Afghanistan '11
Afghanistan '11 | ||
---|---|---|
Designer(s) Johan Nagel | | |
Platform(s) | Microsoft Windows Android | |
Release | May 23, 2017 | |
Genre(s) | Turn-based strategy | |
Mode(s) | Single-player |
Afghanistan '11 is a
Gameplay

In Afghanistan '11, the player controls the US military, who capture an area owned by the Taliban. The game can be played either as part of an 18-level campaign, or a single skirmish.[1] Games last 60 turns, and on the 50th turn, the US military will withdraw from the area, leaving it in control of the Afghan National Army (ANA), who the US will have been training until this point, and now must defend it until the 60th turn.[2] The player wins the game if they retain control of the area and have a Hearts & Minds (H&M) score over 50 when all turns have ended.[3]
The H&M score can be increased by disarming
The game also features random events, such as an ANA unit
Development
A spiritual successor to Vietnam '65,[4] the game was designed by former South African soldier Johan Nagel, who had experience dealing with counterinsurgency during his military career.[6]
On September 6 2018, the
In 2018, Afghanistan '11 was removed from the iOS
Reception
GameWatcher gave the game a score of 7.5/10, noting its graphical improvements compared to Vietnam '65 and the variety in units, but felt the game was held back by bugs, UI which failed to explain things properly, and that some of the gameplay aspects lacked depth.[2]
Rock Paper Shotgun called Afghanistan '11 "quietly brilliant", praising its tone and gameplay, but criticised it for only having one save file per gamemode, not having an undo option, as well as other "minor irritants", such as not being able to give orders to helicopters until they were airborne.[1] Vice said the game was "refreshing for how different it is from many of its peers", but argued it was inferior to Vietnam '65, suggesting that the missions were too long, and too similar to each other.[5]
Quarter to Three gave Afghanistan '11 a perfect score of 5 stars, commending the historically accurate changes in gameplay and strategy from Vietnam '65.[6] Comparatively, while Wargamer also spoke positively of the game, they were critical of the game's approach to counterinsurgency: "The U.S. strategy of “build infrastructure, visit villages until bad guys go away” is modelled as completely workable in Nagel’s games, despite the fact that the two major American wars that have relied heavily on this strategy are anything but resounding successes."[3]
References
- ^ a b c d Stone, Tim (2017-03-24). "Wot I Think: Afghanistan 11". Rock Paper Shotgun. Retrieved 2021-09-05.
- ^ a b c Brown, Michael. "Afghanistan '11 PC Review | GameWatcher". Gamewatcher. Retrieved 2021-08-11.
- ^ a b c "Review: Afghanistan '11". Wargamer. Archived from the original on 2021-08-11. Retrieved 2021-09-05.
- ^ a b c Zorder (2018-09-22). "REVIEW: Afghanistan '11: Royal Marines". Save or Quit. Retrieved 2021-09-05.
- ^ a b Zacny, Rob (4 April 2017). "'Afghanistan '11' and the Forever Wargame". Vice. Retrieved 2021-09-05.
- ^ a b c Chick, Tom (2017-04-04). "In Afghanistan '11, history and game design go up to 11". Quarter to Three. Retrieved 2021-08-11.
- ^ Chick, Tom (2018-08-30). "Traffic has gotten really bad in Afghanistan '11. So has documentation". Quarter to Three. Retrieved 2021-09-05.
- ^ "Afghanistan '11: Royal Marines review — Queen and country". Big Boss Battle (B3). 2018-09-18. Retrieved 2021-09-05.
- ^ "Apple Removes Historically Accurate Strategy Game 'Afghanistan '11' by Slitherine From the App Store for Using The Taliban as Enemies". TouchArcade. 2018-12-05. Retrieved 2021-09-05.
- ^ Sheehan, Gavin (2018-12-06). "Apple Pulls Strategy Game Afghanistan '11 Due to Taliban Feature". Bleeding Cool. Retrieved 2021-09-05.
- ^ Hall, Charlie (2018-12-06). "Afghanistan '11, featuring US and Taliban forces, removed from App Store". Polygon. Retrieved 2021-09-05.