d8 (magazine)
![]() | This article includes a list of general references, but it lacks sufficient corresponding inline citations. (February 2011) |
d8 was a magazine that was published out of
Unlike other gaming magazines, d8’s focus was not on gaming systems and rules, but rather the art of role playing and the cultural, pop-cultural, and subcultural interests of the people who played games. d8 styled itself “the magazine of role-playing culture”. This editorial mission was conceived of by Founder and Creative Director David DeCheser. The magazine was financed by Frank Slattery IV, an avid gamer who wanted to be involved in the field.
Contributors
Edited by
Articles on
The magazine is credited as introducing Holly Black to artist Tony DiTerlizzi,[1] who would later go on to co-author The Spiderwick Chronicles. Black’s first published work, "Ahremon/City of the Sun: Garden of Ghosts", appeared in the second issue of d8. At that time she was writing under the name Holly Riggenbach.
Art direction and graphic style
The magazine was both highly praised and criticized for its graphic design. The design was very influenced by then-famous Ray Gun designer David Carson, and the “grunge” style typefaces being produced by font foundries such as T26. Critics cited the grid-less expressive design as difficult to read. Conversely the design is what attracted the less traditional, more alternative artistic contributors that Creative Director David DeCheser sought, such as: Dave McKean, Eric Dinyer, and John K. Snyder III.
Public Relations & Marketing
Managed internally by Deanna Stull, quirky internal advertisements for subscriptions and a raw marketing style well suited the industry.
Launched at a time when
References
- ^ Jacqueline Blais (2004-11-08). "'Spiderwick' wraps the scary in a 'cozy' package". USA Today. Retrieved 2008-11-18.
External links
Contributors
- Holly Black’s website
- David DeCheser’s blog
- Theo Black’s website
- Deanna Stull biography
- Steve Berman’s website
- Hob, a comic that ran in d8
Related links