Random map
This article includes a improve this article by introducing more precise citations. (July 2015) ) |
In
artificial intelligence
, with the AI employing different strategies optimized for each random map.
Methods for generating such maps vary depending upon the
designer to unlock previously unavailable units. For example in Age of Empires II, designers have used RMS to unlock new terrains and units. The unit-terrain combination of fish on shoreless water is one such application of this technique. Another example is Empire Earth
, where an unused dark red coloured cliff can be unlocked through a custom random map script.
See also
Sources
- Kawick, Mickey (1999). Real-Time Strategy Game Programming Using Direct 6.0. Wordware Publishing Inc. ISBN 9781556226441.
- Barron, Todd (2003). Strategy Game Programming with DirectX 9.0. Wordware Publishing, Inc. ISBN 9781556229220.