Random map

Source: Wikipedia, the free encyclopedia.
A player exploring a randomly generated map in the roguelike game Nuclear Throne

In

artificial intelligence
, with the AI employing different strategies optimized for each random map.

Methods for generating such maps vary depending upon the

designer to unlock previously unavailable units. For example in Age of Empires II, designers have used RMS to unlock new terrains and units. The unit-terrain combination of fish on shoreless water is one such application of this technique. Another example is Empire Earth
, where an unused dark red coloured cliff can be unlocked through a custom random map script.

See also

Sources

  • Kawick, Mickey (1999). Real-Time Strategy Game Programming Using Direct 6.0. Wordware Publishing Inc. .
  • Barron, Todd (2003). Strategy Game Programming with DirectX 9.0. Wordware Publishing, Inc. .