Namco System 22

Source: Wikipedia, the free encyclopedia.
Namco System 22
32-bit
PredecessorNamco System 21
SuccessorNamco System 11

The Namco System 22 is the successor to the

1993 with Ridge Racer
.

The System 22 was designed by

depth cueing
, thanks to the Evans & Sutherland 'TR3' chip/chipset, which stands for: Texture Mapping, Real-Time, Real-Visual, Rendering System. The main CPU provides a scene description to the TR3
3D
calculations.

A variant of the system, called the Super System 22, was released in 1995. The hardware was largely similar to the System 22, but with a slightly higher polygon rate and more special effects possible.

System 22 Specifications

  • Main
    32-bit
    @ 24.576 MHz
  • Texas Instruments TMS32025
    @ 49.152 MHz (exact number of DSPs may vary)
  • GPU: Evans & Sutherland TR3 (Texture Mapping, Real-Time, Real-Visual, Rendering System)
    • Features:
      depth cueing, 16.7 million colors, 240,000 polygons/second[2]
  • Sound CPU: Mitsubishi M37702 (System 22 Games) or M37710 (Super System 22 Games) @ 16.384 MHz
  • Sound Chip:
    μ-law PCM samples)[3]
  • + Namco Custom Chips

List of System 22 / Super System 22 Games

Namco System 22 Rave Racer
Namco System22 Time Crisis
Namco Aqua Jet
Name Year of Release Notes
Sim Drive (1992) Limited release[1][4]
Ridge Racer (1993)
Ace Driver (1994)
Alpine Racer (1994)
Cyber Commando (1994)
Ridge Racer 2 (1994)
Ace Driver: Victory Lap
(1995)
Air Combat 22 (1995)
Cyber Cycles (1995)
Dirt Dash (1995)
Rave Racer (1995)
Time Crisis (1995)
Tokyo Wars (1996)
Alpine Racer 2 (1996)
Alpine Surfer (1996)
Aqua Jet (1996)[5]
Armadillo Racing (1996)
Prop Cycle (1996)

References

  1. ^ a b "Sim Drive, Arcade Video game by NAMCO (1992)".
  2. ^ "System 16 - Namco System 22 Hardware (Namco)".
  3. ^ "mamedev/mame". GitHub. Retrieved 2021-03-19.
  4. ^ "SimDrive - Undumped". Archived from the original on 2017-07-29. Retrieved 2014-09-28.
  5. ^ "Aqua Jet". GamePro. No. 99. IDG. December 1996. p. 56.

External links