Amy S. Bruckman

Source: Wikipedia, the free encyclopedia.
Amy Susan Bruckman
GVU Center
Doctoral advisorMitchel Resnick

Amy Susan Bruckman (born 1965) is a

TR100 awardees, honoring 100 remarkable innovators under the age of 35.[1]

Early life and education

Amy S. Bruckman was born in

New York, New York. She attended the Horace Mann School, an Ivy Preparatory School in New York City, graduating in 1983.[2] Following that, Bruckman attended Harvard University for her undergraduate studies, earning a Bachelor of Arts degree in physics in 1987. She received a master's degree in 1991 from the Interactive Cinema Group at the MIT Media Lab, where she was advised by Glorianna Davenport. Her master's thesis described the Electronic Scrapbook, an intelligent home video editing system.[3]

Bruckman went on to pursue a

constructionist learning environment in which young children could learn computer programming skills while building virtual objects.[6][7]

Georgia Tech

Upon her graduation from MIT in 1997, Bruckman accepted a position as an assistant

Technology Review's 100 remarkable innovators under the age of 35.[10] Her work at this time was described as "the most notable MOO research in education."[10]

On July 22, 1999, Bruckman and graduate student Joshua Berman released The Turing Game, a multiplayer online game inspired by the Turing test that challenged players to explore issues of online identity.[11] The game received national attention[12] and was played by over 11,000 people from 81 countries and all seven continents.[13]

In 2003, Bruckman received

tenure and was promoted to the position of associate professor. In 2012, she was made a full professor. She was the interim chair of the School of Interactive Computing from July 2017 until December.[14]

Bruckman currently directs the ELC Lab, the UROC program, and the

.

Her book Should You Believe Wikipedia? was published in 2022.[18]

Professional community leadership

Bruckman has taken on many leadership roles in service to her professional community, notably for the ACM Computer-Supported Cooperative Work and Social Computing (CSCW) conference. She was the General Co-chair for the 2013 conference[19] and subsequently served as Chair of the CSCW Steering Committee.[20]

Recognition

In 2002, the American Educational Research Association presented Bruckman with the Jan Hawkins Award for Early Career Contributions to Humanistic Research and Scholarship in Learning Technologies.[21] She was elected to the CHI Academy in 2018.[22] She was also elected as an ACM Fellow in 2018 for "contributions to collaborative computing and foundational work in Internet research ethics".[23]

See also

References

  1. ^ "The 1999 TR100". MIT Technology Review. Archived from the original on January 6, 2021. Retrieved May 29, 2014.
  2. ^ "EDUCAUSE Publications: Educom Review March/April 1999". educause.edu. Archived from the original on March 2, 2012. Retrieved April 6, 2018.
  3. ^ Bruckman, Amy (1991). "The Electronic Scrapbook: Towards an Intelligent Home-Video Editing System." Master's Thesis, MIT Media Lab.
  4. ^ Bruckman, Amy and Mitchel Resnick (1995). "The MediaMOO Project: Constructionism and Professional Community." Convergence 1:1, pp. 94-109.
  5. ^ Bruckman, Amy and Carlos Jensen (2002). "The Mystery of the Death of MediaMOO, Seven Years of Evolution of an Online Community." In Building Virtual Communities. Edited by Ann Renninger and Wesley Shumar. Pp. 21-33. Cambridge University Press.
  6. ^ Bruckman, Amy (1997). "MOOSE Crossing: Construction, Community, and Learning in a Networked Virtual World for Kids." PhD dissertation, MIT Media Lab.
  7. ^ Epstein, Hannah (April 17, 2020). "Remembering 'MOOSE Crossing' — A Different Kind Of Animal". NPR.org. Retrieved 2021-05-07.
  8. ^ "Program Involves Undergraduate Students in Research Projects". BuzzWords. Georgia Tech Alumni Association. 2001-04-02. Archived from the original on 2007-10-13. Retrieved 2007-10-11.
  9. ^ "Faculty Awards — College of Computing". Georgia Institute of Technology College of Computing. Archived from the original on 2007-12-25. Retrieved 2007-10-10.
  10. ^
    MIT
    . November 1999. Retrieved 2007-10-10.
  11. ^ "YOUR ONLINE IDENTITY: RESEARCHERS STUDY HUMAN INTERACTION ONLINE THROUGH GAME PLAYED IN VIRTUAL COMMUNITY" (Press release). GT Research News. 1999-09-09. Retrieved 2007-10-11.
  12. CNN.com. Archived
    from the original on 13 October 2007. Retrieved 2007-10-11.
  13. . Retrieved 2007-10-12. 11,158 people used it over a one-year period. Players from 81 countries on all seven continents used the game to learn about issues of identity and diversity online through direct experience.
  14. ^ "College of Computing Selects Ayanna Howard to Lead School of Interactive Computing". www.news.gatech.edu. Retrieved 2021-05-09.
  15. Georgia Institute of Technology
    . 2009-09-09. Retrieved 2009-09-15.
  16. ^ Shamma, Tasnim (2016-03-23). "Ga. Tech Project Provides Cubans Faster Access To Internet". news.wabe.org. Retrieved 2016-04-16.
  17. ^ Forte, A., & Bruckman, A. (2005). Why do people write for wikipedia? Incentives to contribute to open-content publishing. Unpublished manuscript, Georgia Institute of Technology, College of Computing, University of Georgia, Athens, GA, Retrieved from http://jellis.org/work/group2005/papers/forteBruckmanIncentivesGroup.pdf Archived 2020-10-06 at the Wayback Machine
  18. ^ S. C., Stuart (2021-06-03). "Wikipedia: The Most Reliable Source on the Internet?". PCMag UK. Retrieved 9 June 2021.
  19. ^ "Committee « CSCW 2013". Retrieved 2022-05-10.
  20. ^ "CSCW Steering Committee« CSCW". Retrieved 2022-05-10.
  21. ^ "Georgia Tech University [sic] Professor, Bruckman, Wins 2002 Jan Hawkins Award" (Press release). Center for Children & Technology. 2002-04-26. Retrieved 2007-10-10.
  22. ACM SIGCHI
    , retrieved 2018-10-18
  23. ^ 2018 ACM Fellows Honored for Pivotal Achievements that Underpin the Digital Age, Association for Computing Machinery, December 5, 2018

External links