Buffer underrun

Source: Wikipedia, the free encyclopedia.

In

buffer used for communicating between two devices or processes is fed with data at a lower speed than the data is being read from it. The term is distinct from buffer overflow
, a condition where a portion of memory forms a buffer of a fixed size yet is filled with more than that amount of data. This requires the program or device reading from the buffer to pause its processing while the buffer refills. This can cause undesired and sometimes serious side effects because the data being buffered is generally not suited to stop-start access of this kind.

In terms of

resource starvation
.

The terms buffer underrun and buffer underflow are also used for meaning buffer underwrite, a condition similar to buffer overflow, but where the program is tricked into writing before the beginning of the buffer, overriding potential data there, like

General causes and solutions

Buffer underruns are often the result of transitory issues involving the connection which is being buffered: either a connection between two processes, with others competing for

CPU time, or a physical link, with devices competing for bandwidth
.

The simplest guard against such problems is to increase the size of the buffer—if an incoming data stream needs to be read at 1 bit per second, a buffer of 10 bits would allow the connection to be blocked for up to 10 seconds before failing, whereas one of 60 bits would allow a blockage of up to a minute. However, this requires more memory to be available to the process or device, which can be expensive. It assumes that the buffer starts full—requiring a potentially significant pause before the reading process begins—and that it will always remain full unless the connection is currently blocked. If the data does not, on average, arrive faster than it is needed, any blockages on the connection will be cumulative; "dropping" one bit every minute on a hypothetical connection with a 60-bit buffer would lead to a buffer underrun if the connection remained active for an hour. In real-time applications, a large buffer size also increases the latency between input and output, which is undesirable in low-latency applications such as video conferencing.

CD and DVD recording issues

Buffer underruns can cause serious problems during

hard disk or another CD/DVD, a heavy CPU or memory load from other concurrent tasks can easily exhaust the capacity of a small buffer. Therefore, a technique called buffer underrun protection was implemented by various individual CD/DVD writer vendors, under various trademarks, such as Plextor BurnProof, Nero UltraBuffer, Yamaha
SafeBurn, JustLink, and Seamless Link. With this technique, the laser is indeed able to stop writing for any amount of time and resume when the buffer is full again. The gap between successive writes is extremely small.

Another way to protect against the problem, when using

packets
", referenced by a single, updated address table, which can therefore be written in shorter bursts.

Multimedia playback

If the

graphics controller is not updated, the picture of the computer screen will appear to hang until the buffer receives new data. Many video player programs (e.g. MPlayer
) feature the ability to drop frames if the system is overloaded, intentionally allowing a buffer underrun to keep up the tempo.

The buffer in an

Max Headroom stuttering effect. This happens if the operating system hangs during audio playback. An error handling routine (e.g. blue screen of death
) may eventually stop the audio controller.

Intentionally imitating this audio glitch during the creation of music or sound art, either by manually splicing audio or re-triggering samples, or by using plugins, is called the Stutter edit.

References

  1. ^ "CWE-124: Buffer Underwrite ('Buffer Underflow')". CWE.