Marvel Try-out Book

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The Official Marvel Comics Try-Out Book
John Romita, Jr.
Original publication
LanguageEnglish
ISBN0939766760

The Official Marvel Comics Try-Out Book is an oversize book originally published by Marvel Comics in 1983. Conceived by then-Editor-in-Chief Jim Shooter, the book was in the form of a contest encouraging up-and-coming comics creators to try their hand at getting a job with the company. The winner would be awarded a professional assignment with Marvel.

The book described the respective jobs and accompanying tools of a

John Romita, Jr.) to be inked and lettered, and completed black-and-white pages to be colored. The entire book was printed on two-ply
11" × 17" paper, replicating the size that typical original comic book art was drawn at before it was photographically reduced to print size.

Publication history

Though the book was published in 1983, the contest winners were not announced until 1986.[1] The initial winners were:

For their outstanding entries, the winners received a commemorative certificate. They were also promised "their first regular professional assignment, which will be finishing the Spider-Man story 'Personals' which was begun in the Try-Out Book. The result of their labors will be published next spring in a special giant-sized issue of The Amazing Spider-Man".[1] That promised issue was never published. However, artist Bagley is now a well-known penciller who would go on to have an extended run on Amazing Spider-Man in the 1990s and then Ultimate Spider-Man with Brian Michael Bendis in the 2000s. Inker Hazlewood has had a steady career, mostly for DC Comics, since the late 1980s. Duffie and Pasda have yet to see their work in print.

1996 edition

In 1996 a new edition of The Marvel Try-Out Book was released, edited by Marvel Submissions Editor John Lewandowski and featuring an introduction by Bagley. The New Official Marvel Try-Out Book #2 maintains the same overall format as the original, but features an X-Men story drawn by Andy Kubert. In addition, the new version takes into account advances in computer technology in the production of comics. Other changes include fewer pencilled pages to ink over than in the original book, which are printed in black ink rather than "non-photo blue". This means inkers must use tracing paper rather than being able to ink directly on the art.

See also

References