Ken Perlin
Appearance
Ken Perlin | |
---|---|
Alma mater | Harvard University New York University |
Scientific career | |
Thesis | Synthesizing Realistic Textures by the Composition of Perceptually Motivated Functions (1986) |
Doctoral advisor | David G. Lowe |
Website | cs |
Kenneth H. Perlin is a professor in the Department of
PhD degree in Computer Science from the same institution (2/1986).[1] His research interests include graphics, animation, multimedia,[2] and science education.[3] He developed or was involved with the development of techniques such as Perlin noise,[4] real-time interactive character animation,[5] and computer-user interfaces. He is best known for the development of Perlin noise and Simplex noise, both of which are algorithms for realistic-looking Gradient noise
.
He is a collaborator of the World Building Institute.[6]
Awards
In 1996, K. Perlin received an Academy Award for Technical Achievement from the Academy of Motion Picture Arts and Sciences, for the development of Perlin noise.[7] He had introduced this technique with the goal to produce natural-appearing textures on computer-generated surfaces for motion picture visual effects, while working on the Walt Disney Productions' 1982 feature film TRON for which he had developed a large part of the software.[1]
See also
References
- ^ a b c "Professor Kenneth Perlin Vitae".
- ^ Reality Lab Lecture: Ken Perlin - How to Build a Holodeck, retrieved 2023-02-22
- ^ Plass, J. L. et al., "The impact of individual, competitive, and collaborative mathematics game play on learning, performance, and motivation", Journal of Educational Psychology 105, 1050-1066 (2013), DOI: 10.1037/a0032688, http://mindsets-and-motivation-lab.commons.yale-nus.edu.sg/wp-content/uploads/sites/39/2014/08/Plass-OKeefe-et-al-2013.pdf "
- ISSN 0730-0301.
- ISSN 1941-0506.
- ^ "Ken Perlin | World Building Institute".
- ISSN 0362-4331. Retrieved 2023-02-22.