Deadline (1982 video game)

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Deadline
Mode(s)Single-player

Deadline is an

.

Deadline was Infocom's first mystery game, their first non-

parser's complexity were considered revolutionary at the time of the game's release.[not verified in body] Also innovative was its use of "feelies"; physical documents that came with the game to help the player solve the mystery, resulting in its more expensive cost relative to other text adventures of the time.[1]

Plot

The beginning of the game

The player's character in Deadline is an unnamed police

industrialist Marshall Robner.[2]

The suspects, who walk around the estate pursuing their own agendas during your investigation, are:

  1. Leslie Robner, the victim's wife
  2. George Robner, the victim's son
  3. Mr. McNabb, the gardener
  4. Mrs. Rourke, the housekeeper
  5. Mr. Baxter, Robner's business partner
  6. Ms. Dunbar, Robner's secretary

Gameplay

New

motive, method, and opportunity. Without these, the game ends with a description of why the presumed culprit was released. The standard examine and search commands are present, but the player can also fingerprint
objects or ask the invaluable Sgt. Duffy to analyze them.

There are only two ways for the player to die,[3] but Infocom gave Deadline a difficulty rating of "Expert", largely due to the abundance of evidence and false leads to be sorted out within a short timespan.

Development

While writing Deadline, Marc Blank was strongly inspired by the 1930s out-of-print books written by

feelies around that. Because Deadline displayed a timer rather than the movecount and score that other Infocom games of its time showed, the game needed a custom interpreter, which made porting the game to different computers more difficult.[4]

Blank couldn't include all of the game's text in the limited 80KB of disk space. Working with a newly hired advertising agency, Infocom created physical items to provide information not included within the digital game itself. These items were:

  1. A police folder in a pouch containing an Inspector's Casebook[2]
  2. A plastic bag with 3 white pills found near Marshall Robner's body
  3. Notes from police interviews with Leslie and George Robner, Mr. Baxter, Ms. Dunbar, and Mrs. Rourke
  4. corpus delicti (summary of findings from the coroner's examination)
  5. A letter from Mr. Coates, Marshall Robner's lawyer, to the Chief of police
  6. An official memo from G.K. Anderson of the Lakeville, Connecticut police department
  7. A lab report on the teacup Robner drank from before his death
  8. A photo of the murder scene, complete with white chalk outline

In later "grey-box" editions of Deadline, many of these documents were incorporated into the Casebook, rather than existing as separate papers.

Reception

Although

PC Magazine called Deadline "of the highest quality. It is thoroughly researched and tested, and it is virtually flawless".[7] The New York Times Book Review also mentioned the narrative and participatory character of the game.[8] K-Power rated Deadline 8 points out of 10, stating that the game "is very exciting, is as good, or better, than Zork, and will bring long hours of enjoyment and, best of all, intrigue".[9]

The game received an award for "Best Computer Adventure" at the 4th annual

Arkie Awards, where judges attributed the "richness and realism" of the game's dialogue to the advanced text parser that allows natural language input rather than the "telegraphic verb-noun phrases that other such disks generally employ".[10]: 32  In 1996, Computer Gaming World listed Deadline at #104 among the top 150 best games of all time, calling it "a tough text adventure that placed you in the midst of an intricate police procedural and let you wander around a mansion."[11]

Reviews

  • The V.I.P. of Gaming Magazine #3 (April/May, 1986)

See also

References

  1. ^ Maher, Jimmy (July 11, 2012). "Deadline". The Digital Antiquarian. Retrieved January 24, 2023.[self-published source]
  2. ^ a b "Putting Fiction on a Floppy", Time, December 1983, archived from the original on 2011-11-06
  3. ^ "Hot Gossip". Computer Games. February 1985. p. 8. Retrieved 15 January 2015.
  4. .
  5. ^ Maloy, Deirdre (July–August 1982). "MicroReviews: Deadline". Computer Gaming World. Vol. 2, no. 4. p. 34. Retrieved 10 July 2017.
  6. ^ Morgan, Chris (December 1982). "Deadline". BYTE. Vol. 7, no. 12. pp. 160–161. Retrieved 19 October 2013.
  7. PC Magazine
    . Vol. 1, no. 8. p. 110.
  8. ^ Rothstein, Edward, Reading and Writing: Participatory Novels, The New York Times Book Review, May 8, 1983.
  9. ^ Morris, Anne (February 1984). "Deadline". K-Power. No. 1. p. 60. Retrieved 16 January 2015.
  10. ISSN 0147-8907
    .
  11. ^ "150 Best Games of All Time". Computer Gaming World. November 1996. pp. 64–80. Retrieved 25 March 2016.

External links