Amy Ashurst Gooch

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Amy Gooch
Alma mater
Texas A&M
Thesis Preserving Salience By Maintaining Perceptual Differences for Image Creation and Manipulation  (2006)
Doctoral advisorJack Tumblin

Amy Ashurst Gooch is a computer scientist known for her contributions in

CG imagery, determining what spatial cues are actually used when CG imagery is viewed, and using this information to create improved rendering algorithms and visualizations.[3][4]

Biography

Gooch earned her BS in

Computer Engineering in 1996 and her MS in Computer Science in 1998 from the University of Utah. While working on her master's degree, she explored interactive non-photorealistic technical illustration as a new rendering paradigm and developed Gooch shading, which she presented at the 1998 SIGGRAPH conference.[5][6] Following her masters, she worked at the University of Utah as a research scientist for five years.[7] During this time, she co-taught a course at the 1999 SIGGRAPH conference on non-photorealistic rendering and co-authored the first textbook in the field, Non-Photorealistic Rendering, with her husband Bruce Gooch.[8] In 2004, she began her PhD in computer science at Northwestern University and graduated in 2006.[9] Following her PhD, she joined the faculty at the University of Victoria in British Columbia as an assistant professor of computer science. In 2013, she joined the Scientific Computing and Imaging Institute to help develop the ViSUS software core into a product.[7] In 2014, she became an adjunct professor of computer science at Texas A&M University.[2]

Works

See also

References

  1. ^ Marshall, Patrick (May 1, 2017). "Gigapixel image analysis on the fly". GCN. Retrieved May 13, 2017.
  2. ^ a b "CSE announces exceptional new faculty". Texas A&M Engineering Communications. November 14, 2016. Archived from the original on August 14, 2017. Retrieved May 13, 2017.
  3. ^ "Microsoft Research – Emerging Technology, Computer, and Software Research". Microsoft Research.
  4. ^ http://portal2.acm.org/author_page.cfm?id=81100057321[permanent dead link]
  5. ^ "A Non-Photorealistic Lighting Model For Automatic Technical Illustration". Northwestern University Computer Science.
  6. ^ Porcino, Nick (November 10, 2007). "Siggraph 1998". nickporcino.com. Retrieved May 13, 2017.
  7. ^ a b "People". SCI Institute. University of Utah. Retrieved May 13, 2017.
  8. ^ "SIGGRAPH 99 Full Day Course: Non-PhotorealisticRendering". www.mrl.nyu.edu. New York University. Retrieved May 13, 2017.
  9. ^ "Amy Ashurst Gooch - Vita" (PDF). Northwestern University. Retrieved May 13, 2017.