Wii U GamePad
Developer | Nintendo IRD |
---|---|
Manufacturer | Nintendo |
Type | Gamepad |
Generation | Eighth |
Release date |
|
Sound | Stereo speakers, headphones |
Input |
|
Camera | 1.3 MP front-facing camera |
Touchpad | Single-touch LCD |
Connectivity | Proprietary wireless based on Wii Remote Plus |
Successor | Joy-Con and Nintendo Switch Pro Controller |
Related | Wii U Pro Controller |
The Wii U GamePad is the standard game controller for Nintendo's Wii U home video game console. Incorporating features from tablet computers, the GamePad has traditional input methods (such as buttons, dual analog sticks, and a D-pad), touchscreen controls, and motion controls. The touchscreen can be used to supplement a game by providing alternate, second screen functionality or an asymmetric view of a scenario in a game. The screen can also be used to play a game strictly on the GamePad screen without the use of a television display. Conversely, non-gaming functions can be assigned to it as well, such as using it as a television remote.
The development of the Wii U GamePad began alongside of the main
Response to the Wii U GamePad was mixed. Critics praised the comfortable feel of the GamePad, but criticized the battery life, and misuse of the GamePad in games.
History
During development of the Wii console, video game designer Shigeru Miyamoto incorporated the functionality of mobile phones, controllers, and automotive navigation systems while designing the Wii Remote, eventually producing a prototype that resembled a cell phone.[2] Another design featured both an analog stick and a touchscreen, but Nintendo rejected the idea of a touchscreen on the controller, "since the portable console and living-room console would have been exactly the same".[2]
Nintendo's development team had determined that the Wii's notification light did not provide enough information to be useful beyond whether it had received content or not. With the complexity of modern televisions, Miyamoto believed that a monitor separate from the console would provide an easier way to check on the console's status without needing to use the television.[3] Its operation as a supplemental display was also inspired by similar displays found at karaoke establishments in Japan, which show song information and allows its users to select their next song.[4][5]
The
The Wii U GamePad is only sold separately in Japan, costing ¥13,284.[10][11] (USD$108) It released online on November 24, 2015.[12][13] In 2013, hackers reverse engineered the Wii U GamePad, connecting it to a computer playing an emulated version of The Legend Of Zelda: The Wind Waker.[14]
Features
The GamePad's primary feature is its 6.2 in (16 cm),
The GamePad communicates with a Wii U console over a modified
Nintendo's first presentation of the controller in 2011 led to confusion upon whether the Wii U would support the use of multiple GamePads. A Nintendo spokesperson stated that the GamePad would not be sold individually from a Wii U console,
Reception
The Wii U GamePad received mixed reviews from critics. Stephen Totilo, from Kotaku, praised the GamePad, stating he did not find the controller "too heavy" due to the inbuilt screen. Totilo also praised the "superb connection" between the GamePad and the console, believing "The GamePad screen's ability to stay in constant sync with the TV screen is as welcome as it was necessary for the Wii U version of multi-screen gaming to work."[23][24]
The battery life of the GamePad was criticized for being too short. Andrew Hayward of TechRadar stated in his review "with the [GamePad's] brightness on max which we found essential for getting the best-quality play experience, we struggled to push past that three-hour mark." Hayward also criticized the range of the GamePad, which reportedly works up to 25 feet away from the console.[25] Nintendo would release a 2550mAh battery in Japan[26] with over 8 hours of battery life,[27][28][29] versus the original 3-5 hour battery life on the original 1500mAh battery.[30]
Another criticism of the Wii U GamePad was the misuse of the Wii U GamePad's potential in games and software. One of the games criticized was Minecraft: Wii U Edition, which did not have any Wii U GamePad features, leaving fans disappointed.[31][32] Many critics felt Nintendo was not using the Wii U GamePad properly in games.[33][34] Nintendo of America's Executive VP of Sales Scott Moffitt admitted this, stating "[w]ith games like Star Fox and Mario Maker, we are continuing to show the promise of the Gamepad and, candidly, early on we probably didn't showcase the promise of the Gamepad as well as we could have."[34][35]
Rob Crossley from GameSpot heavily criticized the controller, comparing it to the Virtual Boy controller, and stating games such as Super Mario 3D World, Super Smash Bros for Wii U, and Mario Kart 8 do not employ the GamePad in a meaningful way. Crossley also called the GamePad a "chubby and clumsy touch-screen controller". He also criticized the Off-TV Play feature for being "not a system seller" stating that "most people will not use it with any regularity, and only a few will swear by it."[33]
See also
- List of Nintendo controllers
- Off-TV Play
- Xbox SmartGlass
- Wii Remote
- Nintendo Switch
- PlayStation Portal
References
- ^ a b Crecente, Brian (November 16, 2012). "Wireless Tech Behind WiiU Gamepad". Polygon.com. Archived from the original on November 21, 2012. Retrieved November 27, 2012.
- ^ a b Hall, Kenji. "The Big Ideas Behind Nintendo's Wii". BusinessWeek. Archived from the original on December 1, 2006. Retrieved August 30, 2007.
- ^ a b c d e "Nintendo Unveils Wii U, Controller With Built-In 6.2" Touchscreen". Gamasutra. June 3, 2012. Archived from the original on June 5, 2012. Retrieved June 4, 2012.
- ^ a b c Caoili, Eric. "Nintendo Unveils Wii U, Controller With Built-In 6.2" Touchscreen". Gamasutra. Archived from the original on May 9, 2012. Retrieved June 4, 2012.
- ^ Kain, Erik (June 5, 2012). "Nintendo's Smart Decision With Its Wii U Pro Controller". Forbes. Archived from the original on June 9, 2021. Retrieved July 28, 2012.
- ^ "Nintendo Land preview: Zelda: Battle Quest and Luigi's Ghost Mansion". Metro. Archived from the original on June 8, 2012. Retrieved June 6, 2012.
- ^ "Nintendo Director Shigeru Miyamoto on Wii U's Future". Mashable. June 14, 2014. Archived from the original on September 4, 2023. Retrieved June 14, 2014.
- ^ "Iwata Asks – Nintendo Land: Development Started at the Same Time with Wii U". Nintendo. Archived from the original on September 27, 2016. Retrieved December 7, 2012.
- ^ Mallory, Jordan. "Redesigned Wii U tablet shown off by TT Games QA guy". Joystiq. Archived from the original on May 21, 2012. Retrieved September 4, 2023.
{{cite web}}
: CS1 maint: unfit URL (link) - ^ "You Can Now Buy A Replacement Wii U GamePad On Its Own". Nintendo Life. November 24, 2015. Archived from the original on September 4, 2023. Retrieved September 3, 2023.
- ^ Copeland, Wesley (November 24, 2015). "Nintendo Now Selling Wii U GamePad on Its Own in Japan". IGN. Archived from the original on September 4, 2023. Retrieved September 3, 2023.
- ^ "周辺機器 | Wii U|任天堂". 任天堂ホームページ. Archived from the original on September 4, 2023. Retrieved September 3, 2023.
- ^ "Starting November 24, Nintendo will sell Wii U GamePads as stand-alones". Kotaku. November 24, 2015. Archived from the original on September 4, 2023. Retrieved September 3, 2023.
- ^ "Hackers reverse engineer Wii U GamePad to stream from PC (video)". Engadget. Archived from the original on September 4, 2023. Retrieved September 3, 2023.
- ^ Grubb, Jeffrey (November 27, 2012). "Wii U's GamePad has nine-axis controls". Venturebeat.com. Archived from the original on November 28, 2012. Retrieved November 27, 2012.
- ^ "Corporate Management Policy Briefing/Third Quarter Financial Results Briefing". Nintendo. January 27, 2012. Archived from the original on February 17, 2012. Retrieved February 11, 2012.
- ^ Satoru, Iwata (September 2012). "Iwata Asks: WiiU Gamepad". Nintendo. Archived from the original on September 27, 2016. Retrieved November 27, 2012.
- ^ Totilo, Stephen (November 27, 2012). "All The Wii U Specs You Could Dream Of, Except The Ones You Want To Know". Kotaku. Kotaku Australia. Archived from the original on July 26, 2014. Retrieved July 19, 2014.
- ^ "Secrets of the Wii U GamePad". Eurogamer. May 15, 2013. Archived from the original on December 5, 2013. Retrieved December 6, 2013.
- ^ a b Rose, Mike. "Nintendo: Wii U Controllers Not Sold Separately, 3DS May Work As Controller". Gamasutra. Archived from the original on January 20, 2012. Retrieved June 4, 2012.
- ^ Fingas, Jon (June 5, 2012). "Nintendo: two Wii U Gamepads will work on one system". Engadget. Archived from the original on June 7, 2012. Retrieved June 5, 2012.
- ^ Williams, Hayley (July 12, 2022). "Why The Wii U Never Supported Dual GamePads". GameSpot. Archived from the original on July 22, 2022. Retrieved June 18, 2023.
- ^ "Wii U: The Kotaku Review [UPDATE]". Kotaku. November 18, 2012. Archived from the original on September 4, 2023. Retrieved September 3, 2023.
- ^ "A Year In, The Wii U Is Still Not a Must-Own". Kotaku. November 25, 2013. Archived from the original on September 4, 2023. Retrieved September 3, 2023.
- ^ Andrew Hayward (December 1, 2015). "Nintendo Wii U review". TechRadar. Archived from the original on September 4, 2023. Retrieved September 3, 2023.
- ^ "Official 2,550mAh Wii U GamePad battery announced in Japan, promises up to 8 hours of gameplay". Engadget. Archived from the original on September 4, 2023. Retrieved September 3, 2023.
- ^ "The official high-capacity battery for the Wii U GamePad is now available in the U.S." Kotaku. December 23, 2013. Retrieved September 3, 2023.
- ISSN 1059-1028. Retrieved September 3, 2023.
- ^ "Wii U GamePad high-capacity battery now available, promises 8 hours of use". GameSpot. Archived from the original on September 3, 2023. Retrieved September 3, 2023.
- ^ "Nintendo clocks Wii U controller life in at three to five hours on a charge". Engadget. Archived from the original on September 3, 2023. Retrieved September 3, 2023.
- ^ "Minecraft Wii U Doesn't Support GamePad Inventory Management". GameSpot. Archived from the original on September 3, 2023. Retrieved September 3, 2023.
- ^ Vogel, Mitch (December 9, 2015). "Minecraft on Wii U Won't Feature Inventory Management on the GamePad Screen". Nintendo Life. Archived from the original on June 6, 2023. Retrieved September 4, 2023.
- ^ a b "Wii U: The Year Two Review". GameSpot. Archived from the original on September 3, 2023. Retrieved September 3, 2023.
- ^ a b "Nintendo: Wii U GamePad Is The Only Real Innovation This Console Cycle, But We Didn't Showcase It Well Enough". Nintendo Life. August 11, 2015. Archived from the original on September 3, 2023. Retrieved September 3, 2023.
- ^ "Nintendo: The Wii U Is The Only Innovation In This Console Cycle". GamingBolt. Archived from the original on September 3, 2023. Retrieved September 3, 2023.