Bio-ship Paladin
This article includes a list of general references, but it lacks sufficient corresponding inline citations. (May 2015) |
Bio-ship Paladin | |
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multiplayer |
Bio-ship Paladin, known in
Story
Taking place on the
Gameplay
The player controls the Paladin that had a variety of offenses. Unlike most shoot 'em ups, the Paladin actually had an armor gauge, meaning that the ship would not be destroyed with one hit or after brushing up against a foreground object. The ship had a semi-automatic Laser weapon that, when held down, would charge up and unleash a stronger laser blast. The ship also had the Beam weapon. Once selected, players could use a manual aiming crosshair that could be placed anywhere on the screen, allowing the player to shoot any visible enemy fighter.
The player must fight their way through nine levels filled with clever foreground obstacles and slews of enemies. Many of the bosses had to be destroyed by first shooting off their guns, missile launchers and jets before destroying the whole ship. However, there were no Extend bonuses.
Reception
In Japan, Game Machine listed Bio-ship Paladin on their December 15, 1990 issue as being the eleventh most-successful table arcade unit of the month.[1]
References
- ^ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 394. Amusement Press, Inc. 15 December 1990. p. 25.
External links
- Bio-ship Paladin at the Killer List of Videogames
- Bio-ship Paladin at MobyGames