And Yet It Moves
And Yet It Moves | |
---|---|
Puzzle-platform | |
Mode(s) | Single-player |
And Yet It Moves is a
And Yet It Moves focuses on moving the
The game received positive reviews, with many critics applauding the gameplay and the visuals. And Yet It Moves was also released as part of the
Gameplay
And Yet It Moves is a
The levels in And Yet It Moves are designed such that spinning the world at certain moments is required to progress. Because the character will tear into pieces if he falls from too high a distance, the player must often spin the world such that the character can safely surmount or descend from large obstacles. Other hazards such as wild beasts, fire and boulders, or falling into the black void that borders the playing field will tear the character. However, the player has unlimited
The main campaign mode offers 17 levels that span three different environments.
In the Wii version, players control the game using the Wii Remote held sideways, and the game world is rotated by twisting the controller in various directions. The Nunchuk and Classic Controller are also compatible for alternate control schemes. This version also removes the restriction to only rotate in 90 degree intervals and offers three additional levels compared to the PC versions.[2]
Development
And Yet It Moves is the first video game developed by
Broken Rules did not have a dedicated artist, so the designers chose a
In October 2008, Nintendo contacted Broken Rules and asked if a downloadable WiiWare version of And Yet It Moves could be developed for its Wii console after seeing a demonstration of the game at the 2008 IndieCade Festival in Los Angeles.[4] Bohatsch stated that "we didn't think long about this decision because we always wanted to bring And Yet It Moves to a console and I have a sweet spot for the Wii."[5] However, the PC game's projected release date was April 2, 2009; it was too late in development to begin co-developing for Wii and launch simultaneously on both platforms. PC version development was completed first and then Wii development started in June.[5]
And Yet It Moves was originally designed to be played with
Broken Rules currently has no plans to develop a sequel to And Yet It Moves, due to the time spent on the game. Bohatsch commented that he is unopposed to the idea and is amenable to proposals to develop such a game.[3]
Reception
Aggregator | Score |
---|---|
NGamer | Wii: 90[23] |
And Yet It Moves received generally favorable reviews. The PC version gained aggregate scores of 71.50% and 75 on GameRankings and Metacritic, respectively, while the Wii version gained aggregate scores of 85.30% and 83. Critics applauded the game's unique take on the platforming genre and the game's paper collage visual style, but felt the game was too short. Some critics noted the absence of any narrative or backstory, but felt that the game ultimately didn't need one,[17][18][22] though GameSpot noted it as one of the game's weaknesses.[20]
In his review of the PC version,
Justin Haywald of
Sales
Felix Bohatsch of
References
- ^ a b c d e f "About the Game". Broken Rules. Archived from the original on 19 June 2011. Retrieved 2011-06-21.
- ^ "And Yet It Moves on WiiWare". Broken Rules. Archived from the original on 19 June 2011. Retrieved 2011-06-21.
- ^ a b c d Casamassina, Matt (October 22, 2009). "And Yet It Moves To WiiWare". IGN. Archived from the original on December 12, 2010. Retrieved February 27, 2012.
- ^ a b c d e Robinson, Colin (May 14, 2009). "And Yet it Moves Developer Interview". Gamer Limit. Archived from the original on January 7, 2012. Retrieved February 26, 2012.
- ^ a b c d e f g h "Interview | And Yet It Moves (Nintendo WiiWare)". Cubed3. August 15, 2010. Archived from the original on June 22, 2015. Retrieved February 26, 2012.
- ^ "The 12th Annual Independent Games Festival". Independent Games Festival. Archived from the original on June 4, 2016. Retrieved February 26, 2012.
- ^ "Europrix – Multimedia Awards". Europrix. Archived from the original on June 10, 2015. Retrieved February 26, 2012.
- ^ "And Yet It Moves: Contact/Credits". Broken Rules. Archived from the original on February 6, 2012. Retrieved February 29, 2012.
- ^ "And Yet It Moves on WiiWare". Broken Rules. Archived from the original on June 19, 2011. Retrieved February 29, 2012.
- ^ "And Yet It Moves Officially Launches on WiiWare". IGN. August 23, 2010. Archived from the original on August 26, 2010. Retrieved August 13, 2012.
- ^ "And Yet It Moves for PC - GameRankings". GameRankings. Archived from the original on 2012-06-15. Retrieved 2012-02-28.
- ^ "And Yet It Moves for Wii - GameRankings". GameRankings. Archived from the original on 2012-12-24. Retrieved 2012-02-28.
- ^ "And Yet It Moves Reviews for PC - MetaCritic". MetaCritic. Archived from the original on 2010-07-25. Retrieved 2011-02-28.
- ^ "And Yet It Moves Reviews for Wii - MetaCritic". MetaCritic. Archived from the original on 2010-09-02. Retrieved 2011-02-28.
- ^ 1UP.com. Archivedfrom the original on March 4, 2016. Retrieved February 29, 2012.
- destructoid.com. Archivedfrom the original on January 11, 2019. Retrieved September 28, 2018.
- ^ a b Reed, Kristan (September 2, 2010). "And Yet It Moves Review". Eurogamer. Archived from the original on July 25, 2012. Retrieved February 28, 2012.
- ^ a b c Hatfield, Daemon (April 21, 2009). "And Yet It Moves Review - IGN". IGN. Archived from the original on 24 April 2009. Retrieved 2009-04-23.
- ^ DeVries, Jack (August 27, 2010). "And Yet It Moves Review - IGN". IGN. Archived from the original on 2012-02-02. Retrieved 2012-02-28.
- ^ a b c Watters, Chris (May 1, 2009). "And Yet It Moves Review". GameSpot. Archived from the original on February 27, 2012. Retrieved February 29, 2012.
- ^ a b Wahlgren, Jon (August 26, 2010). "And Yet It Moves Review". NintendoLife. Archived from the original on January 6, 2014. Retrieved August 13, 2012.
- ^ a b c "And Yet It Moves Review". GameFocus. Archived from the original on January 15, 2013. Retrieved February 29, 2012.
- NGamer. Retrieved February 28, 2012.[permanent dead link]
- ^ Sinclair, Brendan (August 9, 2011). "Third Humble Indie Bundle tops $2 million". GameSpot. Archived from the original on July 6, 2013. Retrieved August 12, 2012.