Action Force (video game)
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Action Force | |
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Single-player |
Action Force: International Heroes is a
Gameplay
The player controls a helicopter which must clear the path for the Striker and its occupants across a dangerous landscape. Rivers may be crossed by picking up pontoon sections and moving them to create pontoon bridges.
ZX Spectrum
The Striker contains
Commodore 64/Amstrad CPC
The Striker contains
Sequel
Action Force II | |
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Single-player |
A sequel, Action Force II: International Heroes, was released by
Gameplay
As with Action Force, the player must shepherd a character across a dangerous environment, however the game is otherwise completely different.
The player controls the crosshairs of Airtight's weapon, and must shoot enemies that appear before they injure Quick Kick as he ascends the side of the building. Quick Kick also loses energy as the level progresses; it can be replenished by shooting the
At the end of each level Airtight may switch weapons; he can choose between a
Every two levels the player must defeat a tank by shooting it a certain number of times within a time-limit.
Background
Martin Wheeler, one of the developers said:
I think Action Force 2 was the game I was happiest with. We wrote it with instant arcade appeal in mind, deliberately playing on the tastes of the games reviewers who slated DD2. They gave it the 'Smash' we thought Dan Dare 2 had deserved.[3]
Reception
- Sinclair User on Action Force:
The programming was done by the same people who did Rebel for Virgin, and it shows. Rebel looked big, bold and sharp, and so does Action Force. It's one hell of a good game.[4]
- Sinclair User on Action Force II:
Hey! This game is brilliant... After a bad patch Virgin seems to have regained its former glory. Dan Dare was brill, Dan Dare 2 was exceptional and Action Force 2, well it's transcended!"[5]
- Your Sinclair on Action Force II:
Action Force 2 is full of wonderful little touches: bullet-holes appear in the brickwork, torches on the walls burn, your gunsight judders as you hold down the trigger. Quick-Kick expires convincingly if the enemy manages to shoot him or drop weights on his head. If you remember to shoot the dustbins, keep blasting the flags to restore energy, and keep your cool against the tank, the early levels are fairly straightforward. But as it gets harder and harder, Action Force 2 just gets better and better.[6]
References
- ^ Spectrum version instruction leaflet.
- ^ Commodore 64 version instruction leaflet.
- ^ Philip Bee, Interview with Martin Wheeler, December 1997, 2002-05-05, archived from the original on 2002-05-05, retrieved 2011-07-19
- ^ "Action Force Review", Sinclair User, November 1987
- ^ "Action Force II Review", Sinclair User, May 1988
- ^ "Action Force II Review", Your Sinclair, June 1988
External links
- Action Force at SpectrumComputing.co.uk
- Action Force at Lemon 64
- Action Force II at SpectrumComputing.co.uk
- Action Force II at MobyGames