Gee Bee Air Rally

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Gee Bee Air Rally
Designer(s)
Steve Cartwright
Gene Smith[1]
Platform(s)Commodore 64, Amiga, Amstrad CPC, ZX Spectrum
Release1987
Genre(s)Racing

Gee Bee Air Rally (shown on the title screen as GeeBee Air Rally)

Model R
.

Gameplay

This game is

difficulty levels, which the player must choose between before beginning play. The player's airplane is always yellow, and the races follow a pattern of three main events and one special event, which alternates between popping 30 balloons and flying to the right of red pylons
and to the left of blue ones.

A primary obstacle is avoiding collision with other aircraft. After two collisions, the plane falters and the pilot parachutes out. This is followed by one of several pictures depicting the pilot in various landing places, such as a pigpen, a parched desert, a tree, or a barnyard of chickens.

Following successful completion of the special event, a picture of the pilot at an awards ceremony is shown, accompanied by period music.

Reception

Compute! criticized the game's copy protection and repetitive cut scenes but praised the graphics and audio, concluding that "Gee Bee Air Rally is worthy of repeated play".[2]

Reviews

  • Isaac Asimov's Science Fiction Magazine v12 n5 (1988 05)[3]

References

  1. ^ a b "GeeBee Air Rally". Gamebase 64.
  2. ^ Anderson, Rhett (May 1988). "Gee Bee Air Rally". Compute!. p. 12. Retrieved 10 November 2013.
  3. ^ "Asimov's v12n05 (1988 05)".

External links