OpenMW
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Initial release | 0.1.0 / June 1, 2008[1] |
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Stable release | 0.48.0[2]
/ July 23, 2023 |
Cross-platform | |
Type | Game engine |
License | GNU General Public License (version 3 or later) |
Website | openmw |
![](http://upload.wikimedia.org/wikipedia/commons/thumb/e/ed/OpenMW_with_example_suit_3.jpg/220px-OpenMW_with_example_suit_3.jpg)
OpenMW is a
Overview
The project aims to address issues with the original engine, as Morrowind no longer had support or bug-fix updates. The OpenMW engine is programmed in
As a game engine recreation, it therefore relies on but does not include the original assets of the game, such as art, textures, music, and other Bethesda-copyrighted material, meaning a copy of the original game (in any edition, including the Game of the Year Edition) is required to play Morrowind in OpenMW.
Due to the engine being developed primarily for Morrowind, as a replacement for the outdated Gamebryo engine some have attempted to port other Bethesda games into the Open-Source engine with varying success. As of February 28, 2019, demo videos showcase Skyrim and Oblivion's game worlds being loaded successfully into the engine. This has been led by a single programmer known as cc9cii.[9]
History
The first public release of OpenMW was version 0.1.0 in June 2008,
With the release of version 0.37.0, Ogre3D was replaced with OpenSceneGraph due to concerns about the future direction of Ogre3D's development.[14][15] This switch brought significant performance improvements and fixed several long-standing issues in the engine.[16]
Since 2016, all of the quests, classes, races, and other character choices of Morrowind and its official expansions and add-ons are fully playable in OpenMW, though it remains in extended
TES3MP: multiplayer development
OpenMW is also the basis for
References
- ^ "OpenMW 0.1.0". OpenMW. 2021-11-04. Retrieved 2023-05-22.
- ^ "OpenMW 0.48.0 Released!". OpenMW. 2023-07-23. Retrieved 2023-08-06.
- Rock, Paper, Shotgun.
- ^ azpe (September 5, 2016). "Así es OpenMW 0.40.0, el Morrowind de Código abierto" [This is OpenMW 0.40.0, the open-source Morrowind]. LinuxAdictos (in Spanish). Retrieved August 22, 2017.
- ^ a b Carlson, Patrick (June 3, 2014). "Morrowind getting an engine overhaul through OpenMW". PC Gamer.
- ^ Booker, Logan (July 20, 2014). "Morrowind Is Being Rewritten From Scratch (With Multiplayer A Possibility)". Kotaku Australia. Retrieved 8 July 2017.
- ^ OpenMW. "Ultima IX: Redemption for Morrowind, Libre Edition". GitHub. Retrieved August 22, 2017.
- ^ "OpenMW CS User Manual — OpenMW 0.47.0 documentation". openmw.readthedocs.io. Retrieved 2021-05-22.
- ^ OpenMW. "OpenMW support for other games: Oblivion, Skyrim, Fallout and more". Retrieved 4 May 2021.
- ^ "Project History". OpenMW Wiki.
- ^ Stahie, Silviu (May 29, 2015). "OpenMW Linux Remake of The Elder Scrolls 3: Morrowind Gets Updated". Softpedia. Retrieved August 22, 2017.
- ^ "OpenMW | SCALE 12x". Southern California Linux Expo. February 21, 2014. Retrieved July 8, 2017.
- ^ "OpenMW 0.46.0 Released!". OpenMW. 2020-06-15. Retrieved 2020-08-03.
- ^ "Thoughts on Ogre 2.1 release". scrawl's Blog. February 12, 2015. Archived from the original on 1 August 2018. Retrieved July 8, 2017.
- kotaku.com. Retrieved August 22, 2017.
- Phoronix.
- ^ "features · Wiki · OpenMW / openmw". GitLab. Archived from the original on 2021-05-22. Retrieved 2021-05-22.
- ^ Morrison, Angus (January 13, 2016). "Morrowind multiplayer makes progress". PC Gamer. Retrieved August 22, 2017.
- ^ Smith, Graham (January 13, 2016). "Watch Morrowind Multiplayer Take Its First Steps". Rock, Paper, Shotgun. Retrieved August 22, 2017.
- ^ Donnelly, Joe (January 14, 2016). "Morrowind multiplayer demos early co-op and combat". PCGamesN. Retrieved August 22, 2017.
- Rock, Paper, Shotgun. Retrieved June 29, 2018.
- ^ "0.7-alpha". GitHub. October 9, 2018. Retrieved May 24, 2023.
External links
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