Hydlide
Hydlide | |
---|---|
Famicom/NES, Nintendo Switch | |
Release | |
Genre(s) | Action role-playing |
Mode(s) | Single-player |
Hydlide
A
The game spawned the Hydlide series, followed by the sequels
Plot
In the kingdom of Fairyland, three magic jewels were enshrined in the palace to maintain peace in the kingdom. One day, an evil man broke into the palace and stole one of the three magic jewels. Without the third jewel, the two remaining jewels lost their magic sparkle. The magic spell that sealed the power of Varalys, the most vicious demon in the kingdom, was broken. During the turmoil which followed, the last two jewels were stolen. Varalys cast a special magic on Princess Ann, turning her into three fairies, and hid her somewhere in the kingdom. He then let loose a horde of monsters across the land and became the ruler of the kingdom. The young knight Jim stood up and took action to restore peace in the kingdom. He bravely made his way into the wilderness in full armor to fight the monsters.
Development
The game was created by T&E Soft's Tokihiro Naito.
Naito noted that he was completely unaware of Western role-playing games like Ultima and Wizardry when he was developing Hydlide, as he had never used the Apple II before. He said that he only became aware of two other Japanese action RPG projects, Dragon Slayer and Courageous Perseus, while reading a magazine during Hydlide's development, and was shocked to find that Hydlide was not the only attempt at the concept. He underestimated Dragon Slayer but felt threatened by Courageous Perseus, believing the latter to be more visually impressive; Courageous Perseus turned out to be not as successful, whereas Dragon Slayer went on to become Hydlide's biggest competitor, through subsequent sequels.[7]
Reception and legacy
Publication | Score |
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Electronic Gaming Monthly | 22/40[8] |
![](http://upload.wikimedia.org/wikipedia/en/thumb/f/fd/Hydlide_screenshot.png/220px-Hydlide_screenshot.png)
Hydlide was well-received and considered an innovator when released in Japan in 1984. Hydlide was one of the first
It sold 2 million copies in Japan, including 1 million for home computers (including the PC-88, PC-98, PC-66, Sharp X1, FM7, MSX, MSX2, and MZ-2000) and 1 million for the Famicom console.
The game was influential on the action RPG genre, including titles such as
Hydlide was initially released outside of Japan through the European release of the MSX version. Beyond that, 1989 saw the release of a localization of Hydlide Special for the NES, simply titled Hydlide itself. Unlike
In Electronic Gaming Monthly's 1989 review of the NES version, Ed and Donn each scored it 6/10 while Steve and Jim scored it 5/10. Ed called it a "good" game with "average" graphics and "not too terribly annoying" music, and said it is "a good alternative to Ultima, Zelda, and other quest-oriented" RPGs; Steve said he's "not the biggest fan of RPG type games" and it is "a little tricky to get started" but has "some redeeming features" and many surprises despite "rough" graphics and sound; and Jim said the graphics are "not too good" but considered the gameplay as solid.[8] Retrospective reception of the game has been generally negative in the West.[5]
Series
Hydlide had several follow-ups:
- NEC PC-8801 in 1985 and then ported to the MSX in Japan. An official English version was released through the Dutch MSX games distribution platform WOOMB.net in late 2006, the first official release outside Japan. The game introduced a morality meter, where the player can be aligned with Justice, Normal, or Evil. Killing humans or good monsters lowers the player's morality, while fighting evil monsters increases it. If the player has an evil alignment, the townsfolk will ignore the player, denying access to certain clues, dialogues, equipment, and training. The game also introduced a time option, allowing the player to speed up or slow down the gameplay.[5]
- Family Computer version (with the subtitle 闇からの訪問者 = yami kara no hōmonsha = visitor from darkness) was released in Japan in 1989. The game retains the morality meter of its predecessor and expands the time option with an in-game clock and a need to sleep and eat. The game uses four distinct character classes. This game was also re-released through the Dutch MSX games distribution platform WOOMB.net in late 2006, with an English translation.[5] Super Hydlide is an updated port of Hydlide 3 released for the Sega Genesis/Mega Drive. It was released in Japan in 1989, in North America in 1990, and in Europe in 1991.
- Virtual Hydlide is a 1995 remake of Hydlide, still developed by T&E Soft but released exclusively for the Sega Saturn. It uses pseudo-3D graphics, a live action player character, and a system which creates a new game world for each game by randomly selecting from sets of pre-designed level maps.
Notes
References
- ^ "Hydlide (PC88)". Famitsu. Retrieved January 14, 2015.
- ^ "ハイドライド (MSX版) (MSX)の関連情報 | ゲーム・エンタメ最新情報のファミ通.com". Famitsu.com. Retrieved January 29, 2023.
- ^ "ハイドライド (MSX2版) (MSX2)の関連情報 | ゲーム・エンタメ最新情報のファミ通.com". Famitsu.com. Retrieved January 29, 2023.
- ^ Gamasutra
- ^ a b c d e f Kurt Kalata & Robert Greene. "Hydlide". Hardcore Gaming 101. Retrieved May 1, 2011.
- ^ a b c d e John Szczepaniak, History of Japanese Video Games, Kinephanos, ISSN 1916-985X
- ^ a b c d e f g h John Szczepaniak (2016), The Untold History Of Japanese Game Developers, Volume 2, pages 38-49
- ^ a b Steve; Ed; Donn; Jim (July 1989). "Hydlide". Electronic Gaming Monthly. No. 2. p. 13. Retrieved July 10, 2021.
- ^ Kurt Kalata, Dragon Slayer Archived July 23, 2011, at the Wayback Machine, Hardcore Gaming 101
- ^ a b @hideo_kojima_en (May 26, 2014). "However I was shocked when I first saw "HYDLIDE" on PC, which had the world there. I hope u can feel the same in open-world MGS GZ" (Tweet) – via Twitter.
- ^ "IGN India discusses game design: Combat in open world games". November 2, 2015.
- ^ a b Szczepaniak, John (July 7, 2011). "Falcom: Legacy of Ys". Games (111): 152–159 [153]. Archived from the original on December 9, 2012. Retrieved September 7, 2011. (cf. Szczepaniak, John (July 8, 2011). "History of Ys interviews". Hardcore Gaming 101. Retrieved September 6, 2011.)
- ^ "Hideki Kamiya: Making Scalebound with a Western publisher | Life in Japan — an 18-part look inside Japan's game industry". Polygon.
- ^ "Scalebound is a different kind of Platinum Game". Eurogamer. August 7, 2015.