Adventure in Time

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Adventure in Time
Atari 8-bit
Release1981: Apple II[1]
1983: Atari 8-bit
Genre(s)Interactive fiction

Adventure in Time is a

Atari 8-bit family version was released in 1983.[2]

By means of text descriptions and two word text commands, the player travels through four locations in time, attempting to find and kill Nostradamus before he assembles a world destroying weapon.[3][4]

Development

Adventure in Time was the first game released by Illinois software company Phoenix Software, after developer Ron Unrath contacted programmer Paul Berker about writing an adventure game for the Apple II in 1980.[5][6]

Reception

Rudy Kraft reviewed Adventure in Time in The Space Gamer No. 49.[7] Kraft commented that "Although the game does provide a little fun, there are many better games on the market. Your money would be better spent on one of them."[7] Mike Flyn of Hardcore Computing commented that while it was relatively easy, "I also found it to be rather entertaining, and on that note I do recommend it."[8] In The Book of Adventure Games, Kim Schuette commented that "The crisp, quick response, tongue-in-cheek style, and save option further add to the game's appeal."[3] Softalk magazine compared the game to the works of Scott Adams. Editor Margot Comstock considered the majority of puzzles in the game to be straight-forward and not too difficult. She noted several unavoidable death traps that reminded her of Adams' game design.[9]

References

  1. ^ Staff writer (1981). Adventure in Time (PDF) (Manual). Lake Zurich, Illinois: Phoenix Software Inc. pp. 1–2 – via Museum of Computer Adventure Game History.
  2. ^ "Adventure in Time". Atari Mania.
  3. ^ .
  4. .
  5. ^ Staff writer (2006). "Adventure in Time". Gallery of Undiscovered Entities.
  6. ^ Randy Kindig (19 November 2016). "ANTIC Interview 254 - Paul Berker: Adventure in Time and Birth of the Phoenix". ANTIC The Atari 8-bit Podcast (Podcast). Retrieved 17 November 2018.
  7. ^ a b Kraft, Rudy (March 1982). "Capsule Reviews". The Space Gamer. No. 49. Steve Jackson Games. p. 33.
  8. ^ Flynn, Mike (1982). "Adventure Tips". Hardcore Computing. Vol. 1, no. 3. Tacoma, Washington: Softkey Publishing. pp. 18, 50 – via Internet Archive.
  9. ^ Margot Comstock (1981-09-01). "Marketalk". Softalk. Vol. 2, no. 1. North Hollywood: Softalk Publishing. p. 70.

External links