Precomputed Radiance Transfer

Source: Wikipedia, the free encyclopedia.

Precomputed Radiance Transfer (PRT) is a

Radiosity methods can be used to determine the diffuse lighting of the scene, however PRT offers a method to dynamically change the lighting environment.[1]

In essence, PRT computes the illumination of a point as a linear combination of incident

spherical harmonics
.

When spherical harmonics are used to approximate the light transport function, only low-frequency effects can be handled with a reasonable number of parameters. Ren Ng et al.[2] extended this work to handle higher frequency shadows by replacing spherical harmonics with non-linear wavelets.

Teemu Mäki-Patola gives a clear introduction to the topic based on the work of Peter-Pike Sloan et al.[3] At SIGGRAPH 2005, a detailed course on PRT was given.[4]

References

  1. ^ "Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments" (PDF), harvard.edu: Peter-Pike Sloan, Jan Kautz, John Snyder, retrieved 22 September 2019
  2. . Retrieved 2023-08-23.
  3. .
  4. ^ Jan Kautz; Peter-Pike Sloan; Jaakko Lehtinen. "Precomputed Radiance Transfer: Theory and Practice". SIGGRAPH 2005 Courses. Retrieved 2009-02-25.