Interactive television (narrative technique)
Interactive television or interactive TV, sometimes also called pseudo-interactive television to distinguish it from technologically enabled
Examples and history
Winky Dink and You
Airing 1953 to 1957, the
Blue's Clues
Premiering in 1996, Blue's Clues was perhaps the most influential interactive TV show. It used pauses that were "long enough to give the youngest time to think, short enough for the oldest not to get bored".[3] The length of the pauses, which was estimated from formative research, gave children enough time to process the information and solve the problem. After pausing, child voice-overs provided the answers so that they were given to children who had not come up with the solution and helped encourage viewer participation. Researcher Alisha M. Crawley and her colleagues stated that although earlier programs sometimes invited overt audience participation, Blue's Clues was "unique in making overt involvement a systematic research-based design element".[4] In 2004, Daniel Anderson said that Blue's Clues "raised the bar" for educational television; he and Variety reported that audience participation became an important part of other educational preschool TV programs such as Dora the Explorer and Sesame Street.[5]
References
- S2CID 21080931. Retrieved 22 January 2022.
- ^ Bob Greene (March 31, 2013). "Winky Dink and ... Bill Gates?". CNN. Retrieved March 27, 2018.
- ^ Schmelzer, Randi (6 August 2006). "Tale of the Pup: Innovative Skein Leads Way to Preschool TV boom". Variety. Retrieved 6 June 2021.
- ISBN 978-0-8147-3651-7.