DNA / DOA
DNA / DOA is the first published adventure for the near-future
Plot summary
DNA / DOA is an adventure in which the player character Runners are hired to break into a lab via a city sewer to steal data from Aztechnology.[1] However, the Runners discover that the lab is over-run by mutagenic experiments, and a terrorist cell also wants the data. When the break-in goes awry, the Runners take shelter in the sewers underneath Tacoma, where they must negotiate with the Orks who live there.[2]
Publication history
In 1989, FASA published the Shadowrun role-playing game. DNA / DOA, the first adventure created for the game, was written by D&D co-designer Dave Arneson, with additional material by Kent Stolt, artwork by Dana Andrews, Tim Bradstreet, Rick Harris, Todd F. Marsh, and Jim Nelson, and cover art by John Zeleznik. It was published by FASA in 1989 as a 64-page book.[3]
Reception
Most reviewers noted the strong flavor of Dungeons & Dragons in the cyberpunk adventure.
In the April–May 1990 edition of
In the May 1990 edition of
In the French magazine Casus Belli, Mathias Twardowski noted that Dave Arneson, more widely known for his work on D&D, was the author and commented, "DNA/DOA had a lot of trouble getting published and we understand why when we read it: it's a disaster! The characters find themselves in a maze of underground corridors, with tables of wandering monster to provide a little animation." Twardowski concluded, "Obviously, Dave Arneson got stuck in the monster-treasure stage. May he do everyone a favor and write only for his own game."[5]
Other reviews
- Games Review Vol. 2 Issue 4 (Jan 1990)
- Fantasywelt #36 (Sep/Oct 1992, "Spielkiste")
References
- ^ White Wolf Magazine. No. 20. p. 51.
- ^ "DNA / DOA". Guide du Roliste Galactique (in French). 2009-05-08. Retrieved 2020-10-03.
- ISBN 0-87975-653-5.
- Games International. No. 14. pp. 40–41.
- ^ Twardowski, Mathias (August–September 1995). "Portrait de Famille: Shadowrun Suppléments". Casus Belli (in French). No. 88. p. 40.