Game Developer (magazine)
ISSN 1073-922X | |
Game Developer was a magazine for video game creators, originally started in March 1994 by Miller Freeman, Inc[2] as quarterly, later bimonthly, and finally monthly.[3] In each issue, industry leaders and experts shared technical solutions, reviewed new game development tools, and discussed strategies for creating innovative, successful video games. Monthly postmortems dissected the industry's leading games, from AAA console to social and mobile games and beyond, and columns gave insight into deeper development practices from across all disciplines, from design, to programming, to art, to business, and audio. It was closed in 2013 as part of a restructuring at parent company UBM Tech (part of UBM plc) that included the closing of all print publications owned by that company.[4]
Contents
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The magazine contained articles on professional
packages. The back page "Soapbox" was also a popular feature but moved to sister site to Gamasutra circa 2004. It was replaced by a splash art page called "Thousand Words" and then replaced again with a regular column "Arrested Development".Game Developer's most popular feature was probably its monthly "Postmortem" column which discusses the recent development of a
Starting in 1998, Game Developer recognized exceptional game development tools with their "Front Line Awards" which were given annually. Winners included software (such as
See also
- Video game publisher
- Game programmer
- Game designer
- Game producer
References
- ^ Brendan Sinclair (9 April 2013). "Game Developer magazine ceasing publication". Games Industry. Archived from the original on 8 December 2015. Retrieved 5 December 2015.
- ISSN 1073-922X.
- UBM Tech. Retrieved 2018-12-24.
- ^ a b "Game Developer magazine shuttering, Gamasutra evolving". Polygon. April 9, 2013.
- ^ "Game Developer Reveals 2009 Front Line Awards Winners, Bink To Hall Of Fame". January 8, 2010.
- Gamasutra. Retrieved August 23, 2021.