Jim Bambra
Jim Bambra | |
---|---|
Born | 1956 (age 67–68) |
Nationality | Game designer |
Jim Bambra (born 1956)
Career
Jim Bambra worked on game design and materials for various companies during the 1980s and early 1990s, including
In 1983, Bambra wrote "The Beginner’s Guide to Roleplaying Games" (with Paul Ruiz), published in
In 1989, Bambra co-wrote the
.During the 1990s he was Head of Design at
In 1996 Bambra founded
In 2003 he became managing director at
Gamebooks and materials
Jim Bambra produced the following gamebooks and materials for roleplaying games, many in collaboration with other authors:
For Dungeons & Dragons
- All That Glitters... – Advanced D&D module, pub. TSR, 1984
- Dark Clouds Gather, Advanced D&D module, TSR, 1985
- Blade of Vengeance – D&D module, TSR, 1985
- Creature Catalogue (Dungeons & Dragons Accessory AC9 ), TSR, 1986
- Night's Dark Terror, 1986. A D&D module, one of the last products of TSR UK[10]
- The Golden Khan of Ethengar, D&D Gazetteer, TSR, 1989.
- The Sea People, D&D book, TSR, 1990
- The Complete Book of Dwarves (Advanced Dungeons & Dragons), 2nd Ed., Player's Handbook Rules Supplement, TSR, 1991.
Other
- Dark Side of the Moon (Star Frontiers Module SFAD6), TSR Hobbies, 1985
- Warhammer Campaign (The Enemy Within/Shadows Over Bögenhafen), Games Workshop, 1988
- Dead of Night (Fighting Fantasy Gamebook), Puffin Books, 1989
- Domain of Evil (Star Wars RPG) Paperback – West End Games, 1991. A supplement to Star Wars RPG.
- The GodNet: Virtual Reality in the Cyberpapacy (TORG: Roleplaying the Possibility Wars), Torg gamebook (with Bill Slavisek), West End Games, 1991
- The Legacy: Realm of Terror (1993) is a DOS first person perspective RPG game developed by Magnetic Scrolls from an original idea by Jim Bambra, Stephen Hand, Matt Innes, John Oldman.[11]
- Warhammer Fantasy Roleplay, Games Workshop Ltd. / Hogshead Publishing Ltd., 1995. This scenario was discussed by Dormans (2006) in a study of pen-and-paper roleplaying games, arguing that a moral stance was implicit in many such games, the scenario of Warhammer Fantasy Roleplay in particular bearing an intentional analogue to the nuclear threat perceived at the time: "... the original setting is a powerful image of what England might have been like during the later stages of the Cold War era: a country living under the constant threat of full-scale war and having already experienced the devastating effects of nuclear disaster. To act and make strategic choices in a world thus infused with meaning can become an act of personal expression and experimentation."[12]
Testimonial
Echoes of the Jedi: Episode IV of Star Wars: Dawn of Defiance was dedicated to "Jim Bambra and all the unsung authors of the early Star Wars Expanded Universe".[13]
References
- ^ Jim Bambra: Director Summary, Company Check Ltd
- ^ The Enemy Within, Again, Graeme Davis, 1 March 2012
- ^ Imagine Magazine: Issue #6, Grognardia Games, 11 December 2012
- ^ https://web.archive.org/web/20141023203709/http://www.philsp.com/homeville/FMI/s376.htm#A6208. Archived from the original on 2014-10-23.
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(help) - ^ a b Pivotal Games website as at 2 June 2006
- ^ Jack Schofield, Games watch, The Guardian, 23 March 2000
- ^ "Conflict: Desert Storm - About Sim Games". Archived from the original on 2014-11-02.
- ^ Staff at Conflict series developer notified of closure today; small team of specialists will be kept by SCi, Develop, 14 July 2008
- ^ TIGA website as at 15 July 2007
- ^ Retrospective: Night’s Dark Terror , Grognardia Games, 29 September 2010
- ^ The Legacy: Realm of Terror at MobyGames
- ISSN 1604-7982
- ^ Abel G. Peña & JF Boivin, Echoes of the Jedi: Episode IV of Star Wars: Dawn of Defiance, p. 2, Lucasfilm Ltd., 2008
External links
- Jim Bambra’s Books, Goodreads
- "Jim Bambra :: Pen & Paper RPG Database". Archived from the original on 2005-03-11. Retrieved 2020-02-03.