Championship Lode Runner

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Championship Lode Runner
Puzzle-platform
Mode(s)Single-player

Championship Lode Runner is a sequel to the 1983

level editor
.

Gameplay

Gameplay screenshot

The object of the game is to pick up all the gold pieces (which appear as piles of gold) and get them to the top.[1] Using non-violent methods, enemies had to be overcome. Bumping into enemies cost the player a life and all of his hard-earned gold pieces. Fifty of the hardest levels ever designed are used and they had to be tackled in proper sequential order. While games can be saved, the player automatically loses a life for restoring his game.[2]

Unlike the original

level editor. Many of the levels made for this game were designed using the built-in level editor from the original game.[2]

Ports

The game was first released for the Apple II. The

passwords to skip to the next levels. The Apple II version and Famicom offered players a certificate
for completing the game.

The

version was written by Doug Greene.

In 1985, Sega published the game for the SG-1000 in Japan and it was released on the My Card format.[3] A port was also released for the MSX. Both versions were developed by Compile.[4][5]

Reception

Based on sales and market-share data, Video magazine listed the game seventh on its list of best selling video games in February 1985.[6]

Reviews

References

  1. ^ "Advanced game overview". Gamasutra. Retrieved 2010-06-08.
  2. ^ a b Grannell, Craig (January 2013). "Lode Runner". Retro Gamer (111): 24.
  3. ^ "ソフトウェア一覧: SG-1000". Sega. Retrieved 2020-01-19.
  4. ^ "COMPILE GAME HISTORY -SG-1000-". Compile. Archived from the original on 2002-10-03. Retrieved 2020-01-19.
  5. ^ "COMPILE GAME HISTORY -MSX-". Compile. Archived from the original on 2002-10-03. Retrieved 2020-01-19.
  6. ISSN 0147-8907
    .
  7. ^ "GAMES Magazine #61". March 1985.

External links