Aztec (video game)
Aztec | |
---|---|
PC-88, Sharp X1 | |
Release | 1982: Apple 1984: Atari 8-bit,[1] C64 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Aztec is an
Gameplay

The tomb's levels contain traps, dangerous animals,
Aztec generates a
The interior of the tomb is shown from the side with three floors and steps connecting the levels and floors. Piles of debris and chests can be searched, giving a pistol, ammunition, machete, dynamite, health potions, the remains of the Professor Von Forster, or the idol. Dynamite sticks serve as both a weapon or to blow up walls and floors. It is possible to break a staircase which is necessary to leave the tomb or to blow up the player's character.
More dangerous foes may capture the player or confiscate items and lead the player into a pit. Enemies can also cause the player to fall to the next level. Some rooms contain pits with traps. If the player dies, play resumes from the last level.
Reception
Video magazine described the game as "a 'must buy' for Apple-ites", praising its variety, challenge, and its "straightforward system that uses single keystrokes" to communicate orders.[5]: 28, 29
Tom Jones reviewed the game for Computer Gaming World, and stated that "When Aztec's few faults are balanced against some of the best action graphics and general designs now available, the latter definitely win hands down."[6]
Electronic Games called the game's user interface "remarkably clean and logical", stating that because of the random dungeons "excitement remains keen through game after game".[3]
Aztec received a Certificate of Merit in the category of "Best Computer Adventure" at the 5th annual Arcade Awards.[7]: 28
References
- ^ a b "Aztec". Atari Mania.
- ^ a b Hague, James. "The Giant List of Classic Game Programmers".
- ^ a b "The Players Guide to Fantasy Games" (PDF). Electronic Games. June 1983. p. 56. Retrieved 6 January 2015.
- ^ Shore, Howard A. (January 1983). "Aztec". Softline. p. 45. Retrieved 27 July 2014.
- ISSN 0147-8907.
- ^ Jones, Tom (May–Jun 1983). "Micro-Reviews". Computer Gaming World. Vol. 1, no. 10. pp. 36, 38.
- ISSN 0147-8907.