Pando Networks
Company type | Private |
---|---|
Industry | Microsoft Corporation |
Website | pandonetworks |
Founded in 2004 in New York City, Pando Networks was a managed peer-to-peer (P2P) media distribution company backed by Intel Capital, BRM Capital and Wheatley Partners.[1] The company specialized in cloud distribution of games, video and software for publishers and media distributors and also operated a freemium consumer business for sending large files.[2]
Pando Network's technology was based on
In the spring of 2006, the company publicly launched Pando, a small application that let consumers bypass email's attachment limits and send large files (up to 1GB) regardless of email service provider.[3] By late May 2009, over 30 million people had installed the Pando application.[4]
In late 2007, along with
The company released its first commercial service in May 2008; media distributors could now plug Pando Networks' peer cloud into their existing
The game industry was Pando Networks’ largest customer segment. Installation files, particularly for
Pando Networks was acquired by Microsoft in March 2013.[15]
See also
References
- ^ "Intel Capital leads funding for Pando Networks". sanjose.bizjournals.com. May 15, 2006.
- ^ Mossberg, Walter S; Boehret, Katherine (July 12, 2006). "An Easier Way to Send Large Email Attachments". The Wall Street Journal.
- ^ Kelly, David A. (June 29, 2006). "Video Catching Up to Photos When It Comes to Sharing". The New York Times. Retrieved October 17, 2010.
- ^ Plessner, Andy (May 23, 2009). "Beet.TV: Pando Has P2P Distribution for Major Video Game Publishers". beet.tv. Retrieved October 16, 2010.
- ^ Menon, Anuradha (June 27, 2008). "P4P – Next Generation P2P". thefutureofthings.com.
- ^ "Yale Computer Scientists Devise a "P4P" System for Efficient Internet Usage". opa.yale.edu. May 27, 2008. Archived from the original on September 23, 2008. Retrieved October 18, 2010.
- ^ Jonietz, Erika (November 17, 2009). "P4P Remodels File Sharing". technologyreview.com.
- ^ Paul, Ryan (March 14, 2008). "Verizon embraces P4P, a more efficient peer-to-peer tech". arstechnica.com.
- ^ Anderson, Nate (November 3, 2008). "Comcastic P4P trial shows 80% speed boost for P2P downloads". arstechnica.com.
- ^ Cohen, Reuven (October 6, 2008). "Cloud Computing & Content Delivery Networks – Web 2.0 Journal". web2.sys-con.com.
- ^ Glazowski, Paul (February 7, 2008). "NBC Direct To Get a Reboot With Help From Pando". mashable.com.
- ^ Alexander, Leigh (March 5, 2009). "Nexon America Chooses Pando For Content Delivery". gamasutra.com. Retrieved October 16, 2010.
- ^ "More Game Companies Select Pando Networks to Optimize Game Downloads". tmcnet.com. September 16, 2009.
- ^ Vance, Jeff (September 30, 2010). "7 Hot Cloud Computing Innovations". datamation.com.
- ^ "Microsoft Acquires Pando – Next Xbox Uses Rumoured – TheSixthAxis". 14 March 2013. Retrieved 2020-12-04.