CT Special Forces: Back to Hell

This is a good article. Click here for more information.
Source: Wikipedia, the free encyclopedia.

CT Special Forces: Back to Hell
multiplayer

CT Special Forces: Back to Hell is a run and gun video game developed and published by Light and Shadow Productions (LSP) for the Game Boy Advance (GBA). Wizarbox ported the release for the PlayStation, while Hip Interactive published a North American release under the title CT Special Forces 2: Back in the Trenches.

The game is a

password save system
.

Back to Hell received generally positive reviews, with critics noting that it was an improvement over its previous entry. Multiple reviewers compared the game positively to the Metal Slug series, while they criticized some control issues and the continued use of password saves.

Gameplay

Each mission contains a unique minigame, such as opening a parachute on time, or holding position in the back of a Jeep.

CT Special Forces: Back to Hell is a

platform game elements.[2][3]

The game contains a total of 21 missions, which the player completes by shooting enemies using a variety of weapons. Each mission contains a

first person perspective.[2] The GBA version supports co-operative play where players compete against a timer to achieve a high score.[4][5]

The game includes a number of gameplay enhancements over its predecessor, CT Special Forces.[2][3] For example, the game adds a player ability to roll, allowing them to enter tight areas. The game also adds a larger amount of levels, a wider variety of weapon choices, and more enemies per level.[3] The new weapon options include knives, as well as tank combat sequences.[2][3]

Development and release

French

1943, and other "old-school" games that they found lacking in the GBA's library.[1]

After criticisms of the original CT Special Forces, LSP held

password save system by including more detailed passwords, allowing players to return to individual levels.[1][6]

In Europe, CT Special Forces: Back to Hell was released for the GBA on July 9, 2003,[7] and for the PlayStation on November 28.[8] While LSP published the European version of the GBA game, there was no simultaneous North American release; North American preview coverage was from imported cartridges.[9] North American publisher Hip Interactive later co-published 16 games from LSP,[2][10] and CT Special Forces: Back to Hell was released in North America on June 29, 2004.[11]

Reception

The GBA version of CT Special Forces: Back to Hell received "generally favorable" reviews according to review aggregator Metacritic.[12] Critics generally agreed that the game was a marked improvement over its predecessor.[2][3][5]

replayability.[2] Eduardo Zacarias of GameZone commented on improvements from the previous game, saying that there was a "nice diversity within the game's levels that makes this sequel superior to the original".[13] Reviewing the PlayStation version, Jeuxvideo criticized the game's short length and lack of multiplayer support, while noting that action game fans might be willing to try the game for its relatively low price.[4]

Several reviewers compared the game to the Metal Slug series, due to its gameplay and visual style.

run and gun titles.[5] The game's sound design was praised by both Harris and Jacques, while Zacarias and Jeuxvideo's GBA review both noted that it had not changed significantly since the previous entry.[2][5][13][14]

Both Harris and Zacarias highlighted the weakness of the game's password save system. Harris noted that the system was a weak holdover from the original, calling the mechanic "awkward".[2] Zacarias went further, noting that although passwords are given after each completed mission, old passwords would not allow the player the opportunity to replay previous levels.[13] Jeuxvideo's review of the GBA version instead praised the improvements to the password system, feeling that the updated version in Back to Hell was an improvement over its predecessor.[14] Jacques criticized limitations in the game's control scheme, feeling that the game needed improvements to aiming and movement.[5] Harris called the new roll mechanic introduced "pretty useless" and noted that it made it impossible to jump down from platforms.[2] Zacarias also criticized the game's artificial intelligence, saying that enemies were often not aware they were being shot at.[13]

References

  1. ^ a b c d "Interview de Christian Votava". Puissance Nintendo (in French). 6 March 2023. Retrieved 31 March 2023.
  2. ^ a b c d e f g h i j k l m n o Harris, Craig (1 August 2004). "Game Boy: CT Special Forces 2: Back in the Trenches". IGN. Archived from the original on 4 August 2004. Retrieved 31 March 2023.
  3. ^
    CNET Networks. Archived from the original
    on 5 August 2004. Retrieved 31 March 2023.
  4. ^ a b c "Test du jeu CT Special Forces: Back to Hell sur PS1". Jeuxvideo.com (in French). 29 December 2003. Retrieved 1 April 2023.
  5. ^ a b c d e f Jacques, William. "CT Special Forces 2: Back In The Trenches". Nintendojo. Archived from the original on 14 August 2004. Retrieved 31 March 2023.
  6. ^ Harris, Craig (15 January 2004). "CT Special Forces". IGN. Retrieved 31 March 2023.
  7. ^ "CT Special Forces: Back to Hell sur Gameboy Advance". Jeuxvideo.com (in French). Retrieved 3 April 2023.
  8. ^ "CT Special Forces: Back to Hell sur PSone". Jeuxvideo.com (in French). Retrieved 3 April 2023.
  9. ^ Harris, Craig (23 January 2003). "Game Boy: CT Special Forces: Back to Hell". IGN. Archived from the original on 13 August 2004. Retrieved 31 March 2023.
  10. ^ "Game Boy: E3 2003: LSP and HIP Enter US Publishing Deal". IGN. 9 May 2003. Archived from the original on 17 September 2004. Retrieved 31 March 2023.
  11. Honolulu, Hawaii
    . 25 June 2004. p. 130. Retrieved 3 April 2023.
  12. ^
    CBS Interactive. Archived
    from the original on 29 August 2012. Retrieved 31 March 2023.
  13. ^ a b c d e f g Zacarias, Eduardo (16 July 2004). "CT Special Forces 2 Back in the Trenches - GBA - Review". GameZone. Archived from the original on 14 August 2004. Retrieved 2 April 2023.
  14. ^ a b c "Test du jeu CT Special Forces: Back to Hell sur GBA". Jeuxvideo.com (in French). 30 June 2003. Retrieved 7 April 2023.