Kate Raynes-Goldie

Source: Wikipedia, the free encyclopedia.

Kate Raynes-Goldie
Born
Toronto, Canada
NationalityCanadian & New Zealand

Kate Raynes-Goldie is a Canadian-New Zealand

FTI[4] and a past Senior Adjunct Research Fellow at Curtin University.[5]

Early work

Raynes-Goldie is also known for her early work on how people understand, use and connect with each other on social media,

friending on social networks.[7]

Her PhD thesis was titled Privacy in the Age of Facebook: Discourse, Architecture, Consequences.[8] The thesis was the 5th most downloaded thesis of all time from the Curtin University library repository as of July 2022.[9]

Raynes-Goldie spoke at

SXSW in 2007[10] on a panel with danah boyd on young people’s use of social media, amidst the then ongoing moral panic
around young people “over sharing” online.

Raynes-Goldie received funding from the MacArthur Foundation's Digital Media and Learning Initiative,[11] which resulted in her co-authored a chapter that examined young people's use of social media for activism and engagement in Civic Life Online, published by MIT press.[12]

Play and games

Her games have been featured at international venues including Indiecade (San Francisco), Come Out and Play (New York), the National Theatre (London), Playpublik (Berlin), Fresh Air (Melbourne) and the TIFF Sprockets (Toronto).[citation needed][13]

She gave a talk on play and games as enablers of connection at

TEDxPerth.[14]

Raynes-Goldie co-founded Atmosphere Industries, a game design studio

ARG aimed at exploring Perth.[16]

Education

She has a BA(hons.) in Philosophy and Semiotics from the University of Toronto[citation needed] and holds a PhD in internet studies from Curtin University.

Awards

In 2016, she was awarded the Australian Computer Society's Digital Disruptors Awards' "ICT Professional of the Year",[17] and also won WAITTA Incite's Achiever of the Year.[18] In 2015 and 2016, she was named one of the 75 most influential women in the games industry in Australia and New Zealand by MCV[13] and a finalist for Curtin University's Alumni Professional Achievement Award in Humanities.[19]

References

  1. ^ "Kate Raynes-Goldie". SXSW Sydney.
  2. ^ "Kate Raynes-Goldie".
  3. ^ "You searched for raynes-goldie".
  4. ^ "Film institute to support gamers". 17 February 2014.
  5. ^ "Kate Raynes-Goldie". 6 March 2013.
  6. ^ "Kate Raynes-Goldie".
  7. ^ Fono, David; Raynes-Goldie, Kate (2006). "Hyperfriendship and beyond: Friends and social norms on LiveJournal". In Consalvo, M.; Haythornthwaite, C. (eds.). Internet Research Annual Volume 4: Selected Papers from the AOIR Conference (PDF). New York: Peter Lang. pp. 91–103.
  8. ^ Raynes-Goldie, Kate. "Privacy in the Age of Facebook: Discourse, Architecture, Consequences" (PDF). Retrieved 6 September 2020.
  9. ^ "Most Popular Authors".
  10. ^ "SXSW: Under 18 Blogs, Wikis & Social Networks". 10 March 2007.
  11. ^ "MacArthur Digital Media and Learning Initiative".
  12. ^ "Civic Life Online". The MIT Press. Retrieved 9 July 2022.
  13. ^ a b Van Daal, Joel (6 May 2015). "Women In Games: Dr. Kate Raynes-Goldie". MCV Pacific. Archived from the original on 23 June 2015. Retrieved 23 June 2015.
  14. ^ "What games can be: Kate Raynes-Goldie at TEDxPerth". YouTube.
  15. ^ Bigge, Ryan (11 July 2010). "Welcome to gentrification, the game". The Toronto Star. Retrieved 28 March 2014.
  16. ^ "Gamers hunt for support" (PDF).
  17. ^ "ACS Digital Disruptors Award: 2016 Winners". Reimagination Thought Leaders' Summit and ACS Digital Disruptors Awards 2019. 11 December 2016. Retrieved 6 September 2020.
  18. ^ "WAITTA INCITE Awards Hall of Fame". 20 February 2020. Retrieved 12 September 2020.
  19. ^ "Outstanding Curtin alumni celebrated at awards night". Curtin University. 26 November 2015. Retrieved 11 January 2016.