Music Macro Language

Source: Wikipedia, the free encyclopedia.

Music Macro Language (MML) is a

video game systems
.

Background

Early automatic music generation functions were used in arcade games, which used many computer sounds. An example of an early popular Arcade game with music is The Circus from Exidy Corporation in 1977.

The boom in Japanese video games was heralded in 1978 by the appearance in Japanese game centers (Amusement arcades) of Space Invaders by Taito.[1]

The music was all proprietary (

Programmable interval timer by Intel was significant. The Intel 8253 Mode 3 Square Wave generator was used for music, in the Kit computer MZ-40K (Microcomputer Doctor (Maikon Hakase, マイコン博士/まいこんはかせ)) by SHARP Corporation, made in Japan at May 1978. Another Micro computer BASIC MASTER MB-6880(ja) BASIC Master (BASIC Master, ベーシックマスター) used a 5Bit D/A converter music automated reference signal. Also important was the development of a method to generate using BASIC software.[2] The machine was assembled by Hitachi, Ltd.
and made in Japan in September 1978.

The MZ-40K featured an

Versions

Classical MML

The first commands for classical MML appeared in the internal architecture of the SP-1002 MONITOR

8-bit[5] computer. Made by SHARP Corporation at 1978 in Japan.[6] It incorporated Intel 8253 hardware and memory mapped I/O. The sound-related BASIC
Statements were MUSIC, TEMPO, and BEEP. [7]

Syntax

An open-sourced scan of page 110 of Sharp Corporation's 1987 MZ-80 BASIC Manual, describing the origins of the MML syntax.

Classical MML as used in BASIC is described here. "MML Commands" are supplied to the MUSIC statement. Notes are specified in a three-octave range. A song is a sequence of mono single tones.

"+" (or in some old code, " ̄") indicates upper octave, "- " (or in some old code, "_") indicates the lower octave. The characters "CDEFGAB" correspond to a scale ("Doremi Faso Lassi"). A semitone is indicated by following the note with a '#' character. The note names are followed by a tone length, indicated by a number from 0–9. Similarly, R indicates a rest, and is also followed by a number from 0-9 indicating length. Sound length Internal value × TEMPO values.Tone length Demisemiquaver is 0 (SP-1002 Internal value is 1)- Whole note is 9 (SP-1002 Internal value is 32). Music played on Call to $0030 SP-1002

IOCS program routine.[8]

The sound length
Value Length
0 1/32
1 1/16
2 dotted 1/16
3 1/8
4 dotted 1/8
5 1/4
6 dotted 1/4
7 1/2
8 dotted 1/2
9 1

Statements TEMPO n is 1–9, the slowest 1.TEMPO 4 is similar T=120.

Example

Below is the popular Japanese song "tōryanse" written using MML in MZ-731 SHARP S-BASIC 1Z-007B (SP-5001 Upper compatible).[9]

10 TEMPO 4
20 A$="E5R1E3R0D3R0E3R0E1R0D1R0-G4R1"
30 B$="F3R0F1R0F1R0A3R0F1R0E1R0D1R0D1R0E5R0"
40 C$="C3R0C1R0C1R0E3R0C1R0-B1R0C1R0-B1R0-A1R0-A1-B5R0"
50 D$="E1R0E1R0E1R0E1R0E1R0E1R0D1R0E1R0E1R0E1R0D1R0-A1R0-A1R0B3R1"
60 E$="-A1R0-B1R0C1R0D1R0E1R0F1R0E1R0F3R1A3R1B1R0A1R0F3R0E3R0E1R0E4R0"
100 MUSIC A$+B$+B$
110 MUSIC C$+C$+B$
120 MUSIC C$+D$+E$

Modern MML

Modern MML originally appeared in

NEC PC-8801.[10] With the 2001 release of the mck (Music Creation Kit) software for compiling MML to play music on the Nintendo Entertainment System,[11] awareness and use of MML increased.[12] MML is presently popular among Japanese electronic musicians[10] and musicians who create chiptunes[13] as a way to write music for the Nintendo Entertainment System
.

Syntax

Modern MML originated as a sub-language of

audio synthesis to be altered with specialized commands or to simplify the entry of common musical figures such as arpeggios
.

Though many platforms feature custom extensions and letter case requirements and other minor syntactical features vary slightly in some implementations, the fundamental syntax rules, commands and features that define MML and are present in whole or in part in all implementations are as follows:[10][14]

  • cdefgab — The letters a to g correspond to the
    musical pitches and cause the corresponding note to be played. Sharp notes are produced by appending a + or #, and flat notes by appending a -. The length of a note is specified by appending a number representing its length as a fraction of a whole note — for example, c8 represents a C eighth note, and f+2 an F♯ half note
    .
  • p — A
    whole rest
    .
  • o — Followed by a number, o selects the octave the instrument will play in.
  • >, < — Used to step up or down one octave.
  • l — Followed by a number, specifies the default length used by notes or rests which do not explicitly define one. For example, l8 g a b g l16 g a b g produces a series of four eighth notes followed by a series of four sixteenth notes.
  • v — Followed by a number, sets the
    ADSR envelope
    to be applied to the amplitude of each note.
  • t — Followed by a number, sets the
    beats per minute
    . On hardware with more than one sound channel, it is often possible to set each channel to a different tempo.

In addition to these, most implementations add their own keywords and symbols for system-specific enhancements or extensions.

Example

Below is a Modern MML transcription of Dance of the Cuckoos (with white-space for clarity, though some MML interpreters will require this to be stripped before playing).

t104
l4
>
c16f16
a>c8<a c16f16
a>c8<a c8
b-8>c8<b-8 g c8
a8>c8<a8 f c16f16
a>c8<a c16f16
a>c8<a c8
b-8>c8<b-8 g >c8
<f2

SMX

Standard Musical eXpression (SMX) is a variant of Modern MML provided by Microsoft in

MirOS; see speaker(4) for the language.[18]

Languages, platforms and software

See also

References

  1. ^ Compiled by "Tomohiro Nishikado" (西角友宏/にしかどともひろ) worked in the Pacific Industrial Co., Ltd. All compiled alone.
  2. ^ PDF file;Micro Computer BASIC MASTER MB-6880 Music method[permanent dead link] - Kunihiko (圀彦), Nagai (長井); Teruhiro (輝洋), Takezawa (竹澤); Kazuma (一馬), Yoshimura (吉村); KaTsutoshi (活利), Tajima (田島) (26 April 1979). "Hitachi Hyoron April 1979 Special Features:A micro-computer, the application method". digital.hitachihyoron. HITACHI. Archived from the original on 8 May 2015. Retrieved 26 August 2013.
  3. ^ Remains Apple Open technology by Steve Wozniak in 1977 like Apple Red book Apple Computers.
  4. ^ "SHARP MZ.org MZ-80K monitor sub $0030". 2012-09-20. Archived from the original on 2015-09-26. Retrieved 2012-09-19.
  5. Z-80 Zilog
    Licensed Secondary source
  6. ^ Nobuaki Ohishi (2012-09-20). "Nibbles lab.SHARP Museum,MZ-80K Photo and Catalog".
  7. ^ SHARP Corporation; nagusa_kei (1978). MZ-80 BASIC SP-5030 マニュアル. SHARP Corporation. p. 110.-Document(validation) Upper Version SP-5030 "twitter oec_Nibbleslab". 2012-09-22.-"twitter PlayTrueName". 2012-09-22. Retrieved 2012-09-22."twitter(twilog) PlayTrueName". 2012-09-22. Retrieved 2012-12-28. SHARP Corporation (1978). MZ-80 BASIC マニュアル. SHARP Corporation. p. 110.
  8. ^ "SHARP MZ.org MZ-80K monitor sub $0030". 2012-09-20. Archived from the original on 2015-09-26. Retrieved 2012-09-19./"SHARP MZ.org MZ-700 monitor sub $0030". 2012-09-20. Archived from the original on 2015-05-09. Retrieved 2012-09-19.
  9. ^ Motoi, Kenkichi. "Viewpoint of the eye. She said "you playing" I'm crying/Awamomo Office". Archived from the original on 2013-02-18. Retrieved 2012-09-20. Programmed and arranged by Motoi, Kenkichi. "Twitter @PlayTrueName Σ:D『So long time wake up to the◎Programming to sound of music". Retrieved 2012-09-22. Licensed #AAAP(Including
    Creative Commons CC-BY-SA and Text of GNU Free Documentation License.
    ).
  10. ^ .
  11. ^ a b "VORC Internet Chiptune Encyclopedia - mck". Archived from the original on 2008-01-03. Retrieved 2008-02-13.
  12. ^ a b c "VORC Internet Chiptune Encyclopedia - MML". Archived from the original on 2007-11-23. Retrieved 2008-02-13.
  13. ^ "VORC: VGM or Chiptune of The Year 2001". 2001-12-31.
  14. ^ Johnson, Jeremiah. "MCK/MML Beginners Guide". Archived from the original on 2007-12-14. Retrieved 2008-02-13.
  15. ^ "IBM BASIC manual, Second Edition (May 1982), Version 1.10" (PDF). Archived from the original (PDF) on 2015-06-15. Retrieved 2016-03-26.
  16. ^ MirBSD speaker device documentation
  17. ^ FreeBSD speaker(4) manual page
  18. ^ a b speaker(4) manual page
  19. ^ "QBasic manual". Microsoft Corporation. 1991. {{cite journal}}: Cite journal requires |journal= (help)
  20. ^ "IBM Personal Computer BASIC manual". IBM Corporation. 1982. {{cite journal}}: Cite journal requires |journal= (help)
  21. ^ "BASICA manual". Microsoft Corporation. 1982. {{cite journal}}: Cite journal requires |journal= (help)
  22. ^ "GW-BASIC manual". Microsoft Corporation. 1987. {{cite journal}}: Cite journal requires |journal= (help)
  23. ^ Raymond, Eric (7 May 1995). "Eric Raymond's Open-Source Works". Eric S. Raymond's Home Page. Retrieved 3 July 2020.
  24. ^ Koshiro, Yūzō. "Yuzo Koshiro Interview" (Interview). Interviewed by Kikizo Games. Retrieved 2008-02-13.
  25. ^ Szczepaniak, John. "Retro Japanese Computers: Gaming's Final Frontier". Hardcore Gaming 101. Retrieved 2011-03-29. Reprinted from Retro Gamer, 2009
  26. ^ "ツールのお部屋" (in Japanese). Retrieved 2019-12-01.
  27. ^ "VORC Internet Chiptune Encyclopedia - ppmck". Archived from the original on 2006-10-12.
  28. ^ Swimm, Peter (December 21, 2009). "XPMCK - Cross Platform Music Compiler Kit updated". True Chip Till Death. Retrieved December 29, 2011.
  29. ^ "着信メロディは再び自分で作る時代に?──MIDIファイルやWAVファイルを着メロに変換". ITmedia, Inc. 2001-04-03. Retrieved 2008-02-13.
  30. ^ "ANSI Music - The Technical Details". Retrieved 2009-01-16.