Amnesia: Rebirth
Amnesia: Rebirth | |
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Single-player |
Amnesia: Rebirth is a 2020
Gameplay
Like The Dark Descent, the game is played from a
Like the first game, Tasi's fear level would build up gradually. Fear would overwhelm Tasi when she walks completely in the dark, causing her to hallucinate and hear whispers in her head. Grotesque images will also pop up in the screen.
Plot
The game is set in March 1937, and follows Anastasie "Tasi" Trianon, a French drafter on an expedition in colonial Africa. After her plane crash-lands in Algeria, she wakes up to discover that her companions are missing, with no recollection of what happened. Following the trail of her expedition, Tasi realizes that she is pregnant and has come into possession of a Traveler's Amulet, an alien device that allows her to travel to an alien world. During this time, she finds her husband Salim's corpse, having died from the crash.
Tasi reaches an abandoned French fort and discovers an unknown force has slaughtered its garrison. She contacts an expedition survivor, Dr. Metzier, who instructs her to head to a nearby village. Tasi travels under the fort and encounters mutated
Tasi activates a teleporter in the ruins to transport herself to the village, but finds it deserted and goes into labor. She encounters expedition member Yasmin, who in the process of turning into a ghoul had killed the villagers. Metzier arrives and kills Yasmin. Tasi enters labor, assisted by Metzier, and gives birth to a girl, Amari. Metzier takes Amari, claiming she is needed to reverse the curse causing them to become ghouls. Tasi chases after Metzier, who uses the Traveler's Amulet to travel to the Gate Builders' world.
During the pursuit, Tasi recovers her memories. Shortly after the plane crash, the Empress of the Gate Builders approached the expedition and brought them to the Gate Builders' world. The Empress, longing to be a mother after vitae treatment for an affliction rendered her infertile, gave them the Traveler's Amulet and promised to save them if Tasi gave her Amari. Tasi, still traumatized by the loss of her previous daughter Alys, refused. The Empress then tricked the expedition into drinking from a fountain that inflicted the curse, before sending them back to Earth.
Tasi catches up to Metzier and kills him. The Empress warns Tasi that Amari is afflicted with the same illness that killed Alys. She pleads with Tasi to allow Amari to stay with her, as she can provide vitae to Amari to suppress her illness, allowing her to live a full life. Tasi is left with three choices.
- If Tasi leaves Amari behind, the Empress commends her for making the right choice and turns Tasi into a ghoul. Tasi roams the ruins of the Gate Builders' world with fragmented memories of Amari. This ending is also achieved if the player is captured by the Empress during the final section of the game.
- If Tasi decides to fight the Empress, she injects the flesh of the Shadow into the Empress' vitae supply, killing the Empress and ending the Gate Builders' civilization. While this euthanizes the humans being tortured for their vitae, both Tasi and Amari are consumed by the Shadow's growth and perish.
- If Tasi decides to flee with Amari, she activates a teleporter that sends her and Amari to Paris and beyond the Empress' reach, with both of them facing an uncertain future.
Development
Amnesia: Rebirth was developed by Frictional Games. It was their first Amnesia game since The Dark Descent in 2010 and their first game since Soma in 2015.[4] While in development, the team attempted to identify the strengths and the shortcomings of The Dark Descent and Soma, and decided that Rebirth would keep Soma's focus of having an overarching narrative, and Amnesia's "lower-level gameplay". The team chose to return to the Amnesia franchise because they felt that it would shorten the game's development cycle, as the team only need to refine the franchise's established elements without having the need to start anew. The team also felt that Amnesia could expand to many other settings, as indicated by the in-game notes in the original games.[5] Despite this, the game is not a direct sequel to The Dark Descent. Players do not need to play the first game in order to understand the stories, but the game would have a lot more connections with the original game than Amnesia: A Machine for Pigs, which was developed externally by The Chinese Room.[6]
According to Thomas Grip, the game's creative director, the game explores the idea of "survival". Instead of relying on short-term scares, the team believed that the game's overarching theme and narrative should be what haunts the player.[5] The team chose a desert setting as the game's main setting, as it allows the team to create more diverse environments, and allows players to appreciate moments of beauty and spectacle, which can then be used to contrast the more claustrophobic areas and the sense of dread the game hopes to deliver.[6] Skeletons on the Zahara served as a major source of inspiration for the team.[5] Learning from their experiences creating Soma, the game story unfolds as the player progresses, unlike in The Dark Descent whose story is mostly delivered through text-based collectibles and focuses entirely on the past.[6]
Frictional Games announced Rebirth on 6 March 2020.
Reception
Aggregator | Score |
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Metacritic | PC: 80/100[11] PS4: 75/100[12] |
Publication | Score |
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Game Informer | 7.5/10[13] |
GameSpot | 8/10[14] |
IGN | 8/10[15] |
The Guardian | [16] |
Amnesia: Rebirth received "generally favorable" reviews, according to review aggregator Metacritic.[11][12] Ben Reeves of Game Informer noted that "Praising Amnesia: Rebirth as a horror experience is easy." specifically noting the "superb environmental design and sound work".[13] As a game, however, it comes up short in a lot of areas" specifically noting the puzzles ruined the tension of the game and that the goals of the game are often unclear with maze-like rooms that make you easily miss your target.[13] Phil Hornshaw of GameSpot echoed this statement, stating that "none of the puzzles are especially difficult, it's definitely possible to get stalled here and there as you search for a solution that's not immediately intuitive."[14] Hornshaw declared that the game was "at its best when Tasi's personal journey intersects with the supernatural goings-on as it explores the responsibilities of motherhood." while noting "the game delivers the illusion of more agency than it actually offers--there are only a couple of big choices along the way and it's not clear they actually make much difference in terms of how the story unfolds."[14]
Rick Lane of
References
- ^ a b Reeves, Ben (19 October 2020). "Amnesia: Rebirth Review – The Fine Line Between Fear And Frustration". Game Informer. Archived from the original on 4 November 2020. Retrieved 20 October 2020.
- ^ Klepeck, Patrick (19 October 2020). "'Amnesia: Rebirth' Has the Scares, But Buckles Under the Weight of History". Vice. Archived from the original on 4 November 2020. Retrieved 19 October 2020.
- ^ Bolt, Neil (19 October 2020). "[Review] A Stellar Sequel Ten Years in the Making: 'Amnesia: Rebirth' is Frictional's Best Game Ye". Bloody Disgusting. Archived from the original on 4 November 2020. Retrieved 20 October 2020.
- ^ a b McWhertor, Michael (15 September 2020). "Amnesia: Rebirth arrives just in time for Halloween". Polygon. Archived from the original on 24 October 2020. Retrieved 20 October 2020.
- ^ a b c Wales, Matt (13 October 2020). "Amnesia: Rebirth is more than a decade of horror gaming refined". Eurogamer. Archived from the original on 16 October 2020. Retrieved 20 October 2020.
- ^ a b c Ramee, Jordan (21 May 2020). "Amnesia: Rebirth's Setting Will Offer A "Different Kind Of Horror" For The Franchise". GameSpot. Archived from the original on 21 October 2020. Retrieved 20 October 2020.
- ^ Robertson, Adi (6 March 2020). "There's a new Amnesia game, and it's probably terrifying". The Verge. Archived from the original on 21 October 2020. Retrieved 20 October 2020.
- ^ "Amnesia: Rebirth". amnesiarebirth.com. Archived from the original on 22 October 2020. Retrieved 22 October 2020.
- ^ New on Luna+: Amnesia: Rebirth, archived from the original on 18 December 2022, retrieved 18 December 2022
- ^ Fox, Tanner (18 October 2022). "Amnesia: Rebirth is Finally Coming to Xbox". Game Rant. Archived from the original on 18 December 2022. Retrieved 18 December 2022.
- ^ CBS Interactive. Archivedfrom the original on 23 December 2020. Retrieved 14 February 2021.
- ^ CBS Interactive. Archivedfrom the original on 20 October 2020. Retrieved 14 February 2021.
- ^ a b c Reeves, Ben (19 October 2020). "Amnesia: Rebirth". Game Informer. Archived from the original on 4 November 2020. Retrieved 28 February 2021.
- ^ a b c Hornshaw, Phil (20 October 2020). "Amnesia: Rebirth Review". GameSpot. Archived from the original on 26 January 2021. Retrieved 28 February 2021.
- ^ Campbell, Kyle (19 October 2020). "Amnesia: Rebirth Review". IGN. Archived from the original on 31 March 2021. Retrieved 28 February 2021.
- ^ a b c Lane, Rick (29 October 2020). "Amnesia: Rebirth review – A Horror Game Pregnant with Dread". The Guardian. Archived from the original on 12 May 2021. Retrieved 28 February 2021.
Further reading
- Mendelytė, Atėnė (3 February 2023). "Thought Experiments in Video Games: Exploring the (Un)Ethics of Motherhood in Frictional Games' Amnesia: Rebirth". Games and Culture. .
- Neumann, Elizabeth (March 2023). Sauer, Martina; Wang, Zhuofei (eds.). "Atmosphere and Mood: Two Sides of the Same Phenomenon". Art Style | Art & Culture International Magazine. 11 (11): 19–39. ISSN 2596-1810 – via PhilPapers.