Alice: An Interactive Museum
Alice: An Interactive Museum | |
---|---|
Single-player |
Alice: Interactive Museum is a 1991
Gadget: Invention, Travel, & Adventure
, in 1993.
Plot
The player wanders through a mansion of twelve rooms including a gallery, an atelier, a wine cellar and a photo studio. Each room is interconnected via halls, doors, and secret passages - one of which leads to the outside world. The player must collect all of the cards missing from a 53-card set of playing cards and then decipher the associated clues that appear on the cards. Correctly solving the puzzle will lead to The Last Room and the end game. The artwork on the walls is very interactive resulting in clues or surprises.[3]
Production
Alice was developed with
MacroMind Director[4] and Ray Dream Designer.[5] With music by Kazuhiko Katō, and artwork by Kuniyoshi Kaneko, the game has been noted as an ambitiously artistic piece of software.[6]
Reception
electronic toy'", not a CD-ROM game.[4]
Shono was heralded as a pioneer by America's
References
- ^ a b 庄野晴彦 Haruhiko SHONO. Synergy, Inc. 14 April 1997.
- ^ Glowka, Wayne, et al. Among the New Words. American Speech 74.3. The American Dialect Society. pp.298-323. 1999.
- ^ Alice: An Interactive Museum, MobyGames
- ^ a b Reveaux, Tony (April 1993). "A Trip Into The Odd Land of Multi-Media". Computer Gaming World. p. 40. Retrieved 6 July 2014.
- ^ de Figueiredo, Bruno. Tilley, Sorrel (trans). Haruhiko Shono: Prophet of the Digital Age Archived 2009-11-21 at the Wayback Machine. CoreGamer. 30 October 2009.
- ISBN 0-8166-4708-9. p.238. 2007.
- ^ "Hardcore Gaming 101: Gadget: Past as Future". www.hardcoregaming101.net. Archived from the original on 2011-04-30.
- ^ "Billboard". 5 October 1996.