Ghislaine Boddington

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Ghislaine Boddington
NationalityBritish
Known forCreative director of body>data>space, curator and presenter worldwide on her research 'The Internet of Bodies'.
Websitebodydataspace.net

Ghislaine Boddington (born 11 October 1962) is a British artist, curator, presenter and director specialising in body responsive technologies, immersive experiences and collective embodiment, pioneering it as 'hyper-enhancement of the senses' and 'hyper-embodiment' since the late 80s.[1]

Career

Coming from a performing arts background, she has focused on the blending of the virtual and physical body through converging telepresence, sensors, motion capture, wearables, gesture interfaces, biofeedback, robotics, virtual worlds and mixed realities into experiential environments.

Boddington is a creative director and co-founder of body>data>space,

Fellow of the Royal Society of Arts, and Artist Research Fellow at ResCen,[6] Middlesex University. She sits on the advisory board of AI & Society journal by Springer and consults for the creative industries sector, particularly working with Nesta as a co-curator of FutureFest (2015-2018).[7]

Boddington is co-presenting tri-weekly for

BBC Digital Planet (formerly Click), the BBC World Service radio technology programme, and was in 2017 awarded the IX Immersion Experience Visionary Pioneer Award[8]
by the Society for Arts and Technology (SAT).

Curations

Directed Works

  • Collective Reality - experiencing togetherness (2016), in collaboration with body>data>space. Collective Reality was an immersive installation using motion tracking, surround sound and projection mapping to create generative environment experienced by groups in real-time. The installation was commissioned by Nesta’s FutureFest and The University of Greenwich.[28]
  • me and my shadow (2012), in collaboration with Joseph Hyde and Phill Tew. This installation was an immersive telepresence experience consisting of separate portals between London, Paris, Istanbul and Brussels, connecting participants’ avatars through a shared online environment. The installation was commissioned by MADE Mobility for Digital Arts in Europe project (2010-2012) and supported by the National Theatre in London.[29]
  • Dare we do it Real Time? (2009). Performance exploring the use of realtime tools by artists specialising in performance, video, sound, virtual worlds and interaction. Commissioned by Post_Me-New_ID project (2007 – 2009) and supported by Kinetica Art Fair London.[30]
  • Ideasphere (2004 – 2005), in collaboration with body>data>space. Large inflatable spheres, which acted as projection screens for digital human images enabling a 3D effect for the imagery. These spheres were installed outside the Big Chill Bar off Brick Lane, at Late at the Tate and Glastonbury Festival (UK).[31]
  • The Litmus Effect – Artist Links (2003), in collaboration with Stanza and Armand Terruli. The project consisted of experiments in sensitivity interactions between humans, data and space, examining the potential collaborations between public and private space in large cities using interactive technologies. Supported by Artist Links, British Council Shanghai.
  • skintouchfeel (2002 – 2006), in collaboration with body>data>space. The project consisted of an ongoing group creation process examining the notion of the body and gender, intimacy and empathy within digital immersion. The project was presented at Digi-Cultures Nottingham (2005), Glastonbury Festival (2007) and Cybersonica Late at the Tate Britain (2007).[32]
  • Cluster (2000–2004), in collaboration with shinkansen (UK). A programme of events aimed towards integrating dance and music performances into web casting, exploring intimacy and tele-intuition.[33]
  • CellBytes (2000–2001), in collaboration with shinkansen (UK). A workshop-based research series investigating the body, live presence and telepresence, using interactive remote stages between Arizona State University and Middlesex University.[34][35]
  • Corpos Online (2000). Telepresence workshop for Portuguese and EU dance and creative technologists held at Lugar Commun in Lisbon, which was part of CellBytes series, initiated by shinkansen and supported by the Ministry of Culture Portugal and the British Council.[36]
  • Club Research (1995–1997), in collaboration with shinkansen (UK). A bi-monthly series of interdisciplinary events taking live art, video, telepresence and MJs’ (movement jockeys) into club culture with DJs Mr. C and Hospital Records at The End nightclub in London.[37]
  • Butterfly Effect (1991–1996). Pioneer artist/producer network for the performing arts and technologists from five European countries with an annual residency European Choreographic Forum held as part of Dartington International Summer School, residencies and commissions. Supported by EU Task Force and Arts Council England.[38]
  • Vinyl Requiem by Philip Jeck and Lol Sargent (1991–1993): Integrated music/film experience co-produced with Time Festival Gent, Institute of Contemporary Arts (ICA), Glasgow City of Culture, Theater an der Wien and Sony Music Belgium. Premiered at Union Chapel (with ICA) in London and at Time Festival Gent and toured in the United Kingdom, Austria and Belgium. Supported by Arts Council England.

References

  1. ^ "Ep. 69 Ghislaine Boddington "Full Immersion"". Team Human. Retrieved 6 May 2018.
  2. ^ "Ghislaine Boddington". body>data>space. Retrieved 6 May 2018.
  3. ^ "shinkansen". Retrieved 6 May 2018.
  4. ^ "About". Women Shift Digital. Retrieved 6 May 2018.
  5. ^ "Staff Profiles". University of Greenwich. Retrieved 6 May 2018.
  6. ^ "Ghislaine Boddington". ResCen. Retrieved 6 May 2018.
  7. ^ "FutureFest 2016". Retrieved 6 May 2018.
  8. ^ "Visionary Pionneer Award". Société des arts technologiques. Retrieved 6 May 2018.
  9. ^ "About FutureFest". FutureFest. Retrieved 17 October 2018.
  10. ^ "FutureFest Forward". Nesta. Retrieved 17 October 2018.
  11. ^ "The Games Europe Plays". EUNIC London. Retrieved 17 October 2018.
  12. ^ "About Us". Women Shift Digital. Retrieved 17 October 2018.
  13. ^ "E-Motional". body>data>space. Retrieved 17 October 2018.
  14. ^ "MADE". body>data>space. Retrieved 17 October 2018.
  15. ^ "Robots and Avatars". Retrieved 17 October 2018.
  16. ^ "Robots and Avatars Forum". body>data>space. Retrieved 17 October 2018.
  17. ^ "Virtual Physical Bodies". body>data>space. Retrieved 17 October 2018.
  18. ^ "About Post Me_New ID". Post Me_New ID. Retrieved 17 October 2018.
  19. ^ "Post Me_New ID". Kibla. Retrieved 17 October 2018.
  20. ^ "Future Physical". Retrieved 17 October 2018.
  21. ^ "Commissions". Future Physical. Retrieved 17 October 2018.
  22. ^ "Virtual Incarnations". LondonDance. Retrieved 17 October 2018.
  23. ^ "Virtual Physical Bodies". ResCen. Retrieved 17 October 2018.
  24. ^ "Connectivity". shinkansen. Retrieved 17 October 2018.
  25. ^ "The Sound Works Exchange". shinkansen. Retrieved 17 October 2018.
  26. ^ "Key Achievements". shinkansen. Retrieved 17 October 2018.
  27. ^ "Key Achievements". shinkansen.
  28. ^ "Collective Reality". body>data>space. Retrieved 17 October 2018.
  29. ^ "me and my shadow". body>data>space. Retrieved 17 October 2018.
  30. ^ "Dare We Do It Real Time?". body>data>space. Retrieved 17 October 2018.
  31. ^ "Ideasphere". body>data>space. Retrieved 17 October 2018.
  32. ^ "Ghislaine Boddington". ResCen. Retrieved 17 October 2018.
  33. ^ "Performances". ResCen. Retrieved 17 October 2018.
  34. ^ "Cellbytes2000". ResCen. Retrieved 17 October 2018.
  35. ^ "CellBytes01". ResCen. Retrieved 17 October 2018.
  36. ^ "Corpos Online". ResCen. Retrieved 17 October 2018.
  37. ^ "Club Research". shinkansen. Retrieved 17 October 2018.
  38. ^ "Butterfly Effect Network". shinkansen. Retrieved 17 October 2018.

External links