Gee Bee (video game)
Gee Bee | |
---|---|
block breaker | |
Mode(s) | Single-player, multiplayer (alternating turns) |
Gee Bee[a] is a block breaker/video pinball hybrid arcade game developed and published by Namco in 1978. The player controls a set of paddles with a rotary knob, with the objective being to score as many points as possible by deflecting a ball against bricks, pop bumpers and other objects in the playfield. It was developed by Toru Iwatani, known as the creator of Pac-Man and Pole Position. Outside Japan, it was published by Gremlin Industries.
Gee Bee was the first video game to be designed in-house by Namco – prior to this, the company had manufactured arcade
Gee Bee was the eighth highest-grossing arcade video game of 1978 in Japan, and sold 10,000 units worldwide. However, it was not as big of a success as hoped, but it would nevertheless help establish Namco's presence in the video game industry. Two sequels were produced in 1979, Bomb Bee and Cutie Q.
Gameplay
Gee Bee is a block breaker arcade game intermixed with elements of a pinball table. The player uses a rotary dial to control a set of paddles on-screen,[1] the objective being to score as many points as possible by deflecting a ball towards objects placed on the board – these include Breakout-like brick formations, pop bumpers that award ten points each when hit, and spinners that slow down the ball.[2] Having the ball touch the "NAMCO" rollover symbols (replaced by the Gremlin logo in the North American version) causes them to light up and having all of them lit up increases the score multiplier.[2]
Development and release
Gee Bee was developed by
In 1977,
Reception and legacy
The game is reported to have sold nearly 10,000 units, which was a good sales figure for its time, but Gee Bee was not as successful as Namco hoped it would be, due to coin drop earnings per unit falling below expectations and due to competition from
Gee Bee would spawn two sequel titles – Bomb Bee was released a year later in 1979. This game includes colorized graphics, new gameplay additions such as a 1,000 point pop bumper, and the ability to earn extra lives.[4] A second sequel, Cutie Q, was released in 1979 – this one was not developed by Iwatani, but rather Shigeru Yokoyama, who would later create Galaga, although Iwatani designed a number of the sprites.[14] Cutie Q is notable for featuring "cute" characters, which would become a key inspiration for character design in Iwatani's next work, Pac-Man, released a year later.[15] Both Bomb Bee and Cutie Q were ported to the PlayStation in 1996 in the Japanese version of Namco Museum Vol. 2;[16] however, international versions replaced both games with Super Pac-Man. Cutie Q was also ported over to the Wii as part of Namco Museum Remix in 2007[17] and its 2010 update Namco Museum Megamix.[18]
Notes
References
- ^ a b c Iwatani, Toru (2005). Introduction to Pac-Man's Game Science. Enterbrain. p. 33.
- ^ a b c d Masumi, Akagi (2005). It Started With Pong. Amusement News Agency. pp. 183–184.
- ^ a b "Breakout The Clones". Retro Gamer. No. 117. Imagine Publishing. 2013. p. 40. Retrieved 2 August 2019.
- ^ ISBN 978-4885541070.
- ^ a b c Kent, Steven L. (2 October 2001). The Ultimate History of Video Games. p. 140.
- ^ 4Gamer (in Japanese). Aetas. Archivedfrom the original on 1 August 2019. Retrieved 2 August 2019.
- ^ "Gee Bee". Killer List of Video Games. Retrieved 19 May 2019.
- ^ Ogata, Miyuki (24 November 2016). "バンダイナムコスタジオのフォント今昔物語>>『ジービー』『ゼビウス』から『サマーレッスン』まで". CGWorld (in Japanese). Archived from the original on 2 August 2019. Retrieved 2 August 2019.
- ^ "Gee Bee" (PDF). arcade flyer. Gremlin Industries. Retrieved 19 May 2019.
- ^ "人気マシン・ベスト3" [Popular Machines: Best 3] (PDF). Game Machine (in Japanese). No. 113. Amusement Press, Inc. February 1979. pp. 2–3.
- ISSN 0008-7289.
- ^ In Review (PDF). Cashbox. 30 December 1978. Retrieved 2 August 2019.
- Allgame. Archived from the originalon 14 November 2014. Retrieved 2 August 2019.
- Namco Bandai Games (2011). "Galaga - 30th Anniversary Developer Interview". Galaga WEB. Archived from the originalon 6 June 2019. Retrieved 13 July 2019.
- ^ Kohler, Chris (2016). Power-Up: How Japanese Video Games Gave the World an Extra Life. pp. 51-2.
- ^ "ナムコミュージアム VOL.2" (in Japanese). Namco. Retrieved 19 May 2019.
- ^ Aaron, Sean (12 July 2009). "Namco Museum Remix Review (Wii)". Nintendo Life. Retrieved 12 July 2009.
- ^ Buchanan, Levi (22 November 2010). "Namco Museum Megamix Review". IGN. Archived from the original on 14 July 2019. Retrieved 2 August 2019.
External links
- Gee Bee at the Killer List of Videogames