Kellee Santiago
Kellee Santiago | |
---|---|
Born | |
Occupation(s) | Game designer, producer |
Known for | Thatgamecompany |
Notable work | Cloud, Flow, Flower, Journey |
Spouse | Mike Stein |
Website | kelleesantiago |
Kellee Santiago is a
Santiago produced the studio's first two games,
Biography
Santiago was born in
She moved to
Cloud was intended as an experiment by the group to see if they could create a game that "expressed something different than video games had in the past", as well as determine the level of interest in the gaming community for video games of that nature. The game received over 400,000 downloads in the first four months after release, "more than every single person in every single theater [she] had ever worked in," which convinced Santiago to remain in the video game industry indefinitely.[2] The strong response to the game, released in 2005, inspired her and Chen to consider founding their own company to continue making games like it after they left school—where the design was based on the emotions they wanted to inspire rather than gameplay mechanics.[9]
thatgamecompany
Upon graduating, Santiago and Chen founded
During the development of Journey, in 2009, Santiago became a
Developer relations
In March 2013, Santiago joined
Influences and philosophy
External videos | |
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The Art of Video Games: Interview with Kellee Santiago, Jenova Chen, and Robin Hunicke, Smithsonian American Art Museum[27] |
Santiago described her work at thatgamecompany as creating emotional responses, in order to demonstrate that video games can create a wider range of experiences than are typically shown.[5] She felt that thatgamecompany's goal during her tenure there was "to create games that push the boundaries of videogames as a communicative medium, and to create games that appeal to a wide variety of people." Through this she hopes to change the rest of the industry to also approach making videogames as a "creative medium" rather than a product.[4] She, both independently with the Indie Fund and through thatgamecompany has tried to support the independent video game development industry by funding and connecting independent game developers.[15]
References
- ^ a b Santiago, Kellee. "Kellee Santiago". Archived from the original on 2009-06-04. Retrieved 2011-02-01.
- ^ a b c Herro, Alanna (2010-10-08). "Fellows Friday with Kellee Santiago". TED. Sapling Foundation. Archived from the original on 2010-10-20. Retrieved 2011-03-10.
- ^ Santiago, Kellee (May 2006). "Thesis Paper Excerpts A" (PDF). kelleesantiago.com. Archived from the original (PDF) on 2008-11-20. Retrieved 2011-03-15.
- ^ a b c "Dopamin statt Adrenalin: der sensationelle Erfolg von Thatgamecompany". Innovation Stuntmen. 2010-10-07. Archived from the original on 2011-05-03. Retrieved 2011-02-02.
- ^ a b Young, Nora (2010-12-22). "Full Interview: Kellee Santiago". CBC Radio One. Archived from the original on 2011-05-03. Retrieved 2011-02-04.
- ^ "Cloud Creation". University of Southern California. Archived from the original on 2011-05-03. Retrieved 2011-01-20.
- from the original on 2010-03-26. Retrieved 2011-01-05.
- ^ Santiago, Kellee. "CV". Archived from the original on 2009-06-04. Retrieved 2011-02-01.
- ^ Elliot, Phil (2010-02-07). "Thatgamecompany's Kellee Santiago". Eurogamer. Retrieved 2011-02-02.
- Gamasutra. Archivedfrom the original on 2010-10-20. Retrieved 2011-03-14.
- Gamasutra. Archivedfrom the original on 2010-05-13. Retrieved 2009-03-14.
- ^ France, Lisa Respers (2009-03-23). "Developer explores the softer side of video games". CNN. Archived from the original on 2009-05-01. Retrieved 2011-02-01.
- ^ "2008 Interactive Achievement Awards". Academy of Interactive Arts & Sciences. Archived from the original on 2011-05-16. Retrieved 2011-01-12.
- Academy of Interactive Arts and Sciences. 2010-02-18. Archivedfrom the original on 2011-05-03. Retrieved 2010-02-19.
- ^ Gamasutra. Archivedfrom the original on 2010-05-09. Retrieved 2011-02-01.
- Gamasutra. Archivedfrom the original on 2012-04-01. Retrieved 2012-03-29.
- ^ Santiago, Kellee (2010-04-19). "My Response To Roger Ebert, Video Game Skeptic". Kotaku. Retrieved 2011-03-10.
- Gamasutra. Archivedfrom the original on 2010-10-17. Retrieved 2011-02-01.
- ^ "Kellee & Mike - Our Story". 2010-03-25. Archived from the original on 2011-05-03. Retrieved 2011-01-13.
- Fast Company. Retrieved 2012-10-26.
- MCV. Retrieved 2015-01-06.
- ^ Gera, Emily (2014-05-16). "Former Thatgamecompany president joins Women in Games International advisory board". Polygon. Archived from the original on 2014-05-16. Retrieved 2014-05-16.
- ^ "Credits". nightlightinteractive.com. Archived from the original on 2017-03-31. Retrieved 2017-03-30.
- MCV. Archivedfrom the original on 2015-10-16. Retrieved 2015-10-17.
- ^ "Kellee Santiago". LinkedIn. Retrieved 2021-01-28.
- ^ "Q&A: Niantic's Kellee Santiago talks video game development". The Mercury News. 2020-01-24. Retrieved 2021-01-28.
- American Art Museum. Retrieved February 19, 2013.
External links
- Kellee Santiago official website
- Kellee Santiago on Thatgamecompany
- Kellee Santiago's profile at MobyGames
- Kellee Santiago on Flower