Indiana Jones and the Rising Sun
Indiana Jones and the Rising Sun is a supplement published by West End Games (WEG) in 1994 for the action-adventure role-playing game The World of Indiana Jones, itself based on the Indiana Jones movie franchise.
Description
Indiana Jones and the Rising Sun provides information about using Japan in the 1930s as a setting.[1] Content includes an overview of Japan at that time, the military, society and culture, martial arts, and equipment that would be found in Japan at that time. There is also a chapter titled "Unearthly Nippon" that outlines various Japanese supernatural phenomena and creatures.[2] New role-playing material includes several new player character types such as local guide, spy, and street kid.
The book includes a complete adventure, "Indiana Jones and the Masamune Blade": The player characters must trace the whereabouts of an archaeology professor, who has gone missing during an expedition to Japan to search for a rare artifact. A pair of cardstock gamemaster's screens come with the book.[2]
Publication history
After WEG developed a standard role-playing game system in 1994 called
The game's first supplement, Indiana Jones and the Rising Sun, was published the same year, a 96-page book designed by Bill Olmesdahl and
Reception
In the March 1995 edition of Dragon (#215), Rick Swan thought the book offered "a good mix" of material, and called the included adventure "compelling" and "creepy". Although Swan found the martial arts chapter "lackluster", he especially liked the "Unearthly Nippon" chapter about supernatural Japan. He concluded by giving the book an average rating of 4 out of 6, saying, "Indiana Jones and the Rising Sun is a must for aficionados of supernatural pulp."[2]
Other reviews
- Rollespilsmagasinet Fønix, Issue 7 (March/April 1995, p. 56, in Danish)[3]
References
- ^ "Indiana Jones and the Rising Sun - RPGnet RPG Game Index".
- ^ TSR, Inc.pp. 94–95.
- ^ "Anmeldelser | Article | RPGGeek".