And Yet It Moves

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And Yet It Moves
Puzzle-platform
Mode(s)Single-player

And Yet It Moves is a

Vienna University of Technology in 2007. When the original prototype
won or was nominated for awards at various independent game festivals, the team decided to create a full version of the game.

And Yet It Moves focuses on moving the

levels and puzzles are designed around this concept. The game features paper-collage-styled visuals designed by Jan Hackl and a beatboxing soundtrack
performed by Christoph Binder.

The game received positive reviews, with many critics applauding the gameplay and the visuals. And Yet It Moves was also released as part of the

third Humble Indie Bundle
.

Gameplay

And Yet It Moves is a

levels by running and jumping across the obstacles and avoiding hazards. The player possesses the ability to "spin" the entire game world in 90 or 180 degree increments at any time. Because the rotation is instantaneous and gravity will always point "downward" relative to the game screen, spinning the world has physical consequences on the player character and on the environment: walls that are too steep to climb become flat, walkable surfaces, and objects may move or react to the change in gravity. All objects retain their momentum
relative to their frame of reference.

The game focuses on rotating the world around the player character in order to surmount walls too steep to climb or maneuver around complex obstacles.

The levels in And Yet It Moves are designed such that spinning the world at certain moments is required to progress. Because the character will tear into pieces if he falls from too high a distance, the player must often spin the world such that the character can safely surmount or descend from large obstacles. Other hazards such as wild beasts, fire and boulders, or falling into the black void that borders the playing field will tear the character. However, the player has unlimited

lives and will reappear at the last checkpoint
he passed prior to being torn.

The main campaign mode offers 17 levels that span three different environments.

achievements
that are awarded for performing specific objectives.

In the Wii version, players control the game using the Wii Remote held sideways, and the game world is rotated by twisting the controller in various directions. The Nunchuk and Classic Controller are also compatible for alternate control schemes. This version also removes the restriction to only rotate in 90 degree intervals and offers three additional levels compared to the PC versions.[2]

Development

And Yet It Moves is the first video game developed by

Eppur si muove". The prototype was showcased at various independent game development festivals and garnered positive feedback;[1] it was nominated in the Student Showcase category of the 2007 Independent Games Festival[6] as well as for the 2007 Europrix Top Talent Award.[7] The interest in the title inspired the students to develop a full game,[1] which took approximately two years.[4] Broken Rules was founded when it was realized that "it was a necessity [in order] to better deal with all the organizational, financial and juridical hassles that are involved when making business."[4]

Broken Rules collected photographs from public domain sources in order to create the game's ripped paper collage look.

Broken Rules did not have a dedicated artist, so the designers chose a

level design follows a leitmotif that conveys "a journey from being confined to becoming free" as the game progresses, first beginning in dark caves and ending in a wide blank space.[5]

In October 2008, Nintendo contacted Broken Rules and asked if a downloadable WiiWare version of And Yet It Moves could be developed for its Wii console after seeing a demonstration of the game at the 2008 IndieCade Festival in Los Angeles.[4] Bohatsch stated that "we didn't think long about this decision because we always wanted to bring And Yet It Moves to a console and I have a sweet spot for the Wii."[5] However, the PC game's projected release date was April 2, 2009; it was too late in development to begin co-developing for Wii and launch simultaneously on both platforms. PC version development was completed first and then Wii development started in June.[5]

And Yet It Moves was originally designed to be played with

unlocked when the player completes the main campaign mode, were added. The near final version of the game was submitted to Nintendo's Quality Assurance team in May 2010 to inspect and find bugs.[5] And Yet It Moves was released on the Wii Shop Channel in North America on August 23, 2010 and then in Europe on August 27.[10]

Broken Rules currently has no plans to develop a sequel to And Yet It Moves, due to the time spent on the game. Bohatsch commented that he is unopposed to the idea and is amenable to proposals to develop such a game.[3]

Reception

And Yet It Moves received generally favorable reviews. The PC version gained aggregate scores of 71.50% and 75 on GameRankings and Metacritic, respectively, while the Wii version gained aggregate scores of 85.30% and 83. Critics applauded the game's unique take on the platforming genre and the game's paper collage visual style, but felt the game was too short. Some critics noted the absence of any narrative or backstory, but felt that the game ultimately didn't need one,[17][18][22] though GameSpot noted it as one of the game's weaknesses.[20]

In his review of the PC version,

game modes available. Hatfield scored the game 8.4 out of 10.[18] GameFocus scored the PC version 8.0 out of 10, praising the gameplay, sound, controls, and use of physics. The review also stated that players are unlikely to experience motion sickness despite the frequent rotating of the game screen.[22] GameSpot scored the PC version 7.5 out of 10, stating that while the rotation mechanic "wears thin toward the end of the game," "the increasingly exotic level design manages to keep the good times rolling until the end."[20]

Justin Haywald of

1UP.com stated that "even when I felt I had to guess which direction I was supposed to go, the levels are set up well enough that the way forward is always easy to figure out". Haywald praised the visuals as well, but stated that "as the scenery grows more cluttered, it also sometimes becomes difficult to find a safe place to land after sending the world spinning". Haywald rated And Yet It Moves a B+.[15] NintendoLife rated the Wii version 9 out of 10, stating that the new additions and updated controls made it the "definitive version of the game" despite the omission of online features seen in the PC version.[21]

Sales

Felix Bohatsch of

References

  1. ^ a b c d e f "About the Game". Broken Rules. Archived from the original on 19 June 2011. Retrieved 2011-06-21.
  2. ^ "And Yet It Moves on WiiWare". Broken Rules. Archived from the original on 19 June 2011. Retrieved 2011-06-21.
  3. ^ a b c d Casamassina, Matt (October 22, 2009). "And Yet It Moves To WiiWare". IGN. Archived from the original on December 12, 2010. Retrieved February 27, 2012.
  4. ^ a b c d e Robinson, Colin (May 14, 2009). "And Yet it Moves Developer Interview". Gamer Limit. Archived from the original on January 7, 2012. Retrieved February 26, 2012.
  5. ^ a b c d e f g h "Interview | And Yet It Moves (Nintendo WiiWare)". Cubed3. August 15, 2010. Archived from the original on June 22, 2015. Retrieved February 26, 2012.
  6. ^ "The 12th Annual Independent Games Festival". Independent Games Festival. Archived from the original on June 4, 2016. Retrieved February 26, 2012.
  7. ^ "Europrix – Multimedia Awards". Europrix. Archived from the original on June 10, 2015. Retrieved February 26, 2012.
  8. ^ "And Yet It Moves: Contact/Credits". Broken Rules. Archived from the original on February 6, 2012. Retrieved February 29, 2012.
  9. ^ "And Yet It Moves on WiiWare". Broken Rules. Archived from the original on June 19, 2011. Retrieved February 29, 2012.
  10. ^ "And Yet It Moves Officially Launches on WiiWare". IGN. August 23, 2010. Archived from the original on August 26, 2010. Retrieved August 13, 2012.
  11. ^ "And Yet It Moves for PC - GameRankings". GameRankings. Archived from the original on 2012-06-15. Retrieved 2012-02-28.
  12. ^ "And Yet It Moves for Wii - GameRankings". GameRankings. Archived from the original on 2012-12-24. Retrieved 2012-02-28.
  13. ^ "And Yet It Moves Reviews for PC - MetaCritic". MetaCritic. Archived from the original on 2010-07-25. Retrieved 2011-02-28.
  14. ^ "And Yet It Moves Reviews for Wii - MetaCritic". MetaCritic. Archived from the original on 2010-09-02. Retrieved 2011-02-28.
  15. ^
    1UP.com. Archived
    from the original on March 4, 2016. Retrieved February 29, 2012.
  16. from the original on January 11, 2019. Retrieved September 28, 2018.
  17. ^ a b Reed, Kristan (September 2, 2010). "And Yet It Moves Review". Eurogamer. Archived from the original on July 25, 2012. Retrieved February 28, 2012.
  18. ^ a b c Hatfield, Daemon (April 21, 2009). "And Yet It Moves Review - IGN". IGN. Archived from the original on 24 April 2009. Retrieved 2009-04-23.
  19. ^ DeVries, Jack (August 27, 2010). "And Yet It Moves Review - IGN". IGN. Archived from the original on 2012-02-02. Retrieved 2012-02-28.
  20. ^ a b c Watters, Chris (May 1, 2009). "And Yet It Moves Review". GameSpot. Archived from the original on February 27, 2012. Retrieved February 29, 2012.
  21. ^ a b Wahlgren, Jon (August 26, 2010). "And Yet It Moves Review". NintendoLife. Archived from the original on January 6, 2014. Retrieved August 13, 2012.
  22. ^ a b c "And Yet It Moves Review". GameFocus. Archived from the original on January 15, 2013. Retrieved February 29, 2012.
  23. NGamer. Retrieved February 28, 2012.[permanent dead link
    ]
  24. ^ Sinclair, Brendan (August 9, 2011). "Third Humble Indie Bundle tops $2 million". GameSpot. Archived from the original on July 6, 2013. Retrieved August 12, 2012.

External links