from the original on August 26, 2014. Retrieved October 4, 2008.
  16. Official UK PlayStation Magazine
    (Platinum Special): 115. 1999.
  17. ^
    Emap International Limited
    . 1995. pp. 150–1.
  18. ^
    Imagine Media
    . July 1995. p. 65.
  19. ^
    Cash Box. July 22, 1995. p. 30. Archived
    (PDF) from the original on October 10, 2021. Retrieved October 10, 2021.
  20. ^ "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 488. Amusement Press, Inc. February 1, 1995. p. 25.
  21. ^ 第9回 ゲーメスト大賞 [9th Gamest Awards]. Gamest (in Japanese). Vol. 162 (January 1995). December 27, 1995. pp. 36–53. Archived from the original on December 19, 2022. Retrieved October 10, 2021.
  22. ^ Playstation History – Playstation Frequently Asked Questions in Absolute Playstation Archived 2011-08-10 at the Wayback Machine
  23. Dengeki Oh (in Japanese). MediaWorks. Archived from the original
    on August 22, 2002. Retrieved September 16, 2021.
  24. ^ Gallup UK Playstation sales chart, January 1996.
  25. EMAP
    . December 10, 1995. pp. 6–7.
  26. EMAP
    . February 9, 1996. pp. 6–7.
  27. NPD Group. Archived
    from the original on May 20, 2005. Retrieved October 18, 2020.
  28. ^ "Arcade Action: Rave War by Namco". Electronic Gaming Monthly. No. 65. December 1994. p. 77.
  29. ^ 読者 クロスレビュー: 鉄拳. Weekly Famicom Tsūshin. No.335. Pg.30. 12–19 May 1995.
  30. ^ "ProReview: Tekken". GamePro. No. 86. IDG. November 1995. p. 48.
  31. ^ "Top 100 Games of All Time" (PDF). GamesMaster (44): 76. July 1996. Archived (PDF) from the original on July 5, 2022. Retrieved July 9, 2022.

External links