Draft:Hand Cricket

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Hand Cricket

Hand cricket is an extremely popular local sport played usually by the children, teenagers, even adults of countries like India, Sri Lanka and Pakistan. It is a mathematics-based game where simple addition, probability and finding even or odd is involved.Minimum of two members is required for the play. It is being observed in 21st century, with the origin being unknown. It is not uniformly structured and have changes in the rules of play in any locality. Within it, it had developed a variety of formats like T-20, innings, test matches and tournaments which is either round-robin followed by knockout matches or knockout matches.

Here, putting a number is said by, and done by, putting up/showing signs through fingers which indicate a unique number, which can range from 1 to 6, or 1 to 10, or even 1 to numbers greater than 10. Number usage from 1 to 6 and 1 to 10 are the most commonly used signs in the play.

Rules of play

It is either played by two persons as 1V1 or as two or more teams. Only two teams can play a match at that instant, just like actual cricket where only two teams can play the same match.

Toss- Odd or Even

Captains of two teams come forward for toss, and the umpire, or even the opponent asks the captain to choose odd or even.Then both of them put forward some symbols or signs through hand or fingers of a hand which represent a number. Then the sum of numbers put by them is calculated and it is determined whether it is odd or even. The person who had chosen the right selection is the winner of the toss. The one who had won the toss chooses whether they have to bat first or bowl first.

Match

Both the batting individual of a team and bowling individual of the opponent team show signs using hand which represent some number at the same instant. If the number put forward by the batter and bowler are same, then the batter is out. Next person come to bat or the target is set to the opponent. If the batter and bowler's number-put-forward or not same, then the batter gets runs and it gets added to the number put forward by the batter.

In innings match or test match without 'overs' restriction, the bowler(s) have to bowl to the batter(s) until the batter(s) get out.

if the match is restricted to few overs, like T-20, then the innings get completed with the batter being not out, just like original cricket.

Then the next team have to bat and chase the score set by the first team.

If the mode of play was similar to test match, then the second team should score runs higher or lower than the first team, and it is proceeded by the next innings.

The one or the team which chased the target put forth is declared as winner.

Fair Play

1:2

It is popularly said as '1 is to 2', where both batter and bowler are allowed to put only the numbers 1 or 2. It is put forth when the batter involve malpractice to win the match, by changing the number to escape from being out, especially when both of them put the same number and batter changing number at the last second.

Re-ball

If the bowler does this so, to make the batter out, then tat particular ball is not considered and called for re-ball. This situation is also occurred when batter changes the number when his/her hands does not support putting a particular, fixed number.

Interruption by other causes, such as distraction by the batter, bowler or other players or other persons, putting numbers exceeding the number limit in the game,etc.

Re-match

It happens when the game is not played in a fair manner by both the teams, which leads to a controversy between the teams.

It also happens when the score is not being noted by the first team, which actually bats first. If the latter batting team,i.e, the second batting team/individual fails to note the score, that particular innings by the second batting team should be done again,i.e., the second team should bat again from the first.

Flexibility in the play

Partnerships

The batting team can put partnerships for a particular wicket, which belongs to a particular batter, only after when they had been agreed with each other. This can be done by

  • Handshakes with each other
  • Striking their clenched fists with each other
  • Showing thumbs-up signs at that instant, etc..

It is not an option restricted to two players. Many players, even all the players of the team can agree with each other and make partnership for a wicket.

If the wicket is put for partnership, then the partners of the wicket play the balls alternatively until the wicket is being done.

It also opens up the space for creating a dummy wicket for the play,i.e., wicket where the person of the wicket is undefined.

Common

Common player, usually called as common, is a player who belongs to neither of the teams, but have to play for both the teams. This situation arises when there are odd number of players in total play. Usually, a common is allowed only to bat for both the teams and not to bowl for any of the teams, which is rational to both teams. It varies with the rules followed in locality, where common is allowed to bowl.

Wicket-pass

If a person does not like to play his/her wicket, they can pass their wicket to the other where it is left to play as partnership wicket or wicket by that particular person. Other persons can play that wicket only when the one has 'passed' the wicket.

Clenched hand indications

Locally called as 'stoke', where the batter is allowed to put clenched finger which adds up his/her runs scored to the number put by the bowler. It has variety of variants, which also include

  • 3 consecutive balls should not be put as clenched hand by the batter.
  • A total of 3 chances are allowed for a batter or a team to put 'stoke'.

If both batter and bowler put the same clenched hand, then the batter is out.

Hand gestures indicating numbers

  • One(1): Stretching only one finger of a hand(except thumb finger)
  • Two(2):Stretching two fingers of a hand(except thumb finger)
  • Three(3):Stretching three fingers of a hand(except thumb finger).
  • Four(4):Stretching fingers of a hand except thumb finger.
  • Five(5):Stretching all the fingers in the hand.
  • Six(6):Stretching only the thumb finger of the hand.
  • Seven(7):Stretching thumb finger and one another finger of the hand.
  • Eight(8):Stretching thumb finger and two other fingers of the hand.
  • Nine(9):Stretching thumb finger and three other fingers of the hand.
  • Ten(10):Keeping the fist in scrunched position.

Usage of mathematics

  • Simple addition of numbers and in a faster manner in the game improves calculation speed of the person.
  • The batter have a chance of 10% initially to be out and in 1:2 situation, the batter have 50%chance to be out.

See also