Crystal Caverns (video game)
Crystal Caverns | |
---|---|
Text adventure[4] | |
Mode(s) | Single-player |
Crystal Caverns is a
Hayden Software in 1982. A Commodore 64
port was released in 1984.
Contents
Crystal Caverns is a treasure-hunt game which takes place in a mansion, as well as in the woods and in tunnels.[6][7]
Reception
Kelly Grimes reviewed Crystal Caverns in Space Gamer No. 64.[6] Grimes commented that "It is a nice change of pace from hack-and-slash or space shoot-em-ups, but it is not worth the price."[6] In Softalk, Roe Adams commented that the game is "written primarily for intermediate level adventurers" and concluded that it "offers several hours of enjoyable fun and thought."[8] In The Book of Adventure Games, Kim Schuette commented on the "imagininatively written, highly descriptive text, and several very well done puzzles", concluding that the game was "all in all, rather interesting."[4]
References
- ISSN 0744-6667 – via Internet Archive.
- ^ Kitchen, Daniel (June 1984). Crystal Caverns (Commodore 64 manual). Hayden Software Co. pp. 1–4 – via Internet Archive.
- ^ Staff writer (August 2004). "Alumni". Classic Gaming Expo. CGE Services Corp. p. 7 – via Internet Archive.
- ^ ISBN 0-912003-08-1 – via Internet Archive.
- ^ "Archived copy". www.dankitchen.com. Archived from the original on 28 August 2014. Retrieved 13 January 2022.
{{cite web}}
: CS1 maint: archived copy as title (link) - ^ a b c Grimes, Kelly (July–August 1983). "Capsule Reviews". Space Gamer (64). Steve Jackson Games: 35–36.
- ISSN 0199-6649.
- ISSN 0274-9629 – via Internet Archive.
External links
- Crystal Caverns can be played for free in the browser at the Internet Archive
- 1984 Software Encyclopedia from Electronic Games
- Crystal Caverns in the Interactive Fiction Database
- Review in Core magazine