Floating Runner: Quest for the 7 Crystals

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Floating Runner: Quest for the 7 Crystals
Developer(s)XING Interactive[1]
Publisher(s)THQ[1]
Platform(s)PlayStation
Release
  • JP: January 19, 1996
  • NA: October 25, 1996
  • Platformer
Mode(s)Single-player, multiplayer

Floating Runner: Quest for the 7 Crystals

platform game developed by Japanese studio XING Interactive and published by THQ for the PlayStation
.

Gameplay

Floating Runner: Quest for the 7 Crystals is a game in which the player can play either as the boy Lay or the girl Cress, who defeat enemies by shooting or stomping on them, in a 3D environment.[2]

Reception

Floating Runner was released in the United States in the fourth quarter of 1996.[1]

Joseph Mooney of Game on! USA declared Floating Runner "a good 3D platform game" noting good level design, ran at a good frame rate without slowing down and praising the soundtrack as "for the most part fantastic."[1] Mooney critiqued the lack of boss battles and that the players only given two camera angles through the game which were both "too vertical which makes it much more difficult to see what's ahead of you and know where you are."[1]

Jumping Flash and Super Mario 64 stating it was "nowhere near as good as either of those."[4]

Reviews

  • Gamefan
    #40 (Vol 4, Issue 4) 1996 April

Notes

  1. ^ Japanese: フローティングランナー 7つの水晶の物語, Hepburn: Furōtingu Ran'nā: Nanatsu no Suishō no Monogatari

References

  1. ^ a b c d e Mooney 1996, p. 76.
  2. ^ a b c "Finals". Next Generation. No. 27. Imagine Media. March 1997. p. 85.
  3. ^ a b Woods.
  4. ^ a b c McNally 1996, p. 20.

Sources