Asynchrony (computer programming)

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Asynchrony, in

signals, or actions instigated by a program that take place concurrently with program execution, without the program hanging to wait for results.[1] Asynchronous input/output is an example of the latter case of asynchrony, and lets programs issue commands to storage or network devices that service these requests while the processor continues executing the program. Doing so provides a degree of parallelism.[1]

A common way for dealing with asynchrony in a

subroutines that return a future or promise that represents the ongoing operation, and a synchronizing operation that blocks until the future or promise is completed. Some programming languages, such as Cilk, have special syntax for expressing an asynchronous procedure call.[2]

Examples of asynchrony include the following:

See also

References

  1. ^ .
  2. ^ McCool, Michael; Reinders, James; Robison, Arch (2013). Structured Parallel Programming: Patterns for Efficient Computation. Elsevier. p. 30.
  3. ^ ICE usage of AMD.