Cyberformance
Cyberformance refers to live theatrical performances in which remote participants are enabled to work together in real time through the medium of the internet,
Cyberformance can be created and presented entirely online, for a distributed online audience who participate via internet-connected computers anywhere in the world, or it can be presented to a proximal audience (such as in a physical theatre or gallery venue) with some or all of the performers appearing via the internet; or it can be a hybrid of the two approaches, with both remote and proximal audiences and/or performers.
History and context
The term 'cyberformance' (a
Online performances or virtual theatre has taken place in a number of the virtual environments that have emerged since the 1980s, including the multi-user virtual environments known as
- The Hamnet Players. Founded by Stuart Harris, this group performed in IRC; their earliest performance was "Hamnet" in 1993.[6]
- The Plaintext Players. Founded by Antoinette LaFarge, this group performs in MOOs and mixed reality spaces; their earliest performance was "Christmas" in 1994.[7]
- "ParkBench." Created by Nina Sobell and Emily Hartzell in 1994, this was a collaborative performance and drawing space using live video and a web browser interface.[8]
- Desktop Theater. Founded by Adriene Jenik and Lisa Brenneis, this group performed in the Palace; an example of their work is "waitingforgodot.com", 1997.[9]
- Avatar Body Collision.[10] Founded by Helen Varley Jamieson, Karla Ptacek, Vicki Smith, and Leena Saarinen in 2002, this online performance collective uses UpStage, a web-based software purpose-built for cyberformance with a New Zealand government grant[11]
- aether9. A collaborative art project exploring the field of realtime video transmission, initiated in 2007 by artists from Europe, North and South America.[12]
- Avatar Orchestra Metaverse (AOM). A formation in the virtual online environment Second Life (SL), exploring interactive possibilities with avatars.[13]
- Second Front. A pioneering performance art group in the online, avatar-based Virtual Reality world of Second Life.[14]
- Low Lives. An international festival of live performance-based works transmitted via the internet and projected in real time at multiple venues around the world.[15]
Features of cyberformance
Cyberformance differs from
Cyberformers often work with the dual identities afforded by avatars, exploiting the gap between online persona and offline self. They can also take advantage of the ease of switching between avatars in a way unavailable to 'proximal' actors.[17] However cyberformance has its own unique problems, including unstable technology and "real life" interruptions.[18]
References
- ISBN 978-1-137-57703-0.
- ^ Jung, Patricia (April 2005). "Performers go web". Linux Journal. 2005 (132): 4. Retrieved 2008-09-23.
- ^ Jamieson, Helen Varley. "cyberformance". Retrieved 2008-09-23.
- ^ Jamieson, Helen Varley. "Timeline". Retrieved 2008-09-23.
- ^ "Satellite Arts Project 1977". Electronic Cafe. Retrieved 2008-09-23.
- ^ The Hamnet Players
- ^ "The Plaintext Players". Archived from the original on 2019-09-24. Retrieved 2008-05-01.
- ^ "ParkBench". Archived from the original on 2019-09-05. Retrieved 2008-05-01.
- ^ Desktop Theater
- ^ Avatar Body Collision
- .
- ^ aether9
- ^ Avatar Orchestra Metaverse
- ^ Second Front
- ^ "Low Lives". Archived from the original on 2019-09-23. Retrieved 2012-04-25.
- )
- S2CID 38342687.
- ^ Ptacek, Karla; Helen Varley Jamieson (2004-11-30). "Writing 4 Cyberformance". trAce Online Writing Centre. Archived from the original on 2008-12-05. Retrieved 2008-09-23.
Further reading
- Corcoran, Marlena (2003). "An Internet Performance for the Third Millennium", Performance Art Journal 25(1).
- Danet, Brenda (2001). Cyberpl@y: Communicating Online, Berg Publishers.
- Flintoff, Kim and Sant, Toni (2007). The Internet as a Dramatic Medium – supplementary article to "Interactive and Improvisational Drama", ed Adam Blatner, 2007
- Jamieson, Helen Varley (2008). "Adventures in Cyberformance" - thesis, Queensland University of Technology, Australia.
- Jamieson, Helen Varley (2008). "Real Time, Virtual Space, Live Theatre" - chapter in The ADA Digital Arts Reader, published 2008, Clouds Publishing, ISBN 978-0-9582789-9-7.
- LaFarge, Antoinette (1995). A World Exhilarating and Wrong: Theatrical Improvisation on the Internet, Leonardo 28(5).
- Baranski Sandrine, La musique en réseau, une musique de la complexité ?, Éditions universitaires européennes, mai 2010
- Papagiannouli, Christina (2011). "Cyberformance and the Cyberstage", International Journal of the Arts in Society, vol 6 issue 4, 2011.
- Schrum, Stephen A. Theatre in Cyberspace: Issues of Teaching, Acting and Directing. New York: Peter Lang Publishing, 1999.
- Digital Performance Archive
- Horizon Zero issue 13 : Perform Jan/Feb 2004
External links
- cyberformance.org
- Plaintext Players website Archived 2019-09-24 at the Wayback Machine
- networked_performance blog
- Upstage website
- Performance Online - resesarcher Francesco Buonaiuto's site, includes timeline
- The CyPosium - an online symposium on cyberformance, held on 12 October 2012