Jim Bambra

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Jim Bambra
Born1956 (age 67–68)
Nationality
Game designer

Jim Bambra (born 1956)

video games including Conflict: Desert Storm
.

Career

Jim Bambra worked on game design and materials for various companies during the 1980s and early 1990s, including

TSR (publisher of Dungeons & Dragons), Games Workshop (Warhammer),[2] and West End Games (Star Wars RPG).[citation needed
]

In 1983, Bambra wrote "The Beginner’s Guide to Roleplaying Games" (with Paul Ruiz), published in

Imagine magazine Issue 6 (Sept 1983),[3] explaining what an RPG is and accompanied by a comic strip, "The Adventures of Nic Novice". He was a reviewer and writer for Imagine magazine 1983-1985,[4] and reviewer for White Dwarf and Dragon magazines during the late 1980s and early 1990s.[citation needed
]

In 1989, Bambra co-wrote the

.

During the 1990s he was Head of Design at

X-COM products, and Gunship.[5]

In 1996 Bambra founded

computer game with a post-nuclear scenario. This company closed in 2000 after Eidos Interactive cancelled its then current project, Saboteur, a PlayStation video game.[6]

In 2003 he became managing director at

Gamebooks and materials

Jim Bambra produced the following gamebooks and materials for roleplaying games, many in collaboration with other authors:

For Dungeons & Dragons

Other

  • Dark Side of the Moon (Star Frontiers Module SFAD6), TSR Hobbies, 1985
  • Warhammer Campaign (The Enemy Within/Shadows Over Bögenhafen), Games Workshop, 1988
  • Dead of Night (Fighting Fantasy Gamebook), Puffin Books, 1989
  • Domain of Evil (Star Wars RPG) Paperback – West End Games, 1991. A supplement to Star Wars RPG.
  • The GodNet: Virtual Reality in the Cyberpapacy (
    TORG
    : Roleplaying the Possibility Wars), Torg gamebook (with Bill Slavisek), West End Games, 1991
  • The Legacy: Realm of Terror (1993) is a DOS first person perspective RPG game developed by Magnetic Scrolls from an original idea by Jim Bambra, Stephen Hand, Matt Innes, John Oldman.[11]
  • Warhammer Fantasy Roleplay, Games Workshop Ltd. / Hogshead Publishing Ltd., 1995. This scenario was discussed by Dormans (2006) in a study of pen-and-paper roleplaying games, arguing that a moral stance was implicit in many such games, the scenario of Warhammer Fantasy Roleplay in particular bearing an intentional analogue to the nuclear threat perceived at the time: "... the original setting is a powerful image of what England might have been like during the later stages of the Cold War era: a country living under the constant threat of full-scale war and having already experienced the devastating effects of nuclear disaster. To act and make strategic choices in a world thus infused with meaning can become an act of personal expression and experimentation."[12]

Testimonial

Echoes of the Jedi: Episode IV of Star Wars: Dawn of Defiance was dedicated to "Jim Bambra and all the unsung authors of the early Star Wars Expanded Universe".[13]

References

  1. ^ Jim Bambra: Director Summary, Company Check Ltd
  2. ^ The Enemy Within, Again, Graeme Davis, 1 March 2012
  3. ^ Imagine Magazine: Issue #6, Grognardia Games, 11 December 2012
  4. ^ https://web.archive.org/web/20141023203709/http://www.philsp.com/homeville/FMI/s376.htm#A6208. Archived from the original on 2014-10-23. {{cite web}}: Missing or empty |title= (help)
  5. ^ a b Pivotal Games website as at 2 June 2006
  6. ^ Jack Schofield, Games watch, The Guardian, 23 March 2000
  7. ^ "Conflict: Desert Storm - About Sim Games". Archived from the original on 2014-11-02.
  8. ^ Staff at Conflict series developer notified of closure today; small team of specialists will be kept by SCi, Develop, 14 July 2008
  9. ^ TIGA website as at 15 July 2007
  10. ^ Retrospective: Night’s Dark Terror , Grognardia Games, 29 September 2010
  11. ^ The Legacy: Realm of Terror at MobyGames
  12. ISSN 1604-7982
  13. ^ Abel G. Peña & JF Boivin, Echoes of the Jedi: Episode IV of Star Wars: Dawn of Defiance, p. 2, Lucasfilm Ltd., 2008

External links