Phantasie
This article's lead section may be too short to adequately summarize the key points. (September 2018) |
Phantasie | |
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Phantasie is the first video game in the Phantasie series.
Gameplay
![](http://upload.wikimedia.org/wikipedia/en/thumb/b/be/Phantasie1.gif/250px-Phantasie1.gif)
Based on the Isle of Gelnor, Phantasie allows a group of six characters to adventure the countryside and try to defeat the evil Black Knights and their
, gnoll, orc, lizard man, minotaur, and other races.The game was notable for taking advantage of a broad mix of styles for the game: a town window which allowed purchasing in various shops, a top-down style
Reception
With more than 50,000 copies sold in North America, Phantasie was very successful for SSI.
Development
When interviewed about the inspiration of the game Wood stated "I had played Wizardy and Ultima. They convinced me that computers were ideal for RPG’s. I also played D&D and another tabletop game called RuneQuest. The basic mechanics of combat and character development were inspired by RuneQuest."[7]
Wood also discussed the inspiration behind the character of Nikademus, "I had certainly read Tolkien and studied Greek mythology and culture. I had also read The Chronicles of Narnia and other fantasy novels. I didn’t intentionally try to draw from any one source; I just used elements that I liked. I felt that I succeeded on the whole. The way these elements came together to create the worlds of Phantasie was one of its strengths. Nicodemus was a character from the book Mrs. Frisby and the Rats of NIMH. I thought it sounded like a great bad-guy name but I realized it was also the name of a Biblical character. I felt I should change the spelling and thus my character became Nikademus."[8]
Reviews
- Casus Belli #30 (Jan 1986)[9]
- Jeux & Stratégie #35[10]
- Games #70[11]
Legacy
Phantasie I, Phantasie III, and Questron II were later re-released together, and reviewed in 1994 in Dragon #203 by Sandy Petersen in the "Eye of the Monitor" column. Petersen gave the compilation 2 out of 5 stars.[12]
References
- ^ Maher, Jimmy (2016-03-18). "Opening the Gold Box, Part 3: From Tabletop to Desktop". The Digital Antiquarian. Retrieved 19 March 2016.
- ^ Ferrell, Keith (December 1987). "The Commodore Games That Live On And On". Compute's Gazette. pp. 18–22. Retrieved 24 January 2015.
- ^ Lesser, Hartley; Lesser, Patricia (April 1987). "The Role of Computers". Dragon (120): 79–82.
- ^ Panak, Steve (September 1988). "Panak Strikes". ANALOG Computing. p. 83. Retrieved 30 January 2015.
- ^ Scorpia (October 1991). "C*R*P*G*S / Computer Role-Playing Game Survey". Computer Gaming World. p. 16. Retrieved 18 November 2013.
- ^ Scorpia (October 1993). "Scorpia's Magic Scroll Of Games". Computer Gaming World. pp. 34–50. Retrieved 25 March 2016.
- ^ https://rpgcodex.net/content.php?id=8786
- ^ https://rpgcodex.net/content.php?id=8786
- ^ "Ludotique | Article | RPGGeek".
- ^ "Jeux & stratégie 35". October 1985.
- ^ "GAMES Magazine #70". December 1985.
- ^ Petersen, Sandy (March 1994). "Eye of the Monitor". Dragon (203): 59–62, 69.