CRI Middleware
This article relies largely or entirely on a single source. (March 2024) |
Shibuya, Tokyo | |
Area served | Worldwide |
---|---|
Key people |
|
Products | Middleware |
Revenue | ¥767 million (2021) |
Number of employees | 187 (2021) |
Subsidiaries |
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Website | criware.com/en |
CRI Middleware Co., Ltd.[1] (formerly CSK Research Institute Corp.) is a Japanese developer providing middleware for use in the video game industry. From the early nineties, CRI was a video game developer, but shifted focus in 2001.
History
CRI started out as CSK Research Institute, subsidiary of
Games
Developed
Name | Platform(s) | Release date(s) |
---|---|---|
Galaxy Force II |
Mega Drive/Genesis | 1991 |
Dyna Brothers | Mega Drive/Genesis | 1992 |
After Burner III | Mega CD/Sega CD | 1993 |
Might and Magic III: Isles of Terra | Mega CD/Sega CD | 1993 |
Dyna Brothers 2 | Mega Drive/Genesis | 1993 |
Zaxxon's Motherbase 2000 | 32X | 1995 |
Puzzle & Action: Treasure Hunt | Sega Saturn | 1996 |
Virtual On: Cyber Troopers | Sega Saturn | 1996 |
Kunoichi Torimonochou | Sega Saturn | 1998 |
AeroWings | Dreamcast | 1999 |
TNN Motorsports HardCore Heat |
Dreamcast | 1999 |
Aero Dancing: Torodoki Taichou no Himitsu Disc |
Dreamcast | 2000 |
AeroWings 2: Air Strike |
Dreamcast | 2000 |
Aero Dancing F: Todoroki Tsubasa no Hatsu Hikou |
Dreamcast | 2000 |
Aero Dancing i: Jikai Sakuma de Machite Mase |
Dreamcast | 2001 |
Power Jet Racing 2001 | Dreamcast | 2001 |
Published
Name | Platform(s) | Release date(s) |
---|---|---|
Speedball 2 |
Mega Drive/Genesis | 1992 |
Mega-Lo-Mania | Mega Drive/Genesis | 1993 |
CRIWARE
CRI ADX
CRI ADX is a streamed audio format which allows for multiple audio streams, seamless looping and continuous playback (allowing two or more files to be crossfaded or played in sequence) with low, predictable CPU usage. The format uses the ADPCM framework.
CRI Sofdec
CRI Sofdec is a streamed video format supporting up to 24bit color which includes multistreaming and seamless playback with a frame rate of up to 60 frames per second. It is essentially a repackaging of MPEG-1/MPEG-2 video with CRI's proprietary ADX codec for audio playback.
CRI Clipper
CRI Clipper is an automated lip-syncing program which analyzes waveforms and outputs an appropriate lip pattern into a text file, for later substitution into the facial animations of the (in-game) speaker.
CRI ROFS
CRI ROFS is a file management system for handling a
CRI Sound Factory
CRI Sound Factory is a
CRI Movie Encode
CRI Movie Encode is a video encoding service by which CRI generates Sofdec or
CRI Audio
The Precursor to Cri ADX2
This section is empty. You can help by adding to it. (July 2017) |
CRI Movie
This section is empty. You can help by adding to it. (July 2017) |
CRI Movie 2
CRI Movie with High Definition video support.
CRI Vibe
This section is empty. You can help by adding to it. (July 2017) |
CRI CP Sound Craft
This section is empty. You can help by adding to it. (July 2017) |
CRI FileMajik
CRI FileMajik - file system with features such as: asynchronous file requests, prioritized loads, zero-buffer decompression and UMD speed emulation for the PlayStation Portable.[2]
References
- ^ Japanese: 株式会社CRI・ミドルウェア, Hepburn: Kabushiki gaisha Kuri Midoruwea
- ^ "CRI Middleware, Inc. announces CRI FileMajik: A cross-platform file system for the next generation of games" (Press release). San Francisco, California: CRI Middleware. February 18, 2008. Archived from the original on May 6, 2016. Retrieved April 18, 2016.